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ARC Raiders quest guide

ARC Raiders Wires Crossed: Quest Guide and All 3 Antenna Locations

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ARC Raiders Wires Crossed is Celeste's antenna assignment after Exploring Pendola Pass, across The Blue Gate, Spaceport and Buried City, not Pendola Pass. Bring a Snitch Scanner, Surveyor Vault and Sentinel Firing Core from your stash. Choose normal Spaceport conditions, or prepare a Fuel Cell for the gated Launch Tower zipline route during Launch Tower Loot.

Trader
Celeste
Maps
The Blue Gate, Spaceport and Buried City
Prerequisite
Exploring Pendola Pass
Parts
1 Snitch Scanner, 1 Surveyor Vault, 1 Sentinel Firing Core
Follow-up
Ruins and Reverberations
At a glance

Quick Answer

  • Buried City: Attach a Sentinel Firing Core at the northeast roof corner of the southern Grandioso Apartments building, beside the cylindrical rooftop structures.
  • Spaceport: Attach one Surveyor Vault to the antenna on the northwest Launch Tower.
  • The Blue Gate: Attach one Snitch Scanner on the Pilgrim's Peak landing beneath the upper circular mesh-and-dish structure.
  • Rewards: A Renegade I, three Electrical Components, two Ziplines, two Crash Mats and 8,000 XP.

This walkthrough uses Buried City, then Spaceport, then The Blue Gate. The listed objective order is not mandatory.

Walkthrough

Requirements

  • Quest access: Complete Exploring Pendola Pass and accept Wires Crossed from Celeste.
  • Required parts: One Snitch Scanner, one Surveyor Vault and one Sentinel Firing Core.
  • Map access: Deploy to the three maps named in the objective list.
  • Carry recommendation: Use an augment with safe-pocket space for the part you are taking on each trip.
  • Loadout recommendation: Bring the equipment you need for rooftop travel and any ARC you intend to fight.

You can bring the relevant part from your stash rather than hunting its ARC during the antenna run. Only pack the component for the map you are visiting, and leave the other two in Speranza until their trips.

ARC Raiders Wires Crossed quest screen with Celeste, showing the three maps and required antenna parts.
Each map has its own antenna and matching ARC component.
Walkthrough

Where to Get the Three ARC Parts

Snitch Scanner

Destroy a Snitch and search its wreck. On The Blue Gate, look around Barren Clearing, Ancient Fort, Pilgrim's Peak and Checkpoint. Shoot quickly once you engage so it has less opportunity to call in backup.

Surveyor Vault

Find a Surveyor by its blue scanning beam, destroy it and search the wreck for the Vault. Heavy ammunition or explosives are useful when you decide to take the fight.

Sentinel Firing Core

Loot a destroyed Sentinel for a Firing Core. Aim at the yellow canister on its swivel arm and move out of its firing line between shots rather than staying exposed to trade damage.

ARC Couriers can also contain Surveyor Vaults and Sentinel Firing Cores. Search Couriers you pass while travelling between the named objectives.

Walkthrough

Buried City: Attach the Sentinel Firing Core at the Grandioso Apartments

Use the southern Grandioso Apartments building rather than climbing a taller neighbouring block. The antenna sits at the northeast corner of its roof beside the large cylindrical rooftop structures.

  1. Reach the southern Grandioso building with one Sentinel Firing Core.
  2. Take the building's zipline upward and continue by the stairs.
  3. Go to the roof's northeast corner and find the antenna beside the cylindrical structures.
  4. Use ATTACH ARC PART to attach the Sentinel Firing Core.
ARC Raiders Buried City Grandioso Apartments rooftop antenna beside a cylindrical rooftop structure.
The Grandioso antenna stands beside the cylindrical rooftop structures.
ARC Raiders Buried City player attaching the ARC part at the Grandioso Apartments rooftop antenna.
Attach the Sentinel Firing Core at the Grandioso antenna.
Walkthrough

Spaceport: Attach the Surveyor Vault on the Launch Towers

The antenna is on the northwest tower of the Launch Towers complex. The route here uses that tower's zipline to reach the roof.

Launch Tower Loot warning: Choose normal Spaceport conditions for this climb, or prepare a Fuel Cell during Launch Tower Loot. The event's gated Launch Tower zipline route uses a Fuel Cell-powered generator to open its doors. If those doors are shut, power the generator before riding up.

  1. Bring one Surveyor Vault to the Launch Towers in central Spaceport.
  2. Locate the northwest tower's zipline and ride up to its rooftop.
  3. Find the antenna mast near the roof railing.
  4. Use ATTACH ARC PART with the Surveyor Vault.

Use the map conditions schedule when choosing your Spaceport deployment.

ARC Raiders Spaceport Launch Tower fuel-cell generator beside the tower entrance.
The Fuel Cell sits at the generator beside the tower entrance.
ARC Raiders Spaceport Launch Towers rooftop antenna beside the platform railing.
The Launch Towers antenna is beside the rooftop railing.
ARC Raiders Spaceport Launch Towers Attach ARC Part prompt showing one Surveyor Vault required.
The antenna requires one Surveyor Vault. The prompt shows four carried in this run.
Walkthrough

Blue Gate: Attach the Snitch Scanner at Pilgrim's Peak

The antenna is on the landing beneath the upper circular mesh-and-dish structure at Pilgrim's Peak, not at the tower's absolute highest point. Use the eastern vertical zipline to reach this landing.

  1. Enter the main antenna tower at Pilgrim's Peak with one Snitch Scanner.
  2. Locate the eastern vertical zipline.
  3. Ride up to the landing beneath the upper circular mesh-and-dish structure.
  4. Find the antenna on the landing and use ATTACH ARC PART with the Snitch Scanner.

Stop at the antenna landing rather than continuing onto the highest structure.

ARC Raiders Blue Gate Pilgrims Peak antenna beneath the circular mesh structure with the Snitch Scanner attachment prompt.
Attach the Snitch Scanner on the antenna landing below the circular mesh structure.
Walkthrough

Stack Wires Crossed With Other Quests

Check your accepted quests before leaving so a useful part or building visit can serve more than one assignment. The quest hub keeps the wider quest list together.

Other QuestShared Part or LocationPlanning Note
The TrifectaSnitch ScannersKeep extra Scanners for its own requirements
Mixed SignalsSurveyor VaultKeep any separately needed Vault rather than assigning one item to both tasks
GroundbreakingPilgrim's PeakReview its objective before leaving this area
Outstanding BalancePilgrim's PeakTreat its interaction as a separate stop
After Rain ComesGrandioso ApartmentsCheck the building objectives before moving on
Unexpected InitiativeGrandioso ApartmentsThe antenna visit does not replace its item collection

Only combine assignments that are currently available to you. Sharing a location does not mean the same antenna interaction completes a different quest.

Walkthrough

How to Extract and Turn In

Each antenna is on a different map, so plan a separate deployment for each location. Pack the matching ARC part and plan both the climb and a route to an active extraction.

Use the ARC Raiders map guides to plan the trip between your spawn, the antenna and extraction. After the installations, check that Celeste's quest panel shows all three objectives complete, then claim the 8,000 XP and item bundle in Speranza.

Walkthrough

Rewards

RewardTypeNote
1 Renegade IWeaponThe weapon in the completion bundle
3 Electrical ComponentsCrafting materialSeparate from the parts taken to the antennas
2 ZiplinesTraversal toolUseful for later climbing routes
2 Crash MatsUtility itemPart of the completion bundle
8,000 XPExperienceQuest reward
ARC Raiders Wires Crossed Celeste screen showing all three antenna objectives completed and 8000 XP ready to claim.
All three installations are checked and Celeste offers the Claim action.
Walkthrough

What Comes After Wires Crossed

Wires Crossed in ARC Raiders unlocks Ruins and Reverberations. Celeste's next assignment takes you back to Pendola Pass and Cielo Sereno Observatory.

Quick answers

Frequently Asked Questions

Do You Have to Visit The Blue Gate First?

No. Buried City, then Spaceport, then The Blue Gate is a valid route through the three antenna objectives. Bring the matching component for each location.

Can You Bring Wires Crossed Parts From Your Stash?

Yes. Bring the required ARC component from your stash for its matching antenna. You do not need to kill its source enemy during that same trip.

Does Wires Crossed Require Ordinary Wires?

No. The required-item list names a Snitch Scanner, a Surveyor Vault and a Sentinel Firing Core. Ordinary Wires are not one of those antenna components.

Is the Renegade Reward Already Amplified?

The quest lists a Renegade I, not an Amplified Renegade. Treat the weapon reward and amplification progression as separate things.

Why Is the Launch Tower Zipline Locked?

If Launch Tower Loot is active, the gated zipline route uses a Fuel Cell-powered generator to open its doors. Power that generator, or choose normal Spaceport conditions for the climb.

Quest boost

Get Wires Crossed Completed

Skip the route and let our in-house team complete it on your account.

Buy quest boost

Credits: Gameplay captures by TroubleChute Basics, Jfarr.

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