Quick Answer
A Pulse Unit you already own will not count, so find a Leaper and kill it with the quest active. Fight from hard cover, hit the central eye for damage or the leg joints to slow it, then loot the Pulse Unit from the wreck and put it in a safe pocket immediately.
Your Existing Pulse Unit Will Not Count
Into the Fray tracks the fresh Leaper kill and pickup rather than simple possession of a Pulse Unit. Do not deploy expecting a stashed unit to finish the objective.
This differs from item objectives such as Snap and Salvage, where held items can satisfy the requirement. Keep any spare Pulse Unit because the material also has workshop value.
Into the Fray Requirements
Bring a combat loadout built for a heavy ARC target rather than a free quest run.
- Use an augment with a safe pocket for the Pulse Unit.
- Bring heavy ammo or another strong ARC-penetration weapon.
- The Anvil works, while the Hullcracker is a stronger option.
- Carry two or three Wolfpack Grenades if available.
- Use cover and avoid melee range at all times.
Where to Find a Leaper
Leapers patrol ARC-heavy areas and can appear on more than one map, so use a raid where you can quickly reach open ARC zones or resource sites. The Leaper is a massive spider-like machine whose signature attack is a long jump into a crushing ground slam.
Do not approach it like a normal small ARC unit. Identify nearby cover before shooting, because the fight becomes much harder if you let it force you into the open.
The Bunker Where It Cannot Reach You
A bunker or enclosed hard-cover position can turn the Leaper fight into a much safer ranged encounter because the machine cannot follow you through tight protected space.
- Enter a solid enclosed bunker or structure before committing to the fight.
- Keep the doorway or firing slit between you and the Leaper.
- Target the central eye with explosives and heavy fire.
- Stay inside cover instead of chasing leg-joint disables that add little when the Leaper cannot reach you.
How to Kill a Leaper in the Open
In open ground, slow the Leaper by breaking its knee-like leg joints or burn the central eye for direct damage.
- Isolate the Leaper from nearby ARC before starting the fight.
- Open with Wolfpack Grenades or other strong explosives.
- Break leg joints if you need more space, or keep firing into the eye if you already have safe cover.
- Use explosive barrels or shock traps in the area when available.
- Rotate between hard cover pieces and never try to melee it.
If you have completed The Major's Footlocker and Celeste's Journals, their Hullcracker-related rewards can help you field a strong weapon for this fight.
How to Get the Leaper Pulse Unit
Loot the Leaper wreck after the kill and take the Pulse Unit from the core area, then place it in your safe pocket immediately.
- Confirm the Leaper is destroyed and the wreck is safe to approach.
- Loot the glowing core or eye area to obtain the Leaper Pulse Unit.
- Move the Pulse Unit into your safe pocket before looting anything else.
- Extract if convenient and return to Speranza with the item protected.
What Else the Pulse Unit Does
The Leaper Pulse Unit is useful beyond Into the Fray, so do not throw away your only one. It can be used as a throwable that creates a damaging singularity and it is also needed for a Utility Station upgrade.
That workshop upgrade matters for later progression, including Lure Grenade crafting tied to Greasing Her Palms. Keep a spare unit if you have one.
If the Leaper fight leaves you short on upgrade materials, use the materials service instead of repeating the same high-risk hunt.
Into the Fray Rewards and the Radio Renegade Set
Into the Fray gives a cosmetic outfit, charm, weapon, and ammo.
| Reward | Type | Note |
|---|---|---|
| Radio Renegade Outfit | Cosmetic | Base outfit |
| Burger Boy Backpack Charm | Cosmetic | Backpack charm |
| Vulcano III | Weapon | Quest reward |
| 40x Shotgun Ammo | Ammo | Quest reward |
The Radio Renegade set continues across Power Out, Flickering Threat, and A Warm Place to Rest, which award additional set pieces.
What Comes After Into the Fray
Paving the Way unlocks after Into the Fray. Its ENELICA objective is more about locating the right unmarked buildings than surviving a boss-style ARC fight.
Frequently Asked Questions
Does a Pulse Unit you already have count?
No. Into the Fray requires a fresh Leaper kill and Pulse Unit pickup while the quest is active.
Where is the bunker you can fight from?
Use an enclosed bunker or similarly protected structure that lets you shoot through an opening while keeping the Leaper outside. Fight from cover instead of standing in the open.
How many Wolfpacks does a Leaper take?
Plan around two or three Wolfpack Grenades, then finish with heavy ARC damage if the Leaper survives.
What is a Leaper's weak point?
The central eye is the main damage target. The knee-like leg joints are also weak points and can be broken to reduce its mobility.
What else is the Leaper Pulse Unit used for?
It can be thrown to create a damaging singularity and is also used for a Utility Station upgrade, so keep a spare if possible.