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ARC Raiders · Maps and locations

Dam Battlegrounds Map: Every POI, Resource and Field Depot

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The ARC Raiders Dam Battlegrounds map covers the Alcantara Power Plant, the first map you unlock. It has one map layer, with the dam structure as your main landmark and industrial interiors above and around the swamp. Use the six documented Field Depot search areas as route options, not a promise that every interaction is available. Start with the resource you need, pair nearby objectives and check an exit before crossing the central facilities.

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Dam Battlegrounds

surface · 96 overview areas

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Full native surface map extent. Pins identify recorded areas and approaches at the stated precision, not guaranteed loot or live extraction availability.

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Use the map to locate a building, then check its objective and access notes before moving. Resource zones show places to search, not items that are guaranteed to be present. Use area markers as search guides, then follow the objective prompt when you arrive. Dam uses one map view, but buildings still have multiple floors.

Every POI on Dam Battlegrounds

Read the area by landmark: Power Generation Complex anchors the industrial route, Water Treatment Control borders the swamp, and Research and Administration provides a separate indoor quest stop. A straight line between markers can still cross exposed ground or end on the wrong floor.

Zoom in around Pattern House to find the tall, patterned building used by Our Presence Up There. Also zoom in for Raider Outpost East. That is the outpost described as northern in Celeste's Journals, not a reason to search for a second building named Northern Outpost.

At Water Treatment Control, separate the locked interior used by Greasing Her Palms from the Flood Spill Intake outside. For Source of the Contamination, find the concrete pool and leaking barrel along the north exterior. You do not need to enter the building to reach that interaction.

Keep Room Objectives Separate

Research and Administration contains Lab 1 for A Balanced Harvest and a medical room identified by a white cross on green for Medical Merchandise. Its upper electrical loot route is a different stop again. Check the room and prompt instead of assuming that reaching the building ticks every objective.

Ruby Residence is the destination to follow for The Major's Footlocker. Pale Apartments is useful residential loot context, but it is not a confirmed alternative memento spawn in this guide. Do not choose an apartment floor from conflicting floor numbers alone.

Keep Formicai Outpost’s flag objective separate from the Raider Outpost East journal route. References to red water do not establish that the two outposts overlook the same named lake. The POI table retains these distinct destinations rather than merging them.

POIArea and layerWhat it isQuest walkthroughs
The Dam / Alcantara Power PlantShow area on mapRecorded The Dam / Alcantara Power Plant area. Exact objects are described separately.SurfaceUse the dam as a landmark, but follow the Dam Control Tower for Eyes in the Sky, not Spaceport's Control Tower A6.Eyes in the Sky
Control TowerShow area on mapRecorded Control Tower area. Exact objects are described separately.SurfaceScout the interior zipline for the scanner route and keep this tower and its keys separate from Spaceport's Control Tower A6.Trash into Treasure
Eyes in the Sky
Water Treatment Control / Water Treatment BuildingShow area on mapRecorded Water Treatment Control / Water Treatment Building area. Exact objects are described separately.SurfaceKeep the locked interior and ENELICA objectives separate from Flood Spill Intake outside, with ARC encounters dependent on actual targets.Source of the Contamination
Greasing Her Palms
Celeste's Journals
Paving the Way
The Right Tool
A Toxic Trail
Flood Spill IntakeShow area on mapRecorded Flood Spill Intake area. Exact objects are described separately.SurfaceFind the concrete pool and leaking barrel outside, as Source of the Contamination and A Toxic Trail use separate objective checks.Source of the Contamination
A Toxic Trail
Power Generation ComplexShow area on mapRecorded Power Generation Complex area. Exact objects are described separately.SurfaceKeep the generator, ENELICA and Controlled Access Zone steps separate from material searches and the foreman's apartment on Buried City.Our Presence Up There
Trash into Treasure
Celeste's Journals
Flickering Threat
After Rain Comes
Paving the Way
A Rising Tide
Pattern HouseShow area on mapRecorded Pattern House area. Exact objects are described separately.SurfaceZoom in for the patterned facade and follow the power-switch and rooftop-antenna route, while Back On Top remains only a lead.Our Presence Up There
Hydroponic Dome ComplexShow area on mapRecorded Hydroponic Dome Complex area. Exact objects are described separately.SurfaceThe Untended Garden archive dome remains unresolved, and Straight Record uses a separate nearby switch route.Straight Record
Untended Garden
Research and AdministrationShow area on mapRecorded Research and Administration area. Exact objects are described separately.SurfaceUse the white cross on green for the medical room, keeping Lab 1 and the upper electrical area separate from supply searches and ARC encounters.Medical Merchandise
Trash into Treasure
A Balanced Harvest
Doctor's Orders
The Right Tool
Testing AnnexShow area on mapRecorded Testing Annex area. Exact objects are described separately.SurfaceSearch medical containers and lab drawers. For Great Mullein, search west of Hydroponic Domes rather than relying on the Annex pool.Doctor's Orders
Espresso
Old BattlegroundShow area on mapRecorded Old Battleground area. Exact objects are described separately.SurfaceCheck the Baron Husk quest prompt before breaching, as this wreckage is not the Untended Garden archive at Hydroponic Dome Complex.A New Type of Plant
Dormant Barons
Formicai OutpostShow area on mapRecorded Formicai Outpost area. Exact objects are described separately.SurfaceUse the reported flagpole and backpack-on-bed cues without treating the red-water reference as proof of a Raider Outpost East alias.A Symbol of Unification
Formicai Hills / The WreckageShow area on mapRecorded Formicai Hills / The Wreckage area. Exact objects are described separately.SurfaceCheck the helmet prompt around the wreckage before a Scrap Yard detour, as an unavailable interaction does not prove raid-wide permanent loss.Keeping The Memory
Scrap YardShow area on mapRecorded Scrap Yard area. Exact objects are described separately.SurfaceSearch the Broken Monument points and collect dropped items, keeping the separate Formicai Hills helmet stop out of the scrapyard search.Broken Monument
Raider Outpost EastShow area on mapRecorded Raider Outpost East area. Exact objects are described separately.SurfaceThe journal route uses the circular building and collapsed-bed room at Raider Outpost East. A nearby hatch does not establish the Pump House alias.Celeste's Journals
South Swamp OutpostShow area on mapRecorded South Swamp Outpost area. Exact objects are described separately.SurfaceLook for the dome-topped building and bedroll on the journal route, without counting the unconfirmed nearby Baron Husk as another distinct wreck.Celeste's Journals
Red LakesShow area on mapRecorded Red Lakes area. Exact objects are described separately.SurfaceUse the lakes for journal-route orientation without assuming Formicai Outpost's red water marks another Red Lakes site or the same outpost.Celeste's Journals
Generator HallShow area on mapRecorded Generator Hall area. Exact objects are described separately.SurfaceUse Generator Hall as a landmark for Celeste's Journals, then follow the journal pickup route rather than searching the building at random.Celeste's Journals
Electrical SubstationShow area on mapRecorded Electrical Substation area. Exact objects are described separately.SurfaceSearch electrical containers for materials, keeping the reported Field Depot between here and Water Towers separate from the substation.Trash into Treasure
Off The Radar
Water TowersShow area on mapRecorded Water Towers area. Exact objects are described separately.SurfacePhotograph the goal and check behind it for the football and by the bicycle for the pump, with any depot search separate from the towers.Off The Radar
The League
Ruby ResidenceShow area on mapRecorded Ruby Residence area. Exact objects are described separately.SurfaceThe Major's Footlocker room and floor remain unresolved, while residential searches may supply Espresso or The League without fixed drops.The Major's Footlocker
The League
Espresso
Pale ApartmentsShow area on mapRecorded Pale Apartments area. Exact objects are described separately.SurfaceSearch for Espresso or The League supplies, but use Ruby Residence for mementos because the Footlocker association here remains unresolved.The League
Espresso
Ben Welder's SunroofShow area on mapRecorded Ben Welder's Sunroof area. Exact objects are described separately.SurfaceUse this landmark to approach Ruby Residence, without treating the nearby Sunroof Hatch lead as an exact exit position.The Major's Footlocker
Victory RidgeShow area on mapRecorded Victory Ridge area. Exact objects are described separately.SurfaceCheck the separate Straight Record switch and Echoes of Victory Ridge patch interactions, as reaching the ridge alone completes neither.Echoes of Victory Ridge
Straight Record
The BreachShow area on mapRecorded The Breach area. Exact objects are described separately.SurfaceUse this as an additional Baron Husk search area for Dormant Barons, rather than counting it as a separate wreck.Dormant Barons
Pipeline TowerShow area on mapRecorded Pipeline Tower area. Exact objects are described separately.SurfaceThe tower is a recorded landmark. The reported Call Station east of it remains a route lead, not an exact station coordinate.A Better Use
Central Swamp LiftShow area on mapRecorded Central Swamp Lift area. Exact objects are described separately.SurfaceCheck this possible return route on the raid map, keeping it separate from Water Treatment Elevator rather than treating it as a required quest exit.

Check the cargo-elevator route between Old Battleground and Hydroponic Dome Complex, as availability and closure depend on your raid.

Source of the Contamination
The Major's Footlocker
Untended Garden
North Complex ElevatorShow area on mapCargo-exit area directly north of Generator Hall, near Power Generation Complex.SurfaceApproach the cargo exit north of Generator Hall near Power Generation Complex. Check its symbol and status on your raid map.The Major's Footlocker
Sunroof HatchShow area on mapRecorded Sunroof Hatch area. Exact objects are described separately.SurfaceBring a Raider Hatch Key for this Ruby Residence exit option and check the hatch marker and prompt before diverting with the mementos.

Bring a Raider Hatch Key to the hatch at Ben Welder's Sunroof and confirm that the exit is available in your raid.

The Major's Footlocker
Raider Hatch (south of Raider Outpost East)Show area on mapRecorded Raider Hatch (south of Raider Outpost East) area. Exact objects are described separately.SurfaceCheck the hatch marker and Raider Hatch Key prompt for this possible exit, as its current label and Pump House Hatch alias remain unresolved.

The recorded hatch icon south of the outpost does not establish a Pump House alias or current availability.

Celeste's Journals

Plotted locations and overview areas

LocationLayerPrecisionWhat it is
SwampsurfacePOI areaUse this western district as an overview, not a guaranteed resource spawn or exact extraction marker.
Primary FacilitysurfaceRecorded building areaThis recorded footprint identifies the building area, not an exact door or guaranteed interaction.
Electrical TowersurfaceRecorded building areaThis recorded footprint identifies the building area, not an exact door or guaranteed interaction.
Red Lakes Raider HatchsurfaceRecorded Raider Hatch iconCheck the recorded hatch location east of Control Tower with a Raider Hatch Key and confirm the current terminal state.
Testing Annex Cargo ElevatorsurfaceRecorded Cargo Elevator iconCheck the Cargo Elevator beside Testing Annex against your raid map, as the recorded countdown is not a live closure time.
East Broken Bridge Raider HatchsurfaceRecorded Raider Hatch iconThis recorded hatch on the East Broken Bridge approach is not a verified replacement for the separately named Raider Outpost East hatch.
Mushroom search area at Hydroponic DomessurfaceRecorded search area, not fixed spawnThe Harvest Mushrooms prompt was recorded on large pipes at Hydroponic Dome Complex, whose outline marks a broad search area, not guaranteed spawns.
Water Treatment Control roof Call StationsurfaceRecorded native station tooltipUse the rooftop Supply Call Station shown in the recording to request a drop, then follow it and collect the loot.
Fruit and basket search: Old BattlegroundsurfaceRecorded search area, not a spawn boundarySearch the wooded Old Battleground approach for fruit and Lush Blooms baskets. The shaded area is a search aid, not a guaranteed tree or basket spawn.
Great Mullein: wooded drainage channelsurfaceRecorded approach area, not a spawn boundaryFollow the wooded drainage channel west of Hydroponic Domes. The recording shows a Great Mullein harvest, not guaranteed plants at every shaded point.
Prickly Pear: north Generator Hall approachsurfaceRecorded cactus approach, not a spawn boundaryCheck the cactus patch on the north Generator Hall approach. Native Prickly Pear pickup is shown before this map view. Individual fruit spawns vary.
Prickly Pear: north of Hydroponic DomessurfaceRecorded cactus approach, not a spawn boundaryLook for the cactus patch north of Hydroponic Domes, east of Ruby Residence. Match the native pickup prompt rather than assuming every cactus has fruit.
Raider Cache search: Electrical Tower approachsurfaceRecorded cache-search approach, not fixed spawnSearch the Electrical Tower approach east of Testing Annex. The recorded Hurricane route finds caches, but does not guarantee a cache at this pin.
Weapon Case search: Power Generation ComplexsurfaceRecorded container approach, not fixed spawnCheck the recorded Power Generation Complex approach for Weapon Cases. This is a candidate search area, not a guaranteed container or weapon drop.
Weapon Case search: Research and AdministrationsurfaceVisible building search footprint, not exact caseSearch Research and Administration's recorded exterior and interior case areas. The footprint locates the building, not an exact or guaranteed Weapon Case.
Weapon Case search: Hydroponic DomessurfaceVisible complex search footprint, not exact caseSearch the Hydroponic Dome Complex for the recorded Weapon Case candidates. The complex footprint is not a guarantee that every dome contains a case.
Sentinel search: The BreachsurfaceGuide-documented building area, not exact enemyCheck the elevated structure at The Breach. The guide shows a Sentinel candidate there. Its exact perch and presence are not guaranteed in your raid.
Sentinel search: FloodgatessurfaceGuide-documented building area, not exact enemyCheck the Floodgates structure below The Breach. The guide's second Dam approach is a candidate, not a promise of a Sentinel or Firing Core drop.
Sentinel search: Research and AdministrationsurfaceGuide-documented building area, not exact enemyCheck the exterior staircase at Research and Administration. The recorded guide shows this candidate area, not guaranteed current enemy or loot availability.
Field Depot: Power Generation / Raider OutpostsurfaceHistorical footage areaSearch beside the Raider Outpost route at Power Generation Complex, as the historical building location does not guarantee an active depot.
Field Depot: Hydroponic Dome ComplexsurfaceHistorical footage areaBetween the Hydroponic Domes, check the antenna or inside machine for your task rather than treating the area marker as proof of activity.
Field Depot: South SwampsurfaceHistorical footage areaSearch the wooded route near South Swamp Outpost west of Water Treatment Control, as the recorded building does not guarantee a usable prompt.
Field Depot: Water Towers / Electrical SubstationsurfaceHistorical footage areaLook between Water Towers and Electrical Substation, using the building as a landmark and checking the interaction on arrival.
Field Depot: Primary Facility / Loading Bay approachsurfaceHistorical footage areaUse the recorded depot area between Water Treatment's cargo elevator and Primary Facility, not an exact terminal or proof of availability.
Field Depot: Red Lakes BalconysurfaceHistorical footage areaLook at Red Lakes Balcony toward Testing Annex, keeping the depot building separate from the nearby extraction terminal.
Dam Staff Room Key · Research and AdministrationsurfaceBuilding access area, not exact doorApproach Research and Administration and match the Dam Staff Room Key prompt, as the marker is not an exact door or loot guarantee.
Dam Surveillance Key · Water Treatment ControlsurfaceBuilding access area, not exact doorApproach Water Treatment Control and match the Dam Surveillance Key prompt, as the marker is not an exact door or loot guarantee.
Dam Control Center Tower Key · Control TowersurfaceBuilding access area, not exact doorApproach Control Tower and match the Dam Control Center Tower Key prompt, as the marker is not an exact door or loot guarantee.
Dam Testing Annex Key · Testing AnnexsurfaceBuilding access area, not exact doorApproach Testing Annex and match the Dam Testing Annex Key prompt, as the marker is not an exact door or loot guarantee.
Echoes of Victory Ridge · Victory RidgesurfaceObjective area, not exact interactableUse the Major Aiva's Patch interaction at Victory Ridge.
Keeping The Memory · Formicai HillssurfaceObjective area, not exact interactableFollow the Formicai Hills and Wreckage route to the helmet.
Broken Monument · Scrap YardsurfaceObjective area, not exact interactableSearch the Scrap Yard and collect the dropped quest items.
Eyes in the Sky · Control TowersurfaceObjective area, not exact interactableReach the scanner installation prompt at Control Tower.
Source of the Contamination · Flood Spill IntakesurfaceObjective area, not exact interactableUse the barrel at Flood Spill Intake on Water Treatment Control's north exterior.
A Toxic Trail · Flood Spill IntakesurfaceObjective area, not exact interactableApproach Flood Spill Intake, then follow the quest to the barrel truck.
Medical Merchandise · Research and AdministrationsurfaceObjective area, not exact interactableSearch the medical-room containers in Research and Administration.
Trash into Treasure · Research and AdministrationsurfaceObjective area, not exact interactableSearch Research and Administration or another electrical loot area for quest materials.
A Balanced Harvest · Research and AdministrationsurfaceObjective area, not exact interactableFind Lab 1 inside Research and Administration.
Doctor's Orders · Testing AnnexsurfaceObjective area, not exact interactableUse Testing Annex as a gathering option for Syringe, Antiseptic, Durable Cloth and Great Mullein.
Untended Garden · Hydroponic Dome ComplexsurfaceObjective area, not exact interactableUse the Hydroponic Dome Complex archive terminal, then upload at a Field Depot.
Source of the Contamination · Water Treatment ControlsurfaceObjective area, not exact interactableUse the barrel at Flood Spill Intake on Water Treatment Control's north exterior.
Greasing Her Palms · Water Treatment ControlsurfaceObjective area, not exact interactableReach the locked room in Water Treatment Control.
Paving the Way · Water Treatment ControlsurfaceObjective area, not exact interactableUse qualifying ENELICA routes at Water Treatment Control or Power Generation Complex.
Celeste's Journals · South Swamp OutpostsurfaceObjective area, not exact interactableFollow the journal route through South Swamp Outpost and Raider Outpost East.
A New Type of Plant · Old BattlegroundsurfaceObjective area, not exact interactableFollow the Baron Husk route at Old Battleground.
The League · Water TowerssurfaceObjective area, not exact interactablePhotograph the Water Towers goal and collect the football behind it and pump by the bicycle.
The Major's Footlocker · Ruby ResidencesurfaceObjective area, not exact interactableFind the memento interaction at Ruby Residence.
Our Presence Up There · Pattern HousesurfaceObjective area, not exact interactableComplete the power and antenna steps at Pattern House.
Flickering Threat · Power Generation ComplexsurfaceObjective area, not exact interactableRepair the generator at Power Generation Complex.
Paving the Way · Power Generation ComplexsurfaceObjective area, not exact interactableUse qualifying ENELICA routes at Water Treatment Control or Power Generation Complex.
A Rising Tide · Power Generation ComplexsurfaceObjective area, not exact interactableFollow the quest route at Power Generation Complex and the Controlled Access Zone.
A Symbol of Unification · Formicai OutpostsurfaceObjective area, not exact interactableComplete the flag interaction at Formicai Outpost.
Celeste's Journals · Raider Outpost EastsurfaceObjective area, not exact interactableFollow the journal route through South Swamp Outpost and Raider Outpost East.
A Better Use · Water Treatment Control roof Call StationsurfaceObjective area, not exact interactableCall a drop from a usable Call Station and collect it.
Doctor's Orders · Great Mullein: wooded drainage channelsurfaceObjective area, not exact interactableUse Testing Annex as a gathering option for Syringe, Antiseptic, Durable Cloth and Great Mullein.
Off The Radar · Field Depot: Power Generation / Raider OutpostsurfaceObjective area, not exact interactableUse a Field Depot's roof antenna for the quest.
Untended Garden · Field Depot: Power Generation / Raider OutpostsurfaceObjective area, not exact interactableUse the Hydroponic Dome Complex archive terminal, then upload at a Field Depot.
Off The Radar · Field Depot: Hydroponic Dome ComplexsurfaceObjective area, not exact interactableUse a Field Depot's roof antenna for the quest.
Untended Garden · Field Depot: Hydroponic Dome ComplexsurfaceObjective area, not exact interactableUse the Hydroponic Dome Complex archive terminal, then upload at a Field Depot.
Off The Radar · Field Depot: South SwampsurfaceObjective area, not exact interactableUse a Field Depot's roof antenna for the quest.
Untended Garden · Field Depot: South SwampsurfaceObjective area, not exact interactableUse the Hydroponic Dome Complex archive terminal, then upload at a Field Depot.
Off The Radar · Field Depot: Water Towers / Electrical SubstationsurfaceObjective area, not exact interactableUse a Field Depot's roof antenna for the quest.
Untended Garden · Field Depot: Water Towers / Electrical SubstationsurfaceObjective area, not exact interactableUse the Hydroponic Dome Complex archive terminal, then upload at a Field Depot.
Off The Radar · Field Depot: Primary Facility / Loading Bay approachsurfaceObjective area, not exact interactableUse a Field Depot's roof antenna for the quest.
Untended Garden · Field Depot: Primary Facility / Loading Bay approachsurfaceObjective area, not exact interactableUse the Hydroponic Dome Complex archive terminal, then upload at a Field Depot.
Off The Radar · Field Depot: Red Lakes BalconysurfaceObjective area, not exact interactableUse a Field Depot's roof antenna for the quest.
Untended Garden · Field Depot: Red Lakes BalconysurfaceObjective area, not exact interactableUse the Hydroponic Dome Complex archive terminal, then upload at a Field Depot.

Key Rooms on Dam Battlegrounds

Match your key to its named building on Dam Battlegrounds before choosing a route. The keys and keycards guide covers drops, storage and consumption. Here, the important distinction is which doorway you are trying to reach.

Dam Staff Room Key

A Staff Room search can start at Research and Administration, the large two-wing building. Check for a staff-room entrance and read its key requirement before committing to an unlock. A staff-only sign or visible lockers are not enough to identify the matching door.

Keep this search separate from the central Control Tower route below. Do not make a tower detour solely because you have seen a staff-room doorway mentioned in a tower walkthrough.

The Stench of Corruption rewards the Dam Staff Room Key. That quest takes place on Spaceport, but its Staff Room reward is for a later Dam visit, not another door along the Spaceport quest route.

Dam Surveillance Key

The Dam Surveillance Key opens the locked surveillance room inside Water Treatment Control. Use the named building facing the swamp as your landmark, then take the interior route and look for the door requesting this key.

Do not follow the outside waterline expecting it to lead to the lock. The Flood Spill Intake on the building's exterior is a separate destination for Source of the Contamination. Its concrete pool identifies the outdoor objective, not the surveillance-room entrance.

Greasing Her Palms from Celeste supplies the Surveillance Key as an access grant, rather than a completion reward. Follow that walkthrough for the locked-room objective. An exterior contamination stop can share the building visit, but it does not replace entering the quest's room.

Dam Control Center Tower Key

Look for Dam Control Tower Key in your inventory. That is the item name corresponding to the Dam Control Center Tower Key wording. Head to the Control Tower on the dam structure and look for its key-locked access, not the surveillance room in Water Treatment Control.

Read the interaction at each doorway along the climb. A breachable door is not the same access point as a door requesting the tower key. Keep the climb toward a rooftop objective separate from your search for the matching lock.

This is not Control Tower A6 on Spaceport. The Spaceport Control Tower Key and the Lost in Transmission route belong to that other tower.

The Trifecta rewards the Dam Control Tower Key. A Dam tower visit can also fit an Eyes in the Sky route, but opening a door does not replace the scanner objective described in that walkthrough.

Dam Testing Annex Key

The Dam Testing Annex Key opens a locked room in Testing Annex, not Research and Administration. Recognise the Annex by its multi-level laboratory interior, with lab equipment and blue drawers on the upper levels and a flooded area below.

Use those features to orient yourself, then check the interior doors for the Testing Annex key requirement. The lower pool is a building landmark, not a marker for the keyed door. Do not descend to it simply because you are searching for the key room.

A Lay of the Land from Shani rewards this key after a Spaceport quest. Bring it to Dam for the Annex visit rather than searching Spaceport for a matching laboratory door.

For a medical-material search alongside the key-room visit, check your remaining Doctor's Orders requirements. Treat that as a separate search through the building, not a promise that the locked room contains every item you need.

Resource Locations on Dam Battlegrounds

Field Depots

Use these approach images to recognise the six depot buildings. Check for the active depot prompt when you arrive.

Look for rectangular metal Field Depots with a small rooftop antenna and blue tarp, rather than a large blue tent. Six documented search areas give you alternatives when your first approach is blocked.

Search AreaLandmark Route
Water Towers corridorLook between Water Towers and Electrical Substation.
Water Treatment to central facilitiesSearch between Water Treatment Control and the Research and Administration / Control Tower area.
Red Lakes Balcony approachCheck the route between Testing Annex and the central Research and Administration / Control Tower area.
South Swamp OutpostSearch west of Water Treatment Control and south of Old Battleground.
Hydroponic Dome ComplexLook within the dome complex rather than treating every nearby structure as a depot.
Power Generation ComplexCheck the eastern approach toward Raider Outpost East.

For Off The Radar, the roof antenna is the objective. For Untended Garden, check the upload interaction inside. A missing prompt does not, by itself, prove the entire depot is inactive. Check the correct terminal and active quest before moving to another site.

A Field Crate is carried to the depot’s delivery machine, not stored like ordinary backpack loot. Plan the return path before lifting it, and do not confuse delivery with the antenna repair.

Used by: Off The Radar, Untended Garden and Down to Earth. Compare their different interactions in the Field Depots guide.

Lemons and Apricots

Check residential wicker baskets for Lemons and Apricots while passing through Ruby Residence and Pale Apartments. Fruit is not guaranteed, so keep these stops optional instead of planning a raid around a single basket or tree.

Where you find a fruiting tree, check the ground around it and use the available interaction, then collect the dropped fruit. Move on when the tree or basket is empty. For a fruit-led trip, compare Olive Grove on The Blue Gate instead of repeatedly circling Dam’s industrial buildings.

Used by: Scrappy training. Keep the fruit you need for the upgrade before consuming or recycling the rest.

Mushrooms

Search for Mushrooms around Hydroponic Dome Complex, on trees near Central Swamp Lift and along the pipes at Water Treatment Control. Check the growth itself, not just loose items on the ground.

  1. Start at the nearest of those landmarks and sweep the accessible tree trunks, pipes and shaded edges.
  2. Collect visible mushrooms before entering a busy building for optional loot.
  3. Continue toward an available swamp-side exit instead of retracing the entire route for empty spots.

Used by: Scrappy V training, which calls for 12 Mushrooms. They are consumable healing items too, so keep upgrade stock separate from anything you use during the raid.

Call Stations and Supply Drops

Check open ground around Hydroponic Dome Complex, the Central Swamp Lift approach and the Research and Administration area for Call Stations. These are supply-drop callers, not Field Depot delivery machines.

Inspect the station’s interaction prompt before treating it as usable. Calling a drop sends a visible signal that can attract other Raiders, so choose nearby cover and a way out before committing. A marked station does not mean an unclaimed drop is already there.

Do not wait at an exact pin for a promised arrival time or rely on a specified flare colour. Watch the actual signal and landing area instead. Treat the reported hum as an extra clue, not a substitute for finding the device.

Used by: A Better Use. The Call Stations guide keeps calling a drop separate from collecting its contents.

Sentinels

Look upward for Sentinels when checking Dam’s industrial roofs and raised structures, rather than searching the swamp floor for a resource node. The Sentinel Firing Core comes from a destroyed Sentinel, not from a guaranteed ordinary crate.

The recorded guide shows candidate Sentinel structures at The Breach, Floodgates and the exterior staircase of Research and Administration. The map shades those building search areas, not exact enemy coordinates. Identify the firing position from cover and check whether the Sentinel is present in your raid.

Used by: the Gunsmith III upgrade. Keep needed Sentinel Firing Cores before recycling them, and distinguish a Sentinel from the different ARC targets in The Right Tool.

Raider Caches

Search the ground and small covered recesses along your existing Dam route for Raider Caches, using the reported ticking sound as a reason to stop and look. They are small loot containers, not the large Field Depots with rooftop antennas.

A recorded Hurricane route searches the Electrical Tower approach east of Testing Annex. Use the shaded approach as a candidate sweep, not a fixed cache spawn or live event indicator. Follow the cache sound and check nearby cover rather than expecting the same container in every raid.

Used by: general equipment and material gathering. Retain electrical finds needed by Trash into Treasure instead of treating every cache item as sale stock.

Weapon Crates

Recorded Weapon Case searches cover Power Generation Complex, Research and Administration and Hydroponic Dome Complex. The shaded map areas locate the approaches or building footprints, not every case. Search accessible rooms and containers without treating the recording as guaranteed weapon loot.

At the Control Tower, the documented interior approach passes the Dam Staff Room door, turns toward a breachable door and reaches a vertical zipline. Check above the ascent for a Turret before committing. That route does not establish that every locked room can be entered without its own key.

Used by: equipment upgrades for your loadout. Check the key guide before taking a room-specific key, and keep an extraction route when looting above ground level.

Prickly Pear

Prickly Pear comes from fruiting cacti, so check dry, exposed ground on the edges of Dam’s industrial routes rather than the flooded mushroom areas. Look at the cactus for a harvest prompt and inspect the ground for fruit.

Native Prickly Pear pickups are shown on the north Generator Hall approach and north of Hydroponic Domes, east of Ruby Residence. Check the cactus patches along those two recorded approaches and match the pickup prompt. These are search areas, not an exhaustive cactus route or guaranteed fruit spawns.

Used by: Scrappy training. Keep the required fruit before consuming or selling it.

Great Mullein

The recorded Great Mullein route follows the wooded drainage channel west of Hydroponic Domes. Look for the native Harvest Great Mullein prompt along that approach. The footage does not establish a plant spawn inside the Testing Annex pool.

For Doctor's Orders, you also need a Syringe, Antiseptic and Durable Cloth. The building offers appropriate places to look, not a guarantee that all four items remain in one raid. Check containers and the plant prompt rather than expecting a fixed number of flowers.

Used by: Doctor's Orders, Antiseptic crafting at the Refiner and Herbal Bandage crafting at the Medical Lab. Check the current crafting or upgrade screen before setting aside a larger stock.

Wires and Batteries

Search electrical containers, computer areas and server equipment at Research and Administration, Power Generation Complex, Control Tower and Electrical Substation for Wires and Batteries. Choose the nearest suitable facility rather than visiting all four by default.

Electrical Substation is a smaller alternative when the central buildings are inconvenient. At Research and Administration, check the upper route reached from behind reception, but listen before using a zipline that commits you to a room.

Bring four Wires before starting Flickering Threat. Finding replacement materials mid-raid is a fallback, not a reliable preparation plan. For Trash into Treasure, follow the distinction between looting and merely owning an item rather than assuming a purchased stack will register.

Used by: Trash into Treasure, Flickering Threat and the requirements explained in After Rain Comes, Eyes On the Prize and Clamoring for Attention. The latter quests are not all Dam objectives.

Lush Blooms

Lush Blooms is a map condition, not a permanent plant location. When you select that condition, natural resources and baskets become relevant to your gathering plan, but a normal-raid marker does not promise the same opportunity.

Used by: nature-resource and Scrappy gathering. Check the condition guide before choosing a fruit route.

Baron Husks and ARC Materials

Old Battleground and the area northwest of Water Treatment Control are documented starting points for Baron Husk searches. A husk is the large wreck itself, not a small ARC patrol or ordinary cache.

When breaching a husk produces fire, step away and wait for the hazard to finish before trying to loot. An already searched wreck may still offer an interaction, but do not assume it will satisfy your particular quest until the objective updates.

The Breach and South Swamp are additional search leads. Start with a wreck you can identify rather than making a full-map detour to reach a particular husk count.

Used by: Dormant Barons and A New Type of Plant. Keep useful ARC Powercells for requirements such as A Prime Specimen and ARC Alloy for Clearer Skies.

Extraction Points on Dam Battlegrounds

Calling a cargo extraction makes a distinctive sound that nearby Raiders can hear. Clear the approach, identify cover and keep watching the entrances after you call, rather than treating the wait as the end of the raid.

The table gives four documented cargo exits and four hatch route areas. It does not mean all eight are usable in your current raid, and two hatch labels still differ between references. Read the live extraction marker before committing to the final approach.

Exit or Route AreaTypeKey RequirementApproach Note
Central Swamp LiftCargo liftNo Raider Hatch KeySwamp route north of Water Treatment Control. Check the approaches before calling it.
North Complex ElevatorCargo elevatorNo Raider Hatch KeyNorthern industrial route near Power Generation Complex and Generator Hall.
Red Lakes Balcony LiftCargo liftNo Raider Hatch KeyTesting Annex and Red Lakes Balcony approach. Do not assume it stays open longest.
Water Treatment ElevatorCargo elevatorNo Raider Hatch KeyWater Treatment Control area. Distinguish its marker from the Central Swamp Lift.
Sunroof HatchRaider hatchRaider Hatch KeyBen Welder’s Sunroof area near the residential route.
Pump House HatchRaider hatchRaider Hatch KeyEastern outpost route. Match the current client marker before committing to the hatch approach.
Eastern Red Lakes hatch areaRaider hatchRaider Hatch KeyListed as Red Lakes Hatch or Spillway Hatch in different references. Use the current in-game name.
Southwestern Baron hatch areaRaider hatchRaider Hatch KeyNear the outer Electrical Substation route. References differ between Good Old Baron’s and Dead Old Baron’s Hatch.
  1. Open the in-game map and choose an exit that is available with enough time left to reach it.
  2. Check that a planned hatch is allowed in the selected condition and that you actually brought a Raider Hatch Key.
  3. Use cover while the cargo extraction is being called and watch for a second approach or another player’s call.
  4. Confirm the return completes before treating your carried loot or quest items as secured.

This page does not assign universal closure minutes to these exits. A timed shutdown shown by your client takes priority over any route description. For Broken Monument, collecting the items is not the finish line: keep the one-round collection and successful-extraction requirement together.

Quests on Dam Battlegrounds

The quest list covers 29 Dam routes and flexible objectives, with several sharing a building. It includes both dedicated Dam tasks and objectives that can be completed on more than one map, so the number is a coverage count rather than a limit on what you can progress here.

A Rising Tide includes a Dam leg at Power Generation Complex’s Controlled Access Zone. Its foreman’s apartment belongs to Buried City. Do not move that apartment onto Dam just because the same quest appears in this table.

Check your quest walkthrough for the exact item, single-round and extraction requirement. Gathering materials, visiting a landmark and completing a named interaction are listed separately rather than being treated as interchangeable quest credit.

QuestTraderObjective locationRound and extractionRoute note
Broken MonumentTian WenSearch the Scrap Yard and collect the dropped quest items.Show Scrap Yard on mapOne round: Required
Extraction: Required
Complete the full set and extract in the same round.
Keeping The MemoryCelesteFollow the Formicai Hills and Wreckage route to the helmet.Show Formicai Hills on mapOne round: Check quest journal
Extraction: Not required
Check the helmet interaction before taking a long collection detour.
Flickering ThreatCelesteRepair the generator at Power Generation Complex.Show Power Generation Complex on mapOne round: Check quest journal
Extraction: Check quest journal
Bring four Wires before attempting the repair.
A Balanced HarvestCelesteFind Lab 1 inside Research and Administration.Show Research and Administration on mapOne round: Required
Extraction: Not required
Reaching the building alone does not complete the Lab 1 objective.
Straight RecordCelesteFollow the switch route through Victory Ridge and the quest's other locations.One round: Check quest journal
Extraction: Not required
Complete each switch interaction rather than stopping at the ridge label.
Echoes of Victory RidgeCelesteUse the Major Aiva's Patch interaction at Victory Ridge.Show Victory Ridge on mapOne round: Required
Extraction: Check quest journal
Check that the Patch interaction registers in your quest progress.
Water TroublesCelesteFind the submerged pipe along the quest route.One round: Required
Extraction: Not required
Use the iridescent water sheen to locate the pipe.
Greasing Her PalmsCelesteReach the locked room in Water Treatment Control.Show Water Treatment Control on mapOne round: Not required
Extraction: Check quest journal
Bring the matching Dam Surveillance Key and protect it.
A Rising TideCelesteFollow the quest route at Power Generation Complex and the Controlled Access Zone.Show Power Generation Complex on mapOne round: Not required
Extraction: Check quest journal
The foreman's apartment is a Buried City step, not a Dam destination.
A New Type of PlantLanceFollow the Baron Husk route at Old Battleground.Show Old Battleground on mapOne round: Required
Extraction: Required
Stand clear if breaching the husk produces fire.
Celeste's JournalsCelesteFollow the journal route through South Swamp Outpost and Raider Outpost East.Show South Swamp Outpost on mapShow Raider Outpost East on mapOne round: Required
Extraction: Required
The "northern outpost" clue means Raider Outpost East.
The Major's FootlockerTian WenFind the memento interaction at Ruby Residence.Show Ruby Residence on mapOne round: Required
Extraction: Required
Follow the memento prompt to the correct apartment.
Our Presence Up ThereShaniComplete the power and antenna steps at Pattern House.Show Pattern House on mapOne round: Required
Extraction: Check quest journal
Zoom in to locate Pattern House before following its objectives.
A Symbol of UnificationCelesteComplete the flag interaction at Formicai Outpost.Show Formicai Outpost on mapOne round: Check quest journal
Extraction: Not required
Clear the approach before stopping for the flag interaction.
Untended GardenCelesteUse the Hydroponic Dome Complex archive terminal, then upload at a Field Depot.Show Hydroponic Dome Complex on mapShow Field Depot: Power Generation / Raider Outpost on mapShow Field Depot: Hydroponic Dome Complex on mapShow Field Depot: South Swamp on mapShow Field Depot: Water Towers / Electrical Substation on mapShow Field Depot: Primary Facility / Loading Bay approach on mapShow Field Depot: Red Lakes Balcony on mapOne round: Required
Extraction: Not required
The archive interaction does not replace the separate upload.
Source of the ContaminationCelesteUse the barrel at Flood Spill Intake on Water Treatment Control's north exterior.Show Flood Spill Intake on mapShow Water Treatment Control on mapOne round: Required
Extraction: Not required
Stay outside for the barrel interaction rather than entering the building.
A Toxic TrailShaniApproach Flood Spill Intake, then follow the quest to the barrel truck.Show Flood Spill Intake on mapOne round: Required
Extraction: Required
The intake stage uses proximity, not the previous quest's barrel prompt.
Doctor's OrdersLanceUse Testing Annex as a gathering option for Syringe, Antiseptic, Durable Cloth and Great Mullein.Show Testing Annex on mapShow Great Mullein: wooded drainage channel on mapOne round: Check quest journal
Extraction: Check quest journal
Do not assume all requested supplies remain available at Testing Annex.
Off The RadarShaniUse a Field Depot's roof antenna for the quest.Show Field Depot: Power Generation / Raider Outpost on mapShow Field Depot: Hydroponic Dome Complex on mapShow Field Depot: South Swamp on mapShow Field Depot: Water Towers / Electrical Substation on mapShow Field Depot: Primary Facility / Loading Bay approach on mapShow Field Depot: Red Lakes Balcony on mapOne round: Required
Extraction: Check quest journal
The internal crate-delivery machine is not the roof antenna objective.
Dormant BaronsShaniFind a Baron Husk with the required quest interaction.One round: Check quest journal
Extraction: Check quest journal
Wait out the breach hazard before checking that the interaction registers.
The LeagueApolloPhotograph the Water Towers goal and collect the football behind it and pump by the bicycle.Show Water Towers on mapOne round: Not required
Extraction: Required
Check the photo and pickup steps separately rather than stopping at the goal.
Medical MerchandiseLanceSearch the medical-room containers in Research and Administration.Show Research and Administration on mapOne round: Not required
Extraction: Not required
Check your objective counter rather than assuming every container search counts.
Trash into TreasureShaniSearch Research and Administration or another electrical loot area for quest materials.Show Research and Administration on mapOne round: Not required
Extraction: Required
Owned or bought materials may not satisfy a looting objective.
The Right ToolTian WenFind the required ARC enemy types, with the central facilities as a route option.One round: Check quest journal
Extraction: Check quest journal
Small ARC types are not interchangeable for the quest's required targets.
Paving the WayApolloUse qualifying ENELICA routes at Water Treatment Control or Power Generation Complex.Show Water Treatment Control on mapShow Power Generation Complex on mapOne round: Not required
Extraction: Check quest journal
Not every building on Dam qualifies as an ENELICA objective.
Eyes in the SkyShaniReach the scanner installation prompt at Control Tower.Show Control Tower on mapOne round: Not required
Extraction: Not required
Scout the zipline ascent before committing to the climb.
Into the FrayShaniFind an actual Leaper encounter for the quest.One round: Check quest journal
Extraction: Check quest journal
A fixed marker does not guarantee a Leaper patrol.
A Better UseTian WenCall a drop from a usable Call Station and collect it.Show Water Treatment Control roof Call Station on mapOne round: Check quest journal
Extraction: Not required
Calling the drop does not complete the separate collection step.
What We Left BehindTian WenComplete the Dam portion of the multi-map quest route.One round: Not required
Extraction: Not required
Do not substitute the Buried City or Spaceport objectives for the Dam stage.

Stacking Quests on Dam Battlegrounds

Power Generation and Pattern House

Pair Flickering Threat with Paving the Way when both are active, then add Our Presence Up There at Pattern House only if your exit plan still works. The first needs four Wires, while the Pattern House route includes its own power and antenna interactions.

The Controlled Access Zone step of A Rising Tide can be another industrial stop. Electrical looting for Trash into Treasure or After Rain Comes is preparation, not proof that those quests have a dedicated objective at every building in the complex.

Research and Administration With Testing Annex

Combine A Balanced Harvest in Lab 1 with the medical-container searches in Medical Merchandise. Add electrical looting upstairs for Trash into Treasure, then use Testing Annex for the plant and medical supplies in Doctor's Orders if the route remains manageable.

Nearby Fireballs may make The Right Tool relevant, but do not turn a supply run into a hunt for every enemy type. Search by room and keep the exit route clear before adding another floor.

Water Treatment and the Swamp

Group Source of the Contamination, A Toxic Trail and Paving the Way around Water Treatment Control. The contamination quest uses the outside barrel interaction, while A Toxic Trail first uses proximity at the intake before sending you onward.

Add the locked interior for Greasing Her Palms only after checking the key and active objective. A nearby Field Depot can serve Off The Radar or the upload after Untended Garden, but these use different parts of the depot.

The Southern Collection Route

Pair Broken Monument at Scrap Yard with Keeping The Memory around Formicai Hills when your spawn and exit make that practical. After searching a collection point, look for the dropped item and confirm it enters your inventory.

Check the helmet interaction early. If it is unavailable, do not sacrifice a carried Broken Monument collection to repeated attempts at a shared-object problem. A Symbol of Unification is another southern objective, but its stationary flag interaction deserves a cleared approach rather than a rushed add-on.

Match the Remaining Tasks to Your Spawn

The Water Towers route can advance The League through its goal photo, Deflated Football behind the goal and Bicycle Pump by the bicycle. Water Troubles and What We Left Behind need their own named destination, so check those walkthroughs before treating nearby scenery as the objective.

A northern or residential route can instead pair Straight Record and Echoes of Victory Ridge with a later visit to Ruby Residence for The Major's Footlocker. Celeste's Journals crosses between separate outposts, so avoid adding it casually to a short loot run.

Take Eyes in the Sky into account before climbing Control Tower. Add Dormant Barons, A New Type of Plant, Into the Fray or A Better Use only when you find the required husk, Leaper or Call Station on a route you can still finish.

A Pattern House visit may also fit Back On Top. Follow its active objective rather than assuming that every visit to the roof counts.

Dam Battlegrounds Threats

Industrial Buildings and Open Approaches

The Control Tower ascent is a commitment point: check the documented Turret position above the zipline before climbing. Around Power Generation Complex and Hydroponic Dome Complex, scan for ARC and other Raiders before crossing between buildings.

Fireballs, Wasps and Hornets are relevant threats on Dam routes. Keep room entrances and retreat paths in view rather than assuming small ARC cannot follow you indoors. A Rocketeer reported near Central Swamp Lift is a reason to scan the sky, not a promise that it patrols there every raid.

Do Not Treat a Quiet Route as a Safe Route

The centre, Ruby Residence and the dome complex combine valuable loot with quest traffic. Water Treatment Control is not a guaranteed quiet route either. Stay alert to other players, your spawn timing and nearby objectives.

Bring healing for combat and traversal mistakes. The polluted appearance of the swamp is not evidence that ordinary rain or every pool passively drains health. React to an actual hazard indicator rather than assuming all water is toxic damage terrain.

Matriarch and Other Condition Threats

Matriarch is a condition-dependent boss encounter, not a permanent enemy waiting at a normal-raid pin. Harvester, Husk Graveyard and Night Raid can also change the reason to visit an area and the risks of staying there.

Read the active condition’s rules before following a boss or event marker. Keep an ordinary gathering run separate from a boss attempt unless your loadout and available exit support the change of plan.

FAQ

Where are the Field Depots on Dam Battlegrounds?

Six documented search areas cover Water Towers, the Water Treatment to central-facility corridor, Red Lakes Balcony, South Swamp Outpost, Hydroponic Dome Complex and the eastern Power Generation approach. Look for a rectangular metal building with blue tarp and a small roof antenna. Check the correct quest interaction rather than assuming every depot is active.

Where do you find mushrooms on Dam Battlegrounds?

Search the Hydroponic Dome Complex surroundings, trees near Central Swamp Lift and pipes at Water Treatment Control. Mushrooms can grow on surfaces rather than lying loose on the ground. Keep 12 for the Scrappy V requirement and treat empty spots as a reason to continue the route, not evidence that the quest is broken.

How many extraction points does Dam Battlegrounds have?

This route list covers four cargo exits and four hatch areas. It is not a guarantee of eight usable exits in your raid, and the eastern and southwestern hatch names still differ between references. Use the current in-game markers for availability and closure warnings, and bring a Raider Hatch Key for a permitted hatch.

Is Dam Battlegrounds the first map?

Yes. Dam Battlegrounds, also called the Alcantara Power Plant, is the first map you unlock. It has one map view, but that does not make every objective ground-level. Use the dam as a landmark, zoom in for smaller labels and check the room or floor before following an indoor objective.

Where are the Baron Husks on Dam Battlegrounds?

Start with Old Battleground and the area northwest of Water Treatment Control. The Breach and South Swamp offer additional search leads, not a guaranteed four-wreck circuit. If a breach ignites the wreck, back away and wait before looting, then check whether your quest actually registered the required interaction.

Finish the Dam Run You Planned

Use the route that fits your active quests and leave room for extraction. For help with quest completion, explore the quest boost. For a map-focused run, review the Dam Battlegrounds raid boost.

Gameplay Image Credits

Gameplay images adapted from the following creators. Captures have been cropped or resized for this guide.

  • Dam Battlegrounds surface, Dam Battlegrounds location photos: gameplay capture by Mortal TV. Cropped or resized for this guide.
  • Dam Battlegrounds location photos: gameplay capture by Shrubby13. Cropped or resized for this guide.
  • Dam Battlegrounds location photos: gameplay capture by iDentity. Cropped or resized for this guide.
  • Dam Battlegrounds location photos: gameplay capture by TroubleChute Basics. Cropped or resized for this guide.
  • Dam Battlegrounds location photos: gameplay capture by TroubleChute Basics. Cropped or resized for this guide.
  • Dam Battlegrounds location photos: gameplay capture by GosuNoob. Cropped or resized for this guide.
  • Dam Battlegrounds location photos: gameplay capture by TroubleChute Basics. Cropped or resized for this guide.
  • Dam Battlegrounds location photos: gameplay capture by TheNoGearGuy. Cropped or resized for this guide.
  • Dam Battlegrounds location photos: gameplay capture by BeVe Gaming. Cropped or resized for this guide.
  • Dam Battlegrounds location photos: gameplay capture by GosuNoob. Cropped or resized for this guide.
  • Dam Battlegrounds location photos: gameplay capture by Gracemire. Cropped or resized for this guide.
  • Dam Battlegrounds location photos: gameplay capture by RoofTii. Cropped or resized for this guide.
  • Dam Battlegrounds location photos: gameplay capture by TooFumed. Cropped or resized for this guide.
  • Dam Battlegrounds depot approach images: gameplay capture by JDA. Cropped or resized for this guide.

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