Quick Answer
Bring four Wires before the raid. Find the Generator Room in the Power Generation Complex, then repair the marked point in the gap between the two large generators; the machinery facing you on entry is not the interactable.
After the repair, move toward the Ventilation Shaft and use the yellow-orange power switch beneath the stairs in the nearby tower or shaft building.
Flickering Threat Requirements
Bring four Wires, complete Power Out, and load into Dam Battlegrounds. Put the Wires in a safe pocket if possible so one failed attempt does not force you to source them again.
If you enter without Wires, check cars or salvage Power Cables for them. Gathering four during the raid can take time, so scavenging is a fallback rather than the best plan.
Flickering Threat consumes four Wires at the generator, so materials are the most direct way to prepare for the run.
Where to Find the Generator Room
The Generator Room is in the Power Generation Complex area. Use the North Complex Elevator and the complex's northern side as your main orientation, then prioritize ground-level entrances if a roof route is awkward or unsafe.
Watch for a patrolling Rocketeer and support ARC outside. Inside the Generator Room, check beams and walls for Ticks before you stop to repair anything.
How to Repair the Generator
The large machinery directly in front of you when you enter is not the interactable. The real repair point is in the middle of the room, in the gap between the two large generators, and it is marked yellow.
- Clear nearby Ticks before standing still.
- Move into the gap between the two large generators.
- Confirm the yellow repair marker.
- Interact and spend all four Wires to repair the generator.
Where to Find the Ventilation Shaft Power Switch
The Ventilation Shaft switch is beneath the first flight of stairs in the shaft or tower building reached from the Generator Room side. Look for the yellow-orange box in the corner.
- Leave the Generator Room toward the Ventilation Shaft side of the complex.
- Enter the tall shaft or tower building near the southeast side of the route.
- Check under the first flight of stairs for the power boxes.
- Interact with the yellow-orange switch in the corner to finish the power objective.
A Sentinel can appear in this area, so check the shaft before committing to the interaction.
Flickering Threat Rewards
Flickering Threat rewards a cosmetic, gun parts, advanced electrical components and EXP. Complete both power objectives before leaving the area, and extract safely if you want to avoid risking any remaining raid progress.
| Reward | Type | Note |
|---|---|---|
| Radio Renegade Outfit Helmet variant | Cosmetic | Quest cosmetic reward. |
| 5x Medium Gun Parts | Crafting material | Useful weapon component. |
| 3x Advanced Electrical Components | Crafting material | Higher-tier electrical component. |
| EXP | Progression | Progression reward. |
The Power Generation Complex is also a useful place to check for Damaged Heat Sinks and Advanced Electrical Components while you are already there.
What Comes After Flickering Threat
After Flickering Threat, continue through Celeste's quest chain from the ARC Raiders quest hub.
Frequently Asked Questions
How many Wires do you need for Flickering Threat?
You need four Wires to repair the generator.
Where is the Ventilation Shaft in Flickering Threat?
It is in the Power Generation Complex area after the generator objective. Check beneath the first flight of stairs in the nearby shaft or tower building and interact with the yellow-orange box in the corner.
Can you find Wires inside the raid?
Yes. Wires can be found in cars and obtained by salvaging Power Cables, but bringing all four before the raid is the safer plan.
Do you have to do Flickering Threat in one raid?
The safest approach is to complete the generator and Ventilation Shaft steps in one deployment so you do not risk losing objective progress between raids.
How do you unlock Flickering Threat?
Complete Power Out first.