Fallout 4 Trophy Guide Quick Info
Fallout 4 is one of the longer entries in the PlayStation trophy guides, but no trophy requires a high combat difficulty. The real risk is closing a faction route before its trophies are complete.
Fallout 4 Platinum Roadmap
Phase 1: Early Setup
Leave Vault 111, complete the Sanctuary tutorial, and unlock Red Rocket Truck Stop. Start the two-settler Benevolent Leader setup as soon as you can afford a tier 3 restaurant.
Keep three rotating manual saves from the beginning. A Luck 5 build can use Idiot Savant for faster experience, especially with low Intelligence. Charisma 6 is useful for Local Leader, while Pickpocket, Locksmith, and Hacker support several miscellaneous trophies.
Recruit Piper or another companion early and keep that companion active. Work on affinity, locks, terminals, locations, side quests, and miscellaneous objectives while travelling.
Phase 2: Story and All Four Factions
Play the main story through Dangerous Minds, then follow the faction order below. You will advance the Minutemen, Brotherhood of Steel, Railroad, and Institute without locking yourself out early.
Create a permanent manual save immediately after completing Mankind-Redefined. Do not overwrite it. One branch earns the Institute and Railroad trophies, then a reload earns the remaining Brotherhood and ending trophies.
Phase 3: Collectibles and Base-Game Cleanup
Collect all 20 Bobbleheads and any 20 magazines. Reach level 50, discover 100 locations, recruit five companions, maximize one relationship, and finish the crafting and combat counters.
Most cleanup remains available after the story. Keep the faction master save until every quest trophy is visible on your PSN list.
Phase 4: Optional DLC Cleanup
The six DLC packs use separate trophy lists. Far Harbor and Nuka-World need additional planning, while the three Workshop packs are mainly settlement tasks. None of them affects Platinum Trophy.
Fallout 4 Faction Quest Order
The route below names quests but avoids major story details where possible.
| Step | Quest Order and Stop Point |
|---|---|
| 1 | Complete the main story through Dangerous Minds. |
| 2 | Complete When Freedom Calls, Sanctuary, The First Step, enough settlement recruitment quests to unlock Taking Independence, then finish Old Guns. |
| 3 | Complete Reveille, Fire Support, Call to Arms, Semper Invicta, Shadow of Steel, Tour of Duty, and Show No Mercy for the Brotherhood. |
| 4 | Find the Railroad through Road to Freedom, then complete Tradecraft. |
| 5 | Return to the main story for The Glowing Sea, Hunter/Hunted, and The Molecular Level. Have the Railroad build the signal interceptor, then complete Institutionalized. |
| 6 | Advance Underground Undercover only until the objective says Continue Working with Father. Return to the Brotherhood and complete From Within, Outside the Wire, and Liberty Reprimed. Blind Betrayal starts automatically, so stop before speaking to Maxson. |
| 7 | Complete Synth Retention, The Battle of Bunker Hill, and Mankind-Redefined for the Institute. During Bunker Hill, inform the Railroad, free the synths, kill the Courser, and tell Father you were ambushed. |
| 8 | MASTER SAVE: Make a separate manual save after Mankind-Redefined. Never overwrite it. |
| 9 | On the first branch, complete Mass Fusion, Pinned, and Powering Up. Resume Underground Undercover, then complete Precipice of War and Rockets' Red Glare. Finish End of the Line and Nuclear Family for the Institute ending. |
| 10 | Reload the master save. Start Mass Fusion, warn the Brotherhood, then complete Spoils of War, Blind Betrayal, Tactical Thinking, Ad Victoriam, and The Nuclear Option. |
This route earns every faction trophy in one playthrough with one major reload. Unlike the ending cleanup in the Cyberpunk 2077 trophy guide, Fallout 4 requires you to protect access to entire faction questlines rather than only save before a final dialogue.
An optional save after Rockets' Red Glare preserves a Railroad-friendly world state. Another optional save after Nuclear Family preserves the Institute ending.
Does Difficulty Affect Trophies in Fallout 4?
No trophy is tied to difficulty, and Survival mode is not required. You can play on Very Easy, change difficulty at any time, and still earn the platinum.
Fallout 4 has no standard New Game Plus mode. The one-playthrough route depends on reloading the faction master save rather than carrying progress into another run.
Full Fallout 4 Trophy List
Base Trophy List
Earn the other 50 base-game trophies.
Leave Vault 111 and enter the Commonwealth.
Complete "When Freedom Calls."
Complete "Unlikely Valentine."
Complete "Reunions."
Complete "Dangerous Minds."
Complete "Hunter/Hunted."
Complete "The Molecular Level."
MISSABLE: Complete "The Nuclear Option" with the Brotherhood, Railroad, or Minutemen.
Complete "Institutionalized."
MISSABLE: Complete the Institute quest "Mankind-Redefined."
MISSABLE: Complete the Institute quest "Powering Up."
MISSABLE: Complete the Institute ending quest "Nuclear Family."
MISSABLE: Join the Minutemen by completing Preston Garvey's early settlement quest.
MISSABLE: Complete the Minutemen quest "Taking Independence."
MISSABLE: Complete the Minutemen quest "Old Guns" after retaking the Castle.
MISSABLE: Join the Brotherhood of Steel after completing its Cambridge Police Station quests.
MISSABLE: Complete the Brotherhood quest "Blind Betrayal."
MISSABLE: Complete the Brotherhood quest "Ad Victoriam."
MISSABLE: Join the Railroad by completing "Tradecraft."
MISSABLE: Complete the Railroad quest "Underground Undercover."
MISSABLE: Complete the Railroad quest "Rockets' Red Glare."
Complete the settlement tutorial quest "Sanctuary."
Ally with three settlements. Minutemen quests provide more than enough.
Reach 100 happiness in a settlement. Use the two-settler method below.
Complete 10 side quests. Main and faction quests do not count.
Complete 50 objectives listed under Miscellaneous in the Pip-Boy.
Gather 1,000 resources used for crafting by looting junk throughout the Commonwealth.
Pick 50 locks. Open every locked container and door you encounter.
Hack 50 terminals. Take Hacker ranks or return to lower-level terminals later.
Create 50 weapon mods at a weapons workbench.
Craft 100 food or chem items at cooking and chemistry stations for the most reliable progress.
Recruit five different companions on one character.
Reach maximum affinity with one companion. Piper is convenient while picking locks and helping people.
Build 100 workshop objects across your settlements.
Play any holotape game. Red Menace is available in Vault 111.
Land the killing blow on five Super Mutant Behemoths or Mirelurk Queens.
Discover 100 marked locations.
Collect and read any 20 magazines.
Take Pickpocket rank 2, then place a live grenade or mine in an NPC's inventory.
Kill 300 human enemies.
Kill 300 creatures.
Touch home plate and bases one, two, and three in order, then return home in Diamond City.
Die to a mini-nuke explosion, such as a Super Mutant Suicider or Fat Man shot.
Collect 10 Vault-Tec Bobbleheads.
Collect all 20 Vault-Tec Bobbleheads.
Reach level 5.
Reach level 10.
Reach level 25.
Reach level 50.
Complete one faction ending and decide the fate of the Commonwealth.
How to Get Benevolent Leader
Benevolent Leader is the rarest and most troublesome base-game trophy, but its wording is misleading. A "large settlement" does not require a large population or a full settlement-size meter. Two settlers are enough.
Use this reliable Red Rocket setup:
- Unlock Local Leader rank 2 and Cap Collector rank 2, then build a tier 3 Food and Drink Restaurant.
- Move exactly two human settlers to Red Rocket and switch off the recruitment beacon.
- Build two covered beds, at least two food, at least three water, and defense higher than the combined local food and water.
- Assign one settler to the crops and the other to the restaurant.
- Avoid robots and unassigned settlers. Keep food and water available in the workshop and respond to settlement attacks.
- Continue playing while happiness rises, then return periodically to confirm both assignments and a rising arrow.
Do not use Red Rocket for Fix-Er-Upper while this setup is active. Build your 100 workshop objects elsewhere. If happiness stalls, stay at Red Rocket for a while, verify the beds are under a roof, and confirm that neither settler has lost the assigned job.
Fallout 4 Collectibles Overview
Vault-Tec Bobbleheads
You need all 20 Bobbleheads for …They're Action Figures. None is designed to be permanently missable, and each grants a permanent SPECIAL point or skill bonus.
| Bobblehead | Location |
|---|---|
| Agility | Wreck of the FMS Northern Star |
| Barter | Longneck Lukowski's Cannery |
| Big Guns | Vault 95 |
| Charisma | Parsons State Insane Asylum during The Secret of Cabot House |
| Endurance | Poseidon Energy |
| Energy Weapons | Fort Hagen Command Center |
| Explosives | Saugus Ironworks |
| Intelligence | Boston Public Library |
| Lock Picking | Pickman Gallery |
| Luck | Spectacle Island |
| Medicine | The secret section of Vault 81 |
| Melee | Trinity Tower |
| Perception | Museum of Freedom |
| Repair | Corvega Assembly Plant roof |
| Science | Vault 75 beneath Malden Middle School |
| Small Guns | Gunners Plaza |
| Sneak | Dunwich Borers |
| Speech | Vault 114 beneath Park Street Station |
| Strength | Mass Fusion Building |
| Unarmed | Atom Cats Garage |
Make a manual save before Emogene Takes a Lover, then complete the Cabot House quests in their intended order. If Emogene fails to appear or the quest marker behaves incorrectly, reload before progressing. The Charisma Bobblehead becomes accessible at Parsons during The Secret of Cabot House.
Collectible cleanup is lighter than in the Hogwarts Legacy trophy guide, since Fallout 4 requires all 20 Bobbleheads but only any 20 magazines.
Magazines
Print's Not Dead requires 20 magazines, not every issue in the game. Pick up magazines during normal exploration and prioritize named interiors, faction headquarters, vaults, shops, and quest locations.
General Tips for the Fallout 4 Platinum
Save Management and Level 50
I recommend keeping one current save, one pre-quest save, and one protected faction save. Manual backups are more dependable than autosaves when a quest script or NPC fails.
Idiot Savant requires Luck 5 and triggers more often with lower Intelligence. It can shorten the level 50 grind, but it is optional. Normal story, faction, side, and DLC completion usually provides enough experience.
Companion Affinity and Exploration Counters
Piper is a practical choice for Lovable because helpful dialogue, lockpicking, and several common actions raise her affinity. Keep one companion with you, avoid repeated disliked actions, and speak to them when new personal dialogue appears.
Pick every lock, hack every terminal, and discover nearby map markers as you travel. For …The Harder They Fall, make sure your own attack lands the killing blow on each Behemoth or Mirelurk Queen.
Quests, Objectives, and Crafting
Gun-For-Hire counts side quests, while Mercenary counts the smaller tasks shown under Miscellaneous in the Pip-Boy. Check that menu often and clear quick objectives before they become buried.
Store junk in settlement workshops, craft inexpensive food and chems, and modify cheap weapons. Track food or chems for Wasteland D.I.Y., weapon mods for Armed and Dangerous, and workshop objects for Fix-Er-Upper.
Mods, PS4, PS5, and Glitch Warnings
Community mods disable trophies for any save branch loaded with them. Disabling the mods later does not repair that branch. You must return to a save created before mods were enabled.
Official Creation Club content and Creations explicitly marked achievement-friendly are exceptions. A fully unmodded save is still the safest choice for a platinum run.
PS4 and PS5 use separate trophy lists. Imported PS4 saves may carry some ongoing counters after you repeat a related action, but completed trophies do not transfer reliably. Do not plan around a full auto-pop.
Fallout 4: Anniversary Edition includes the six existing DLC packs, but it does not add another trophy set beyond the established 85 total trophies.
Fallout 4 DLC Trophies
The DLC adds 34 trophies across six independent packs. You can earn the base platinum without installing or completing any of them.
| DLC Pack | Trophies | Main Concern |
|---|---|---|
| Automatron | 5 | Short story and robot-mod crafting |
| Wasteland Workshop | 3 | Creature cages and arena setup |
| Far Harbor | 10 | Three route-sensitive trophies |
| Contraptions Workshop | 3 | Displays, a pillory, and manufacturing |
| Vault-Tec Workshop | 3 | Vault 88 questline and building |
| Nuka-World | 10 | Raider-path trophies and long arcade cleanup |
Automatron
Complete the Automatron story, loot every defeated robot, and build a Robot Workbench. Robot Hunter requires 10 unlocked robot mods, while The Most Toys requires you to build 10 mods. No trophy is inherently missable.
Wasteland Workshop
Docile, Instigator, and Trapper revolve around cages, tamed creatures, and a settlement arena. Stockpile concrete, copper, gears, and other workshop materials before starting.
Far Harbor
Treat The Way Life Should Be, Cleansing The Land, and Push Back The Fog as missable. Use one protected save to control all three.
Unlock three Far Harbor workshops before making any faction hostile. Longfellow's Cabin counts, then complete enough local side quests for two more settlements. During Best Left Forgotten, recover the nuclear launch key and the wind-farm kill switch code, then make a manual save.
Finish The Way Life Should Be and the peaceful story cleanup first. Hold Cleansing The Land until the other story and workshop trophies are secure, then use the backup to take the destructive branch required for that trophy.
Contraptions Workshop
Show Off uses the new display objects, Time Out requires assigning a settler to a pillory, and Mass Production requires a builder to manufacture 100 items. A simple powered conveyor line is enough.
Vault-Tec Workshop
Become Overseer, unlock every Vault 88 build area, then equip a settler with a Vault 88 suit and Pip-Boy. Keep a save before major Overseer dialogue choices in case a quest stage fails to advance.
Nuka-World
Do not start Open Season or make the raider gangs hostile until the raider trophies are complete. Finish 12 gang jobs for Raiding for a Living, complete Home Sweet Home, establish eight Commonwealth outposts for Hostile Takeover, and finish Power Play.
Work on All Sugared Up while exploring by killing Nuka-World creatures under a crafted Nuka-Mix effect. Eyes on the Prize is the longest cleanup because it requires 100,000 Nuka-Cade tickets.
Missable Trophies in Fallout 4
The base game has 13 route-sensitive trophies. They are missable because late faction choices make rival groups hostile.
| Faction | Missable Trophies | Safe Method |
|---|---|---|
| Minutemen | The First Step, Taking Independence, Old Guns | Finish these before the late-game faction split |
| Brotherhood of Steel | Semper Invicta, Blind Betrayal, Ad Victoriam | Stop before Blind Betrayal, then complete the Brotherhood branch after reloading |
| Railroad | Tradecraft, Underground Undercover, Rockets' Red Glare | Pause Underground Undercover at Continue Working with Father, then resume it on the first branch |
| Institute | Mankind-Redefined, Powering Up, Nuclear Family | Complete Mankind-Redefined, save, then finish the Institute branch |
| Ending | The Nuclear Option | Earn it on the Brotherhood reload or another non-Institute ending |
The Charisma Bobblehead is not normally missable, but the Cabot House quest can bug. The protected save before Emogene Takes a Lover prevents that problem from becoming permanent.
Far Harbor adds three route-sensitive trophies under the conservative roadmap above. Nuka-World's raider trophies become unavailable if you turn the gangs hostile too soon.
Hardest Fallout 4 Trophies and How to Get Them
Benevolent Leader
Use the two-settler Red Rocket setup and begin it early. The essentials are covered beds, enough food and water, adequate defense, and one settler assigned to a tier 3 restaurant.
Avoid changing the settlement while happiness is rising. If the number stops, check attacks, workshop supplies, job assignments, and roof coverage before adding more objects.
…They're Action Figures
Collect Bobbleheads whenever a quest takes you near one, then use the location table for cleanup. The Charisma Bobblehead deserves special attention because access depends on the Cabot House chain functioning correctly.
Keep the 20 collectibles on one character. Picking up duplicates through imported or unusual saves does not replace a missing unique Bobblehead.
…The Harder They Fall
Only Super Mutant Behemoths and Mirelurk Queens count, and you should land the final hit yourself. Reliable targets include Swan at Swan's Pond, the Castle Mirelurk Queen, the Murkwater Construction Site Queen, the Spectacle Island Queen, and Behemoths near Walden Pond or Natick Banks.
Save before each fight if companions, settlers, or faction forces are nearby. Reload when another character takes the killing blow.
The Faction Trophy Sweep
The individual quests are easy, but one wrong commitment can add many hours. Follow the quest order, create the post-Mankind-Redefined master save, and confirm each trophy has synchronized before reloading it.
Frequently Asked Questions
How many trophies are in Fallout 4?
The base game has 51 trophies: 34 Bronze, 15 Silver, 1 Gold, and 1 Platinum. The six DLC packs add 34 more for 85 total.
Is the Fallout 4 platinum hard?
No. It is about 3/10 because difficulty does not matter and most trophies come from exploration, quests, crafting, and cumulative counters.
How long does the Fallout 4 platinum take?
Expect about 60 to 80 hours for the base platinum. A complete 100 percent run with all DLC takes considerably longer.
Can you platinum Fallout 4 in one playthrough?
Yes. Complete all factions in the listed order, keep the master save after Mankind-Redefined, finish one branch, then reload for the remaining ending trophies.
Are there missable trophies in Fallout 4?
Yes. The base game has 13 route-sensitive faction trophies. Far Harbor and Nuka-World also have DLC choices that can block trophies.
Does difficulty affect trophies in Fallout 4?
No. Very Easy is valid, Survival mode is optional, and you can change difficulty without disabling trophies.
Do mods disable trophies in Fallout 4?
Community mods do. Return to a save from before mods were enabled, since turning them off after using the save is not enough.
Do you need the Fallout 4 DLC for the platinum?
No. Platinum Trophy only requires the 50 other base-game trophies. Every DLC pack has a separate list.
Are Fallout 4's PS4 and PS5 trophies separate?
Yes. The platforms have separate lists, and PS4 save transfer does not guarantee a complete PS5 auto-pop.
What is the hardest trophy in Fallout 4?
Benevolent Leader is usually the hardest because reaching 100 settlement happiness takes setup, real play time, and careful management.
Fallout 4's platinum is straightforward once the faction master save and settlement are handled early. Players who prefer assistance with remaining trophies can use DamnModz Fallout 4 trophy services for platinum and cleanup support.
DamnModz supports PlayStation games with Platinum trophies. Choose the game and tell us what remains on your list.