Cyberpunk 2077 Trophy Guide Quick Info
Spoiler note: The roadmap identifies late-game missions, side-story requirements, and ending choices. It avoids unnecessary plot details but cannot explain the missables without naming several quests and outcomes.
Within the wider PlayStation trophy guide library, Cyberpunk 2077 is a forgiving completion as long as you use rotating manual saves and finish every major companion storyline before the finale.
Cyberpunk 2077 Platinum Roadmap
Phase 1: Play the Story and Protect the Main Missables
Play on any difficulty and progress until the final main job, Nocturne Op55N1. Do not enter Embers until the companion questlines and the important missables below are secure.
Use every dialogue option marked with your chosen lifepath whenever it appears. Stanislavski's Method needs 10 Nomad, Streetkid, or Corpo dialogue choices, and the supply of valid conversations is finite.
During Search and Destroy, make a separate manual save before escaping the building. When the floor collapses, ignore Johnny's instruction to leave and return upstairs to rescue Takemura. His survival is mandatory for The Devil.
Keep several rotating saves rather than overwriting one slot. On PS4, also preserve a save with enough unspent attribute points to reach the old Technical Ability and Body requirements. PS5 players on patch 2.0 or later do not need to follow the same restrictive attribute route.
Avoid wasting large amounts of money on cars, weapons, or clothing. Essential cyberware is still worth buying, but the vehicle catalog should be cleared after gigs and NCPD activities have supplied cash and discounts.
Phase 2: Complete Every Major Side Storyline
Finish the full questlines for River Ward, Judy Alvarez, Panam Palmer, Rogue Amendiares, and Kerry Eurodyne. These chains award To Protect and Serve, Judy vs Night City, Life of the Road, Bushido and Chill, and To Bad Decisions!, while Panam and Rogue also open ending routes.
Do not deliberately fail or abandon these quests. Useful completion markers include Following the River for River, Pyramid Song for Judy, Queen of the Highway for Panam, Blistering Love for Rogue, and Boat Drinks for Kerry.
During the Psychofan gig in Heywood, loot Johnny's pants from the suitcase inside the apartment. They are the main permanently missable item for Breathtaking. Johnny's shoes are found during Family Heirloom, while the remaining trophy-required items come from Tapeworm and Chippin' In.
The ending setup is more forgiving than The Witcher 3 trophy route because Cyberpunk 2077 returns you to the point of no return after a completed finale.
Phase 3: Earn All Ending Trophies
Make a manual save immediately before entering Embers for Nocturne Op55N1. Finish one ending to earn The World, then select Sure, Just One More Gig after the credits to return outside Embers with the ending rewards retained.
Repeat the finale for The Devil, The Star, The Sun, and Temperance. The Devil requires Takemura to be alive. The Star requires Panam's storyline and the Aldecaldos route. The Sun requires Rogue's storyline and returning V to the body. Temperance requires letting Johnny keep the body after a valid final assault.
The secret Don't Fear the Reaper route is optional. It can lead to The Sun or Temperance, but it is not required for the Platinum and depends on specific dialogue during Chippin' In.
Phase 4: Complete the Open World and Combat Cleanup
After the endings, clear every Gig and NCPD Scanner Hustle in Watson, Pacifica, the Badlands, Westbrook, Heywood, Santo Domingo, and City Center. Some activities appear only after more Street Cred, story progress, or earlier fixer jobs, so clear the visible map before assuming a district is glitched.
Collect the 20 required Tarot graffiti, complete all 17 Cyberpsycho Sightings, visit every base-game fast travel dataterm, and secure all trophy-required Johnny items. Buy the remaining base-game vehicles for Autojock after the district work has funded the purchases.
Use free-roam enemies and NCPD encounters for any remaining combat trophies. Finish by raising one skill to its maximum, reaching maximum Street Cred, and completing the platform-specific crafting requirement. Never Fade Away unlocks after the other 44 base trophies are earned.
Does Difficulty Affect Trophies in Cyberpunk 2077?
No. You can earn every Cyberpunk 2077 trophy on Easy, and the difficulty can be changed during the playthrough. Easy also shortens open-world cleanup and makes the cumulative combat trophies faster.
No New Game Plus run is required. The post-credits return point allows you to replay endings and finish Night City from the same save. The mechanics are modest, but the time commitment keeps Cyberpunk 2077 outside the usual easiest-Platinum discussion.
Cyberpunk 2077 Endings Overview
The base list has five ending-related trophies. The World unlocks after any completed ending, while the other four require specific routes or final choices.
Base-Game Ending Trophy Requirements
| Trophy | Preparation | Final route and choice |
|---|---|---|
| The World | None beyond reaching Nocturne Op55N1 | Complete any full ending |
| The Devil | MISSABLE. Rescue Takemura during Search and Destroy | Trust Hanako and follow the Arasaka route. Takemura must have survived |
| The Star | Complete Panam's storyline through Queen of the Highway | Ask Panam and the Aldecaldos for help, then have V return to the body in Mikoshi |
| The Sun | Complete Rogue's storyline through Blistering Love | Let Johnny and Rogue handle the assault, then return the body to V in Mikoshi |
| Temperance | Open either the Panam or Rogue assault route | Finish the assault and let Johnny keep V's body in Mikoshi |
One save outside Embers can cover every required ending when all preparation is complete. The Devil is the only route that depends on a decision made much earlier in the story, which is why the Search and Destroy save is essential.
Cyberpunk 2077 Collectibles Overview
Cyberpunk 2077 has fewer traditional collectibles than its map size suggests. Most cleanup time comes from district activities and fast travel points rather than hidden item sets.
| Collectible or activity | Required amount | Related trophy | Key note |
|---|---|---|---|
| Tarot graffiti | 20 base-game murals | The Wandering Fool | Scan every mural tied to Fool on the Hill. The finale murals are not required |
| Cyberpsycho Sightings | 17 | I Am The Law | Complete every Regina Jones sighting. Lethal or nonlethal resolutions both count |
| Johnny Silverhand items | 7-item checklist | Breathtaking | Collect the tank top, aviators, Samurai jacket, Malorian Arms 3516, Porsche, pants, and shoes. The pants in Psychofan are the critical missable |
| Fast travel dataterms | About 159 base-game points | Frequent Flyer | Move close enough to each point to register it. One Aldecaldos camp marker can shift as Panam's story advances |
| Gigs and NCPD Scanner Hustles | Every required marker in seven regions | Seven district trophies | Raise Street Cred and finish fixer chains to reveal later activities |
The named collectible sets are lighter than those in the Hogwarts Legacy trophy route, though Cyberpunk's district markers and dataterms create a longer map sweep.
General Tips for the Cyberpunk 2077 Platinum
Use Manual Saves Before Every Permanent Choice
Keep separate saves before Search and Destroy, Psychofan, Chippin' In, each companion quest finale, and Nocturne Op55N1. Autosaves are useful for short mistakes, but they can roll forward after a failed quest or missed item.
Do not overwrite the Search and Destroy save until The Devil has unlocked. Keep the pre-Embers save until all four route-specific ending trophies are complete.
Save Money and Buy Vehicles Last
Autojock is a money sink rather than a skill check. A conservative €$1.8 million reserve covers older price guides, while the original 26-vehicle catalog costs about €$1.38 million on current pricing before discounts.
Complete gigs, NCPD Scanner Hustles, side jobs, and access points before buying the full vehicle catalog. Sell valuable unwanted weapons and dismantle only the gear needed for crafting materials. Buy practical cyberware when it improves the build, but leave cosmetic purchases and most cars until cleanup.
The district sweep resembles Fallout 4's trophy route because exploration becomes faster once your build, cash flow, and fast travel network are established.
Plan Attributes Differently on PS4 and PS5
On PS4, attribute points cannot be freely reassigned under the legacy progression system. Preserve a manual save and enough unspent points to meet the requirements for Legendary crafting, Second Heart, and a suitable Berserk implant. Ten out of Ten also requires a skill to reach level 20, which means its linked attribute must reach 20.
On PS5 with patch 2.0 or later, perks can be refunded and one full attribute reset is available per playthrough. Master Crafter no longer needs the old Legendary crafting perk, and cyberware is not locked behind the same Body thresholds. Commit to one skill for Ten out of Ten, but you do not need to hoard 17 attribute points from the start.
Prepare Christmas Tree Attack Before Starting the Puzzle
Christmas Tree Attack requires at least three daemons to be uploaded in one Breach Protocol. On the current PS5 rules, use an access point or terminal that displays at least three code sequences. Equip a cyberdeck with a large buffer, study the full grid before selecting the first code, and save before the attempt so the same terminal can be retried.
On the PS4 rules, perks and a larger cyberdeck buffer provide more room for the three-daemon route. Start with the sequence that has the most restrictive opening code, then overlap shared codes between rows whenever possible.
Set Up Combat Trophies Instead of Chasing Them Randomly
Keep a revolver for Gunslinger, a sniper rifle for Two Heads, a time-slowing implant for The Quick and the Dead, and a cyberdeck with Detonate Grenade for Daemon In The Shell. NCPD groups are useful because several enemies begin close together and can be reset with a manual save.
For Rough Landing, equip a Berserk implant that enables Superhero Landing, use a blunt weapon, weaken two enemies, group them below a ledge, activate Berserk, and land between them. For V for Vendetta, equip Second Heart, let one isolated enemy down you, then eliminate that same enemy within five seconds of reviving.
Cyberpunk 2077 PS4 vs PS5 Trophy Differences
The PS4 and PS5 editions have separate trophy lists, so earning both Platinums is possible. The names and overall requirements are similar, but patch 2.0 changed the progression systems used by several trophies on PS5.
| Requirement | PS4 legacy version | PS5 patch 2.0 and later |
|---|---|---|
| Trophy stack | Separate PS4 list | Separate PS5 list |
| Ten out of Ten | Raise one linked skill to level 20. The related attribute must also reach 20 | Raise one of the five skills to level 60 through its matching actions |
| Master Crafter | Craft three Legendary items. The old crafting perk requires high Technical Ability | Craft three Tier 5 items. The old perk and attribute gate are gone |
| Rough Landing | A suitable Berserk implant may require a high Body investment | Cyberware no longer uses the same attribute gate |
| V for Vendetta | Second Heart requires legacy cyberware access and a Body-focused setup | Obtain and equip the current Second Heart cyberware, then complete the revive kill |
| Attribute changes | No full attribute reset, so a backup save is important | Perks are refundable and one full attribute reset is available |
| Full Body Conversion | Install cyberware in every legacy body system | Equip at least one implant in every current cyberware category |
| Save transfer | A PS4 save can be moved forward through supported transfer methods | Imported progress does not reliably auto-unlock every trophy. A fresh PS5 run is safest |
| Phantom Liberty | Not available | PS5-only expansion trophy pack |
A PS4 save may shorten story or cleanup work on PS5, but it should not be treated as a guaranteed autopop route. Several trophies need their conditions triggered again, and some may require a new playthrough.
Cyberpunk 2077 Phantom Liberty DLC Trophies
Phantom Liberty does not count toward Never Fade Away. It adds a separate PS5-only list of 13 Bronze trophies and usually takes another 15 to 20 hours.
The expansion includes five ending-related trophies: King of Cups, King of Pentacles, King of Wands, King of Swords, and The Tower. Keep a permanent save before Firestarter, then create more saves before the later handoff and survival decisions. The Firestarter branch divides the story into two major routes, and each route contains another choice needed for its two King trophies.
The Tower is tied to an additional base-game conclusion unlocked through specific Phantom Liberty outcomes. It remains part of the DLC list and is not needed for the base Platinum.
Other DLC trophies cover the main story, Dogtown gigs, Relic perks, vehicle contracts, a Chimera encounter, and increased criminal activity bosses. Finish the expansion from a well-developed base-game character, but secure the Firestarter save before committing to either side.
Full Cyberpunk 2077 Trophy List
The base game has 45 trophies, including 14 hidden trophies. Every trophy is listed below even when PlayStation conceals its name or description before it is earned.
Base Trophy List
Unlock every other base-game trophy. Phantom Liberty is not required.
Become a mercenary through early story progress.
Steal the Relic during the main story.
Find Alt Cunningham during the main story.
Interrogate Anders Hellman during the main story.
Talk with Hanako Arasaka during the main story.
Complete any full ending of the main storyline.
MISSABLE. Rescue Takemura during Search and Destroy, then complete the Arasaka ending route.
MISSABLE. Complete Panam's storyline, choose the Aldecaldos ending route, and return the body to V.
MISSABLE. Complete Rogue's storyline, choose the Rogue ending route, and return the body to V.
MISSABLE. Complete a valid final assault and let Johnny keep V's body.
MISSABLE. Complete River Ward's storyline through Following the River.
MISSABLE. Complete Kerry Eurodyne's storyline through Boat Drinks.
MISSABLE. Complete Judy Alvarez's storyline through Pyramid Song.
MISSABLE. Complete Panam Palmer's storyline through Queen of the Highway.
MISSABLE. Complete Rogue's storyline and watch Bushido X during Blistering Love.
MISSABLE. Collect the seven-item Johnny Silverhand checklist. Loot his pants during Psychofan before leaving the apartment.
Complete every required Gig and NCPD Scanner Hustle in Watson.
Complete all 17 Cyberpsycho Sightings.
Complete every required Gig and NCPD Scanner Hustle in Pacifica.
Complete every required Gig and NCPD Scanner Hustle in the Badlands.
Complete every required Gig and NCPD Scanner Hustle in Westbrook.
Complete every required Gig and NCPD Scanner Hustle in Heywood.
Complete every required Gig and NCPD Scanner Hustle in Santo Domingo.
Complete every required Gig and NCPD Scanner Hustle in City Center.
Install at least one implant in every cyberware system or body category.
Kill or incapacitate three enemies in quick succession with a pistol or revolver at close range.
Complete one Breach Protocol with at least three daemons uploaded.
MISSABLE ON PS4. Reach the maximum level in any skill. This is level 20 on PS4 and level 60 on current PS5 rules.
Shoot an enemy grenade out of the air with a revolver.
Kill or incapacitate two enemies with the same sniper-rifle shot.
MISSABLE ON PS4. While Berserk is active, use Superhero Landing to kill or incapacitate two enemies.
MISSABLE. Use 10 dialogue options tied to V's chosen lifepath.
Buy every base-game vehicle available for purchase. Finish fixer work before the final shopping run.
MISSABLE ON PS4. Craft three Legendary items on PS4 or three Tier 5 items on PS5.
Kill or incapacitate three enemies with one Detonate Grenade quickhack.
Kill or incapacitate 50 enemies while time is slowed.
Use Distract Enemies 30 times without drawing attention to V.
MISSABLE ON PS4. Revive with Second Heart, then kill or incapacitate the enemy who downed you within five seconds.
Kill or incapacitate 300 enemies with ranged weapons.
Kill or incapacitate 100 enemies with melee weapons.
Kill or incapacitate an enemy who threw a grenade at you.
Find all 20 Tarot graffiti required for Fool on the Hill.
Find every required base-game fast travel dataterm.
Reach maximum Street Cred.
Missable Trophies in Cyberpunk 2077
The main Platinum risks are tied to quest failure, one collectible, lifepath dialogue, and the legacy PS4 attribute system. The finale itself is repeatable, so ending trophies are manageable when the earlier setup is complete.
The Devil and Search and Destroy
The Devil is the most important permanent missable. During Search and Destroy, the game tells you to escape after the floor collapses. Turn back, climb to Takemura's position, help him survive the building, and keep a manual save from before the rescue.
Later, choose Hanako's Arasaka route during Nocturne Op55N1. Completing that route without Takemura alive does not satisfy the trophy.
Companion Storyline Trophies
River, Judy, Panam, Rogue, and Kerry each have a trophy tied to the end of their questline. Hostile dialogue, abandoning an objective, or choosing an explicit failure option can end a chain early. Save before each companion mission and complete the entire chain before entering Embers.
Panam and Rogue are especially important because their completed storylines unlock The Star, The Sun, and a route to Temperance.
Breathtaking
Johnny's pants are inside a suitcase during the Psychofan gig. Loot them before leaving the apartment and completing the job. The remaining checklist items are Johnny's tank top, aviators, replica Samurai jacket, Malorian Arms 3516, Porsche 911 II Turbo, and shoes. Collect the gun and Porsche during Chippin' In, then take the shoes during Family Heirloom.
Stanislavski's Method
Select every Nomad, Streetkid, or Corpo response that appears until the trophy unlocks. These options are marked with the lifepath name, and there is no unlimited post-story conversation farm.
PS4 Build-Dependent Trophies
Master Crafter, Ten out of Ten, Rough Landing, and V for Vendetta can be blocked by a poor PS4 attribute allocation. Keep a save with unspent points before committing to a final build. The PS5 progression overhaul removes the old crafting perk and cyberware attribute gates, though Ten out of Ten still needs focused skill progress.
Autojock is not permanently missable because money can continue to be earned, but careless spending can add many hours. Buy the vehicle catalog after open-world cleanup rather than at the start.
Hardest Trophies and How to Get Them
Ten out of Ten
Ten out of Ten is the longest focused grind on PS5. Pick one skill that matches the actions you already perform and stop spreading progress across unrelated playstyles. Solo grows through heavy weapons and close combat, Shinobi supports mobile gunplay and blades, Netrunner rewards quickhacking, Headhunter suits precision and stealth, and Engineer advances through technical combat actions.
Use that playstyle during every gig, scanner hustle, and side job. Check the skill progression screen periodically so you do not finish the map with several skills near the middle and none close to level 60.
On PS4, select a skill under an attribute you intend to raise to 20. The skill cannot exceed its linked attribute level, which makes advance planning mandatory.
The Devil
The finale is straightforward once Takemura is alive. The difficulty comes from the missable rescue many hours earlier. Keep the Search and Destroy save, rescue him despite the escape objective, and do not delete that slot until the trophy appears after the Arasaka ending.
Frequent Flyer and District Completion
Frequent Flyer can leave one unregistered dataterm on a crowded map. Zoom into every district, compare the remaining gaps around borders and highways, and physically approach each point. For district trophies, finish fixer chains and raise Street Cred before searching for a supposedly missing marker.
Waiting or sleeping for 24 in-game hours can trigger a delayed fixer call. Also check that an NCPD activity has not continued into a nearby follow-up location after the first group was defeated.
Rough Landing and Daemon In The Shell
Both trophies are easier with a controlled setup. For Rough Landing, leave two enemies alive, weaken them, group them beneath a ledge, activate the correct Berserk effect, and land between them with a blunt weapon equipped.
For Daemon In The Shell, find three weak enemies standing close together, upload Detonate Grenade to one target, and reload if the blast fails to incapacitate all three. Lowering the difficulty and using an isolated NCPD group makes the result more consistent.
Frequently Asked Questions
How many trophies are in Cyberpunk 2077?
The base game has 45 trophies: 26 Bronze, 17 Silver, 1 Gold, and 1 Platinum. Phantom Liberty adds a separate 13-trophy pack on PS5.
How long does the Cyberpunk 2077 Platinum take?
Plan for about 40 to 80 hours. A focused route sits near the lower end, while extensive exploration, build changes, and vehicle money farming push the completion toward the upper end.
Is the Cyberpunk 2077 Platinum hard?
It is about 4/10. No demanding difficulty mode is required, but missed quest conditions and the long map cleanup can delay the Platinum.
Can you Platinum Cyberpunk 2077 in one playthrough?
Yes. Complete every major companion storyline, rescue Takemura, collect Johnny's pants, and keep a save before Nocturne Op55N1. That one save can be reused for all required endings.
Are there missable trophies in Cyberpunk 2077?
Yes. The Devil, Breathtaking, Stanislavski's Method, and several companion trophies can be missed. The PS4 version also has build-dependent risks that were reduced by the PS5 progression overhaul.
What is the hardest trophy in Cyberpunk 2077?
Ten out of Ten is usually the longest individual requirement because one skill must reach its maximum level. The Devil is the most dangerous missable because its required rescue occurs well before the finale.
Do the PS4 and PS5 versions have separate trophies?
Yes. They are separate stacks and can award two Platinums, but transferring a PS4 save does not guarantee that every PS5 trophy will unlock automatically.
Does Phantom Liberty count toward the base Platinum?
No. Phantom Liberty has its own 13-trophy PS5 list, and none of those trophies are required for Never Fade Away.
Cyberpunk 2077 becomes a predictable one-run Platinum once the Takemura rescue, Johnny's pants, companion questlines, and point-of-no-return save are protected. Players who want support with endings, district cleanup, or the final skill grind can use DamnModz's Cyberpunk 2077 platinum trophy service for game-specific completion help.
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