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Silent Hill f Trophy Guide and Platinum Walkthrough

Difficulty: Around 5 to 6 out of 10 on most guides, though one respected guide rates it 8. The rating depends on which ending you pair with the hardest difficulty. Time: Around 30 to 40 hours. Minimum route: 3 full playthroughs plus 1 partial, to cover all five endings and both difficulty tracks. Missables: 36. Every trophy that is not story-related is missable.

This roadmap puts the run order, cleanup rules, and full trophy list in one place. For another route with similar planning pressure, use the Silent Hill 2 trophy guide.

At a glance

Silent Hill f Trophy Guide Quick Info

Total Trophies 57
Breakdown 1 Platinum, 1 Gold, 9 Silver, 46 Bronze
Platinum I Still Have Wings
Difficulty Around 5 to 6 out of 10 on most guides, though one respected guide rates it 8. The rating depends on which ending you pair with the hardest difficulty
Time to Platinum Around 30 to 40 hours
Minimum Playthroughs 3 full playthroughs plus 1 partial, to cover all five endings and both difficulty tracks
Missable Trophies 36. Every trophy that is not story-related is missable
Glitched Some trophies were reported not popping, with at least one report tied to playing offline. One source says none remain glitched after patch 1.10. Verify current status
Online Trophies 0
Does Difficulty Affect Trophies Yes, on two separate tracks. Action difficulty trophies STACK (a Lost in the Fog clear also grants Story and Hard). Puzzle difficulty trophies do NOT stack, which forces three runs
Hardest Trophies Clear Skies (Lost in the Fog action difficulty) and Puzzle Master (Lost in the Fog puzzle difficulty)
Endings 5, all required
Collectibles 93 total. 17 hidden Omamoris, 22 character upgrades, 6 inventory upgrades, 37 trophy-relevant documents, 11 Inari-sama doors and boxes
Critical Warning Never take a red pill or capsule on the run where you want endings 2, 3 and 5. Picking one up blocks them, so throw it away immediately if you do
Post-Story Access No free roam and no level select. New Game Plus is the only way back, so collectibles must be planned per cycle
Platform PS5

Browse the full PlayStation trophy guide hub for more roadmaps, full lists, and cleanup plans.

Plan the cleanup

Trophies at a Glance

The complete trophy list, grouped into scan-friendly routes before the full walkthrough.

Platinum Trophy
I Still Have Wings
Story and Ending
Thankful to Be Here Grateful for a Worthy Foe Clear Skies Intellectual Pursuits Wise Researcher Puzzle Master
Collectibles and Completion
O Divine Tree Fervent Collector Omamori Collector
Challenges and Difficulty 1
Like the Fleeing Hare Untouchable Acupuncture Specialist The Sound of Silence Agile Escape Echoes of Jealousy Sly Like the Fox The Bird that Flies Highest Puppetmaster
Challenges and Difficulty 2
Winners Don’t Do Drugs
Miscellaneous 1
Surrounded by Fog The Fox’s Guidance Scarecrows’ Whispers Cleansed On the Way to School Shell of the Past The Farewell Party A Dangerous Path Plucked Wings
Miscellaneous 2
Parting on Good Terms Solar & Lunar Eclipse The Path of Self-Preservation The Path of Exultation Coming Home to Roost Fox’s Wedding The Fox Wets Its Tail Ebisugaoka in Silence The Great Space Invasion!
Miscellaneous 3
A Federal Offense Go Away! You’ll Ruin the Shop’s Reputation! No One Left Behind Just Shut Up for Once, Dad! Where Are You Going? Fox Tamer God Slayer The Malevolent Blade Never Rusts Treasured Belonging
Miscellaneous 4
Be Free of Your Hatred A Gift I Cannot Accept Close to the Sun Omamori Sage Inari-sama’s Secrets The Truth about the Tsuneki Family Fate of the Apostate A Miko Possessed Fires of Jealousy
Miscellaneous 5
Good Intentions…

Efficient route

Silent Hill f Trophy Guide and Platinum Roadmap

Follow these phases in order to protect the missable work and keep cleanup efficient for Silent Hill f.

1

Phase 1: New Game on Story action and Story puzzle

Play on Story difficulty for both action and puzzles. Collect every New Game only item, including the early diary entries, since some cannot be gathered later.

Take ending 1, which is the natural first-run ending. Farm Faith early and use manual saves before bosses and puzzles.

2

Phase 2: New Game Plus on Hard puzzle

Set the puzzle difficulty to Hard, since puzzle trophies do not stack. Unlock endings 2, 3 and 5 on this cycle.

Never pick up a red pill on this run. If you do, discard it immediately, or those endings are blocked.

3

Phase 3: New Game Plus 2 on Lost in the Fog

Play with both action and puzzle difficulty set to Lost in the Fog. This grants Clear Skies and Puzzle Master, and because action trophies stack, it also covers the Story and Hard action requirements.

Take ending 4 and finish the remaining boss challenge tasks with your fully built character.

4

Phase 4: Partial cleanup and platinum

Use a short partial run for any missed documents, boss tasks or the final ending requirement. The I Still Have Wings platinum unlocks with the last trophy.

Efficient route

The Three Run Plan

Use three planned runs. Run one uses Story action and puzzle difficulty for all first-cycle collectibles and ending 1. Run two uses Hard puzzle difficulty for endings 2, 3 and 5. Run three uses Lost in the Fog action and puzzle difficulty for ending 4 and the remaining difficulty trophies.

  • Puzzle difficulty trophies do not stack, so all three puzzle difficulties must be played separately. Action difficulty trophies do stack, so only the hardest action run is needed.
  • There is no free roam or level select after the story. New Game Plus is the only way back, so plan collectibles per cycle.
1

Run one: Story settings

Use Story action and Story puzzle difficulty, collect every New Game only item, and complete ending 1. Keep manual saves before bosses, puzzles, and the final decision sequence.

2

Run two: Hard puzzles

Use Hard puzzle difficulty and preserve the no-red-pill conditions for endings 2, 3, and 5. Follow the second-cycle document list because some entries rotate between runs.

3

Run three: Lost in the Fog

Use Lost in the Fog for both action and puzzles, complete ending 4, and finish the remaining difficulty trophies. Action trophies stack here, but the earlier puzzle clears remain necessary.

Guide notes

Action vs Puzzle Difficulty

Action difficulty trophies stack upward, so one Lost in the Fog clear also covers Story and Hard. Puzzle difficulty trophies do not stack, which means all three puzzle settings must be completed separately.

  • Puzzle difficulty trophies do not stack, so all three puzzle difficulties must be played separately. Action difficulty trophies do stack, so only the hardest action run is needed.

Efficient route

The 36 Missable Trophies

The 36 missables cover collectible sets, boss challenge conditions and ending-specific actions. Some documents rotate between cycles, so use a separate checklist for each run instead of relying on a single final cleanup.

  • 36 trophies are missable, which is every trophy not tied to the main story. Follow a collectible guide per cycle rather than exploring blind.
1

Cycle-specific collectibles

Track documents and New Game only entries by playthrough. Rotating documents prevent one late cleanup cycle from completing every collectible set.

2

Boss challenge conditions

Save before each boss and reload immediately when a no-hit or action-specific condition fails. Completing the fight without the condition does not protect that trophy.

3

Ending-dependent actions

Keep separate manual saves before major choices and avoid red pills on the run for endings 2, 3, and 5. Confirm the ending trophy before reusing its save slot.

Guide notes

The Red Pill Warning

Taking a red pill or capsule can block endings 2, 3 and 5. Never collect one during the run targeting those endings, and discard it immediately if it enters your inventory.

  • Never take a red pill or capsule on the run where you want endings 2, 3 and 5. Picking one up blocks them.

Guide notes

New Game Only Collectibles

Collect the early diary entries and every other first-cycle collectible before starting New Game Plus. Later cycles rotate some documents, so the complete set cannot be recovered from a single cleanup run.

  • Puzzle difficulty trophies do not stack, so all three puzzle difficulties must be played separately. Action difficulty trophies do stack, so only the hardest action run is needed.
  • There is no free roam or level select after the story. New Game Plus is the only way back, so plan collectibles per cycle.

Guide notes

Boss Challenge Trophies

Every major boss has a related condition, including several no-hit or action-specific tasks. Keep manual saves before bosses, tune the Omamori build for the condition, and reload immediately after a failed attempt.

  • Several boss trophies require specific conditions such as taking no hits, so keep manual saves before each boss.

Guide notes

Faith, Omamori and Builds

Farm Faith early and convert spare offerings before the harder cycles. Use dodge and counter Omamori for exploration, stun and stamina bonuses for general combat, and auto-counter support for demanding boss conditions.

Efficient route

Silent Hill f Platinum Strategy

Use these checkpoints alongside the roadmap to keep the Silent Hill f trophy route on schedule and protect the high-risk requirements.

1

Separate action and puzzle difficulty from the start

Silent Hill f tracks action and puzzle difficulty differently. Action trophies stack upward, so the Lost in the Fog completion also covers Story and Hard. Puzzle trophies do not stack. Story, Hard, and Lost in the Fog puzzle settings each need their own completed cycle, which is why the roadmap uses three planned runs instead of one difficult clear followed by random cleanup.

Run one should use Story for both tracks and collect everything restricted to a fresh save. Run two uses Hard puzzle difficulty and protects the conditions for endings 2, 3, and 5. Run three uses Lost in the Fog for both tracks, earns ending 4, and closes the remaining difficulty trophies. Record the puzzle setting at the beginning of each cycle so the wrong option does not invalidate an entire run.

2

Protect endings and cycle-specific collectibles

The 36 missables include collectibles, boss conditions, and ending actions. Some documents rotate between cycles, so no single cleanup run can recover the full set. Use a separate checklist for each playthrough and finish the New Game only diary entries before starting New Game Plus. There is no post-story free roam or level select that can repair an incomplete first cycle.

Red pills and capsules are the most important ending warning. Never take one on the run targeting endings 2, 3, and 5. If one enters the inventory, discard it immediately and verify the run state before continuing. Keep one manual save before every major decision so an accidental pickup or wrong answer costs minutes instead of another full playthrough.

3

Prepare boss saves, Faith, and Omamori builds

Every major boss has a condition trophy, and several demand a no-hit clear or another specific action. Use the 10 manual slots as rotating checkpoints before bosses and puzzles. Reload as soon as the condition fails instead of finishing the encounter and hoping the trophy will register. This keeps every attempt tied to a clean pre-fight state.

Farm Faith early and convert spare offerings before the harder cycles. Dodge and counter Omamori suit exploration, stun and stamina bonuses support normal combat, and auto-counter effects help with demanding boss conditions. Match the build to the trophy condition rather than using one setup for every fight. Once the boss task and cycle collectibles are confirmed, leave the save intact until the related trophy syncs.

4

Close each cycle with a written checkpoint

Before starting the next cycle, record the completed ending, action difficulty, puzzle difficulty, rotating documents, boss conditions, and every unique collectible from the current run. Do not rely on memory across three similar playthroughs. The final audit should show all three puzzle settings, the Lost in the Fog action clear, endings 1 through 5, no-red-pill completion where required, and every boss task. Keep the last clean save from each cycle until its trophies are visible on the profile.

Every requirement

Full Silent Hill f Trophy List

57 trophies

The base list contains 57 trophies. Use the groups below to scan the route, then return to the roadmap for the efficient order.

Platinum Trophy

I Still Have Wings

Obtained all trophies.

Platinum

Story and Ending Trophies

Thankful to Be Here

Complete the game with action difficulty set to “Story” or higher.

Bronze
Grateful for a Worthy Foe

Complete the game with action difficulty set to “Hard” or higher.

Bronze
Clear Skies

Complete the game with action difficulty set to “Lost in the Fog”.

Silver
Intellectual Pursuits

Complete the game with puzzle difficulty set to “Story”.

Bronze
Wise Researcher

Complete the game with puzzle difficulty set to “Hard”.

Bronze
Puzzle Master

Complete the game with puzzle difficulty set to “Lost in the Fog”.

Silver

Collectibles and Completion

O Divine Tree Missable

Discovered the Thousand Year Cedar.

Bronze
Fervent Collector Missable

Obtained all the items that increase inventory size.

Bronze
Omamori Collector Missable

Obtained all the omamori available from hokora.

Bronze

Challenges and Difficulty

Like the Fleeing Hare Missable

Escaped from the Fog Monster at Ebisugawa without getting hit.

Bronze
Untouchable Missable

Opened the Shrine Vault at the Shrine Path without getting hit.

Bronze
Acupuncture Specialist Missable

Arrived at the Nishida residence without making a single mistake on the scarecrow puzzle.

Bronze
The Sound of Silence Missable

Defeated Sakuko without getting hit by the suzu bell attack.

Bronze
Agile Escape Missable

Escaped from the Fog Monster at Sugisato without getting hit.

Bronze
Echoes of Jealousy Missable

Defeated Rinko without being hit by her puppets.

Bronze
Sly Like the Fox Missable

Obtained all the crests without making a single mistake on the Inari statue puzzle.

Bronze
The Bird that Flies Highest Missable

Defeated the Shiromuku without dying once.

Silver
Puppetmaster Missable

Defeated the Tsukumogami without getting hit by a single arrow.

Silver
Winners Don’t Do Drugs Missable

Reached the Iwai residence without taking a single capsule and left the capsules on Shu’s desk in his workshop.

Silver

Miscellaneous Trophies

Surrounded by Fog Story

The baby bird takes her first steps.

Bronze
The Fox’s Guidance Story

The fox watches over the chicken coop.

Bronze
Scarecrows’ Whispers Story

As you bask in the sun, I sink into the shadows.

Bronze
Cleansed Story

Wash thoroughly before eating.

Bronze
On the Way to School Story

The little sparrow escapes with its friends, wings flapping nervously…

Bronze
Shell of the Past Story

What exactly have we learned?

Bronze
The Farewell Party Story

You have no place in my future.

Bronze
A Dangerous Path Story

For whom do I tread such a treacherous path?

Bronze
Plucked Wings Story

Anything for you.

Bronze
Parting on Good Terms Story

Good terms? No. I’m here to burn bridges.

Bronze
Solar & Lunar Eclipse Story

Two portals open, doors to a secret world.

Bronze
The Path of Self-Preservation Story

I refuse.

Bronze
The Path of Exultation Story

I accept.

Bronze
Coming Home to Roost Story

Drown in a bottomless pit of self-doubt.

Bronze
Fox’s Wedding Missable

Dolls are happiest when they are loved.

Silver
The Fox Wets Its Tail Missable

A hell of your own choosing. Nothing else matters, now.

Silver
Ebisugaoka in Silence Missable

We need to talk about our future.

Gold
The Great Space Invasion! Missable

Rise up! The Space Army is coming!

Bronze
A Federal Offense Missable

Opened the Igarashi residence’s mailbox.

Bronze
Go Away! You’ll Ruin the Shop’s Reputation! Missable

Defeated the Giant Monster in front of Chizuruya General Store.

Bronze
No One Left Behind Missable

Stopped a certain number of enemies behind the white rabbit crest door from reanimating.

Bronze
Just Shut Up for Once, Dad! Missable

Defeated Hinako’s father before her mother at the Shimizu residence.

Bronze
Where Are You Going? Missable

Caught up with the Fog Monster 3 times.

Bronze
Fox Tamer Missable

Defeated all the summoned monsters before putting an end to the Shichibi.

Silver
God Slayer Missable

Defeated both the Tsukumogami and the Kyubi within 10 minutes of the fight starting.

Silver
The Malevolent Blade Never Rusts Missable

Obtained the Sacred Sword after uncovering its legend.

Bronze
Treasured Belonging Missable

Obtained the small vial containing the Agura no Hotei-sama.

Bronze
Be Free of Your Hatred Missable

Purified the Sacred Sword.

Bronze
A Gift I Cannot Accept Missable

Offered the Brooch to the ancient Jizo Statue.

Bronze
Close to the Sun Missable

Fully upgraded Health, Sanity, and Stamina.

Bronze
Omamori Sage Missable

Obtained all the hidden omamori.

Bronze
Inari-sama’s Secrets Missable

Opened all rooms and boxes marked with Inari-sama’s seal.

Bronze
The Truth about the Tsuneki Family Missable

Obtained the following documents:

Bronze
Fate of the Apostate Missable

Obtained all the following documents:

Bronze
A Miko Possessed Missable

Obtained all the following documents:

Bronze
Fires of Jealousy Missable

Obtained all the following documents:

Bronze
Good Intentions… Missable

Obtained all the following documents:

Bronze

Guide notes

Silent Hill f Missable, Glitched, and Difficulty Notes

  • 36 trophies are missable, which is every trophy not tied to the main story. Follow a collectible guide per cycle rather than exploring blind.
  • Puzzle difficulty trophies do not stack, so all three puzzle difficulties must be played separately. Action difficulty trophies do stack, so only the hardest action run is needed.
  • Never take a red pill or capsule on the run where you want endings 2, 3 and 5. Picking one up blocks them.
  • Some documents rotate one per playthrough, so they cannot all be collected in a single cycle. Track which you have.
  • There is no free roam or level select after the story. New Game Plus is the only way back, so plan collectibles per cycle.
  • Several boss trophies require specific conditions such as taking no hits, so keep manual saves before each boss.

Quick answers

Frequently Asked Questions

How many trophies are in Silent Hill f?

57 trophies, made up of 1 platinum, 1 gold, 9 silver and 46 bronze. The platinum is I Still Have Wings.

How many playthroughs does the Silent Hill f platinum need?

Three full playthroughs plus a short partial run, mainly because the puzzle difficulty trophies do not stack.

Do difficulty trophies stack in Silent Hill f?

Action difficulty trophies stack, so one Lost in the Fog clear covers Story and Hard. Puzzle difficulty trophies do not stack.

How many missable trophies are there?

36. Every trophy that is not story-related can be missed, which makes following a per-cycle collectible guide essential.

Why can I not get some endings?

Taking a red pill or capsule blocks several endings. On the run targeting endings 2, 3 and 5, never pick one up and discard it if you do.

Is there free roam after the story?

No. There is no free roam or level select, so New Game Plus is the only way back for missed collectibles.

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