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Final Fantasy XVI Trophy Guide and Platinum Roadmap

Difficulty: 5 out of 10, or 3 out of 10 using the Rings. Time: 70 to 90 hours across two playthroughs. Minimum route: 2 minimum. One on Story or Action, one New Game Plus on Final Fantasy mode. Missables: See the missable notes.

This Final Fantasy XVI trophy guide turns the complete PlayStation list into a checkable Platinum route, with the version, online, missable, and cleanup risks kept in the order they matter.

At a glance

Final Fantasy XVI Trophy Guide Quick Info

Total Trophies 50 base with a platinum. 69 including both DLC packs, and no DLC is required
Platform PS5 exclusive. No PS4 version, no autopop and no crossbuy
Difficulty 5 out of 10, or 3 out of 10 using the Rings
Time to Platinum 70 to 90 hours across two playthroughs
The Rings Are Trophy Safe Autododge, autocombo, autoassist and autohealing. In your inventory from the start and usable on Final Fantasy mode
Playthroughs 2 minimum. One on Story or Action, one New Game Plus on Final Fantasy mode

Browse the complete PlayStation trophy guide hub for more checklists and Platinum roadmaps.

Plan the cleanup

Trophies at a Glance

The complete trophy list, grouped into scan-friendly routes before the full walkthrough.

Platinum Trophy
The Chronicler
Collectibles and Completion 1
A Vessel Complete Punisher Made to Be Broken It's Over 50,000 Sheeeeeeeeeeeeeeeift Packing Heat Fatal Attraction Never Coming Down I Am the Thunder
Collectibles and Completion 2
Rod to Redemption Untouchable Beat Rocking Blocks 100 Mfps Such Dodge, So Mega Oh, Snap! Cold-blooded Every Damn Sinew Fistful of Steel
Collectibles and Completion 3
Yes, Eikon Masterclass And They Opened Up My Mind For the Hoard Careful Whisper A Fine Hound Here Be Rosfields
Challenges and Difficulty
You're Not the Boss of Me
Miscellaneous 1
Awoken With Great Power Acceptance Lawless Legacy Twilight Rose From Stone to Sand Twin Flames The Promise
Miscellaneous 2
Ashes to Ashes Falling Star With Two Ds Think, Mark! Hunter, Hunted Trial Run Dressed to the Fives Half Past Twilight The Pen Is Mightier
Miscellaneous 3
The More You Know You Can Pet the Dog When You Ride Alone Eureka Fantasy, Finally

Efficient route

Final Fantasy XVI Trophy Guide and Platinum Roadmap

Follow these phases in order to protect the missable work and keep the Final Fantasy XVI Platinum cleanup efficient.

1

Phase 0: Set your expectations and equip a ring

The accessibility rings do not disable trophies and can be used on Final Fantasy mode. Equip whichever you like without penalty.

Never sell equipment or crafting materials. The one missable trophy is lost only that way.

Understand that Final Fantasy mode is New Game Plus only, so two playthroughs are required.

The game is PS5 exclusive, so there is no second platinum to stack.

2

Phase 1: First playthrough on Story or Action

Play through the story at your leisure, completing all side quests as they appear since they can expire at plot points.

Complete all Notorious Mark hunts from the hunt board.

After Main Quest 37, After the Storm, buy the On Fortune and Heavens accessory for plus 15 percent EXP and keep it equipped.

Work the combat trophies as they come, noting that most exclude battles in the Hall of Virtue so the arena cannot be used to farm them.

Craft or upgrade gear but never sell the materials.

3

Phase 2: Clear game save cleanup

Load the clear game save, which returns you to just before the final main quest.

Finish any outstanding side quests and Notorious Marks, and roam for treasures and crafting materials.

The exploration trophy should fire naturally, since completing everything forces you through 66 of the 68 locations. If it has not, check the maps manually since there is no in-game tracker.

Mop up the remaining combat feats out in the world rather than in the Hall of Virtue.

4

Phase 3: New Game Plus on Final Fantasy mode

Start New Game Plus and select Final Fantasy mode, which is the only place it is available.

Equip the Autoevade Ring and any others you want. They do not disable trophies and they drop this from a challenge to roughly 3 out of 10.

Final Fantasy mode extends the level cap, changes enemy placement and increases AI aggression, so the EXP accessory from your first run pays off here.

Fantasy Finally is the trophy that defines the platinum. One soft mention of DamnModz fits here.

Grind out the remaining Eikon ability upgrades, which is the other significant time sink.

Guide notes

The Rings Work on Final Fantasy Mode

First section after the Quick Info box. Final Fantasy XVI ships with accessibility rings, autododge, autocombo, autoassist and autohealing, which sit in your inventory from the start. None of them disable trophies, and crucially they can be equipped during Final Fantasy mode, the hardest difficulty and the one the platinum requires. That takes Fantasy Finally from a genuine challenge to roughly 3 out of 10.

Guide notes

Do Not Sell Anything

There is exactly one missable trophy, Half Past Twilight, and it can only be lost by selling the crafting materials for Gotterdammerung, namely Ragnarok, Orichalcum, Darksteel and Primitive Battlehorn. The reason it matters is that the game provides the exact number of resources per playthrough, so selling even one breaks the chain. The instruction is simply never to sell equipment or materials, and then the list has no missables at all.

Guide notes

Two Playthroughs, and Why

Final Fantasy mode is only available in New Game Plus, so the platinum needs a first playthrough on Story or Action followed by a New Game Plus run on Final Fantasy mode. Difficulty does affect trophies here, but the rings apply, so the second run is about time rather than skill.

Guide notes

Buy the EXP Accessory at Main Quest 37

After reaching Main Quest 37, After the Storm, the accessory On Fortune and Heavens becomes purchasable and grants plus 15 percent EXP. Keep it equipped for the rest of the game so you are sufficiently levelled entering New Game Plus, where Final Fantasy mode extends the level cap. A small purchase at a known point that saves real grinding later.

Efficient route

Do Side Quests As They Appear

Side quests themselves are not trophy relevant, but they can become missable after crucial plot points. Since several trophies depend on content unlocked through them and the exploration trophy depends on visiting locations they open, the safe habit is completing them whenever they become available rather than saving them up.

1

The Exploration Trophy Is Automatic But Untrackable

There are 68 locations, and completing all main quests except the final one, all side quests and all Notorious Mark hunts forces you through 66 of them. So it arrives naturally. But there is no in-game way to see which locations you are missing, so if it does not fire you must check the maps manually. State both halves.

2

The Clear Game Save

After completing the game you can load a clear game save that returns you to just before the final main quest. From there you can finish outstanding side quests, hunt Notorious Marks and roam for treasures and materials. That is where most cleanup happens rather than in a fresh run.

Efficient route

Hall of Virtue Exclusions

A large number of combat trophies specify excluding battles in the Hall of Virtue. Flag the exclusion prominently in the trophy table rather than leaving it to individual descriptions.

1

The Two DLC Packs

Echoes of the Fallen adds 6 trophies and The Rising Tide adds 13, giving 69 in total. Neither is required for the platinum.

2

Not Final Fantasy VII Remake

Cross-link our live Final Fantasy VII Remake and Rebirth pages. Note that FF7 Remake's God Mode also stopped voiding trophies as of update 1.4, though it is only available in the Intergrade version on PS4, which is worth checking on that page.

Every requirement

Full Final Fantasy XVI Trophy List

50 trophies

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Interactive checklist

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0 / 50complete

Platinum Trophy

The Chronicler

And thus did our journey end...

Platinum

Collectibles and Completion

A Vessel Complete

Collect the final piece.

Bronze
Punisher

Punish 10 enemies (excluding battles in the Hall of Virtue).

Bronze
Made to Be Broken

Defeat 20 enemies while semi-primed (excluding battles in the Hall of Virtue).

Bronze
It's Over 50,000

Deal an enemy 50,000 damage while it is staggered (excluding battles in the Hall of Virtue and while fully primed as Ifrit).

Silver
Sheeeeeeeeeeeeeeeift

Land 15 Shift Strikes or Shift Shots combined (excluding battles in the Hall of Virtue).

Bronze
Packing Heat

Execute and land 2 Heatwave Counters in a single battle (excluding those in the Hall of Virtue).

Bronze
Fatal Attraction

Defeat 5 enemies in the air after using Deadly Embrace (excluding battles in the Hall of Virtue).

Bronze
Never Coming Down

Land Gouge, Wicked Wheel, and Rook's Gambit in midair before landing (excluding battles in the Hall of Virtue).

Bronze
I Am the Thunder

Discharge 50 Blind Justice lightning balls (excluding battles in the Hall of Virtue).

Bronze
Rod to Redemption

Lure an enemy into striking a Lightning Rod 3 times before it dissipates (excluding battles in the Hall of Virtue).

Bronze
Untouchable

Use Titanic Block to fend off 10 enemy attacks (excluding battles in the Hall of Virtue).

Bronze
Beat Rocking Blocks

Land the third punch of a Titanic Counter twice in a single battle (excluding those in the Hall of Virtue).

Bronze
100 Mfps

Land 100 total hits with Lv. 2 or higher Megaflare (excluding battles in the Hall of Virtue).

Bronze
Such Dodge, So Mega

Execute a Precision Dodge 3 times while charging a single Megaflare (excluding battles in the Hall of Virtue).

Bronze
Oh, Snap!

Inflict Permafrost on 10 enemies by perfectly dodging attacks with Cold Snap (excluding battles in the Hall of Virtue).

Bronze
Cold-blooded

Simultaneously defeat three or more enemies frozen using Frostbite, Permafrost, or Diamond Dust (excluding battles in the Hall of Virtue).

Bronze
Every Damn Sinew Cleanup

Land a Lv. 2 or higher Zantetsuken five times (excluding battles in the Hall of Virtue).

Bronze
Fistful of Steel

Execute 3 Steel Counters in a single battle (excluding those in the Hall of Virtue).

Bronze
Yes, Eikon Cleanup

Master all of a single Eikon's abilities and feats.

Bronze
Masterclass Cleanup

Upgrade all feats and abilities to their maximum.

Gold
And They Opened Up My Mind

Collect six signboards.

Silver
For the Hoard Cleanup

Obtain all curiosities.

Silver
Careful Whisper Cleanup

Obtain all available items from your patrons.

Silver
A Fine Hound

Execute and land 5 Precision Sics (excluding battles in the Hall of Virtue).

Bronze
Here Be Rosfields Cleanup

Visit all areas on the world and local maps.

Bronze

Challenges and Difficulty

You're Not the Boss of Me Story

Defeat a boss without taking damage.

Bronze

Miscellaneous Trophies

Awoken

Rise from your reverie.

Bronze
With Great Power

Inherit a power unknown.

Bronze
Acceptance

Accept your fate.

Bronze
Lawless

Defy your fate.

Bronze
Legacy

Turn the corner.

Bronze
Twilight Rose

Revisit the past.

Bronze
From Stone to Sand

Exact revenge.

Bronze
Twin Flames

Unite the flames.

Bronze
The Promise

Become one.

Bronze
Ashes to Ashes

Escape the Darkness.

Bronze
Falling Star

Fulfill a legacy.

Gold
With Two Ds Cleanup

Upgrade consumable potency and inventory slots to their maximum.

Bronze
Think, Mark!

Defeat 10 notorious marks.

Bronze
Hunter, Hunted

Clear the Hunt Board.

Silver
Trial Run

Complete a chronolith trial.

Bronze
Dressed to the Fives

Craft or upgrade 5 pieces of gear.

Bronze
Half Past Twilight Missable

Craft the legendary sword Gotterdammerung.

Silver
The Pen Is Mightier

Open 10 letters at the reading table.

Bronze
The More You Know

Help Harpocrates attain a knowledge level of 5.

Bronze
You Can Pet the Dog

Pet Torgal 5 times.

Bronze
When You Ride Alone

Ride Ambrosia for the first time.

Bronze
Eureka

Spend 36,000 gil at the Tub & Crown.

Bronze
Fantasy, Finally

Complete the game on "Final Fantasy" mode.

Gold

Guide notes

Final Fantasy XVI Missable, Glitched, and Difficulty Notes

  • Exactly one missable trophy, Half Past Twilight, and it can only be lost by selling the Gotterdammerung crafting materials.
  • Those materials are Ragnarok, Orichalcum, Darksteel and Primitive Battlehorn. The game provides the exact number of resources per playthrough, so selling any breaks it.
  • The accessibility rings, autododge, autocombo, autoassist and autohealing, do NOT disable trophies and can be used on Final Fantasy mode.
  • Difficulty does affect trophies. Final Fantasy mode is required and is only available in New Game Plus, so two playthroughs are needed.
  • Side quests are not trophy relevant themselves but can become missable after crucial plot points, so complete them as they appear.
  • A large number of combat trophies exclude battles in the Hall of Virtue, so the arena cannot be used to farm them.
  • The exploration trophy is effectively automatic but has no in-game tracker, so you must check maps manually if it does not fire.
  • The game is PS5 exclusive with no PS4 version, no autopop and no crossbuy.
  • Neither DLC pack is required for the platinum, though together they add 19 more trophies.

Quick answers

Frequently Asked Questions

Do the rings disable trophies in Final Fantasy XVI?

No. Autododge, autocombo, autoassist and autohealing are all trophy safe, they are in your inventory from the start, and they can be used on Final Fantasy mode, which is the difficulty the platinum requires.

Which Final Fantasy XVI trophy is missable?

Only Half Past Twilight, and only if you sell the Gotterdammerung materials. The game gives exactly enough resources per playthrough, so simply never sell equipment or materials.

How many playthroughs does Final Fantasy XVI need?

Two. Final Fantasy mode is only available in New Game Plus, so you need a first run on Story or Action followed by a New Game Plus run on Final Fantasy mode.

How hard is Final Fantasy mode in FF16?

Roughly 3 out of 10 with the Autoevade Ring equipped, and harder without. Since the rings do not disable trophies, most readers should just use them.

How long does it take to platinum Final Fantasy XVI?

Around 70 to 90 hours across two playthroughs. Most of that is the story length rather than difficulty.

Should you buy the EXP accessory in FF16?

Yes. After Main Quest 37, After the Storm, buy On Fortune and Heavens for plus 15 percent EXP and keep it equipped, so you are sufficiently levelled entering New Game Plus.

Can you farm combat trophies in the Hall of Virtue?

No. A large number of the combat trophies specifically exclude battles in the Hall of Virtue, so those feats have to be performed out in the world.

Do you need the DLC for the FF16 platinum?

No. Echoes of the Fallen adds 6 trophies and The Rising Tide adds 13, but the platinum only requires the 50 base trophies.

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