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Resident Evil 6 Modded Saves & Platinum Trophy

Leon, Chris, Jake and Ada each get five chapters, and every skill costs tens of thousands of Skill Points. Take a finished S-rank profile or a fresh start with every skill unlocked, and leave the 71-trophy list to us.

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Leon, Chris, Jake and Ada each get five chapters, and every skill costs tens of thousands of Skill Points. Take a finished S-rank profile or a fresh start with every skill unlocked, and leave the 71-trophy list to us.

Instant Delivery
Order Protected
Money Back Guarantee

About Resident Evil 6 Services

/// Four Campaigns, Every Skill Bought And All 71 Trophies

01

Heavy save, $50: every chapter and difficulty at S rank, skills maxed, outfits and cutscenes unlocked

02

Starter save, $50: starts after the tutorial with max Skill Points, every skill and every weapon

03

All 71 trophies, the multiplayer modes included, from $15 with instant timestamps

Resident Evil 6 runs four campaigns side by side. Leon, Chris, Jake and Ada each get five chapters, every upgrade is a skill bought with Skill Points, and the common drops are worth 50 to 300 points apiece. The platinum asks for all four campaigns on Professional, all 80 serpent emblems and every levelled skill maxed out.

We sell two saves for it at $50 each. The Resident Evil 6 Heavy Modded Save hands you a finished profile, and the Resident Evil 6 Modded Starter Save unlocks the tools and leaves the campaigns to you. The Resident Evil 6 Platinum Trophy service covers all 71 trophies from $15. Resident Evil 6 is a PS4 game that runs on PS5 through backward compatibility, and both saves and the trophy list are the PS4 ones.

Resident Evil 6 Details
Developer and publisher Capcom
Release dates PS3 and Xbox 360: 2 October 2012. PS4 and Xbox One, with all the DLC: 29 March 2016
Platforms PS3, Xbox 360, PC, PS4, Xbox One and Switch. The PS4 version plays on PS5 through backward compatibility
Campaigns Leon with Helena, Chris with Piers, Jake with Sherry, and Ada, five chapters each
Trophy list 71 trophies: 49 bronze, 15 silver, 6 gold and the platinum (51 from the main game, 20 from the multiplayer modes)
Heavy Modded Save $50, PS4 and PS5
Modded Starter Save $50, PS4 and PS5
Platinum Trophy $15 with instant timestamps, $25 with real timestamps

Heavy Save Or Starter Save

The Heavy Modded Save is the finished article. Every chapter on every difficulty is cleared at S rank with 10-minute clear times. Skill Points are maxed, with every skill unlocked for the campaign and the Extra Modes. All outfits, collections and cutscenes are unlocked, the dog tag collection stands at 99%, and the Records are modded. Campaign weapons are modded too. God mode is available on request and ships switched off.

It also turns on the game's unused Training skill everywhere. Capcom left it in the game unused, and it gives unlimited stamina, health pills, consumables and ammo.

The Modded Starter Save begins just after the tutorial. It has max Skill Points, all skills unlocked, all weapons for all characters and max health pills for everyone. Every character and costume is unlocked, and so is every cutscene. Pick it if you want to play the four stories yourself with the skill menu already open.

What A Full Skill Menu Changes

Skills replace the merchant of older Resident Evil games. You buy them between chapters or from the main menu and equip them in sets of three, with eight sets once a campaign is done. Firearm and Melee raise damage by up to 50%, Defense halves incoming damage at its top level, and Lock-On and Rock Steady steady your aim. The top levels are expensive: Firearm alone costs 116,000 Skill Points across its three levels.

Some skills are normally earned rather than bought. The infinite ammo skills only appear after all four campaigns are finished, and the Master skills ask for 800 to 1,500 kills with one weapon type. With every skill unlocked, they are on the menu from the start.

Mercenaries And No Mercy

The Mercenaries is the score attack in the Extra Modes. The clock starts at two minutes, and melee kills and time crystals buy you more. No Mercy, the version that came with the PC and PS4 releases, raises the enemy count from 150 to 300 and makes them more aggressive. The heavy save has modded Mercenaries and No Mercy scores for every character and every alternate outfit.

Where The Platinum Drags

Trophy guides estimate 40-60 hours. Leave It to the Pro, a gold, is all four campaigns on Professional, where a clean hit costs at least two health blocks and a failed grab prompt often ends in the dying state. Mad Skillz, the other main-game gold, is the Skill Point grind. Heirlooms wants all 80 serpent emblems, four in every chapter, and Covered in Brass wants 150 different medals.

Then come the chapter tricks. Flying Ace wants the VTOL in Chris's chapter 4 flown without a scratch. Hard Choice wants Jake to shoot a helicopter pilot with a Magnum at point-blank range, and Sneaking Around wants Ada across the aircraft carrier's bridge unseen. Weapons Master asks for ten kills with every weapon in the game, and Zombie Massacre and J'avo Genocide want 500 kills each.

The 20 Multiplayer Trophies

The PS4 release came with every DLC mode, and four of them carry trophies: Onslaught, Survivors, Predator and Siege. All four are multiplayer, so these 20 trophies need other players. Each mode has a gold. Onslaught wants 2,000 enemies sent to your opponent, Survivors five wins in a row, and Predator the Ustanak beaten 20 times. Siege wants 100 player-controlled agents and 100 player-controlled creatures defeated. They are the rarest trophies on the list, and our service unlocks them along with the rest.

Timestamps And Delivery

A member of our team unlocks the list on your account in 2-24 hours. Instant timestamps ($15) put every trophy down within a few seconds. Real timestamps ($25) spread them across days, closer to how a long run through four campaigns looks. Either save can carry the platinum as a tick-box for $15 or $25 more, and three further games cost $36 or $60 at 20% off.

For the saves, checkout opens a chat with our team. Share your PlayStation login there, and the save lands on your account within 20 minutes to 6 hours.

Chris and Sheva's mission in Kijuju comes first in Resident Evil 5, and Resident Evil: Revelations 2 fills the gap between the two. The series went back to slow survival horror with Resident Evil 7.

FAQs

Which Resident Evil 6 save should I pick?

Take the Heavy Modded Save if you want a finished profile: S rank on every chapter and difficulty, maxed skills, unlocked outfits and cutscenes, and unlimited ammo. Take the Modded Starter Save if you want to play the campaigns yourself with max Skill Points, every skill and every weapon. Both cost $50.

Is God mode switched on in the heavy save?

No. God mode ships switched off. Ask for it in the order chat and our team enables it. Unlimited stamina, health pills, consumables and ammo are on either way.

Where does the starter save begin?

Right after the tutorial. The skills, weapons, characters, costumes and cutscenes are unlocked, and the four campaigns are still in front of you.

Do the saves and the platinum work on PS5?

Yes. Resident Evil 6 is a PS4 game, and the PS5 plays it through backward compatibility. Both saves and the trophy list are the PS4 ones, so they work on PS4 and on PS5.

Are the Onslaught, Survivors, Predator and Siege trophies included?

Yes. We unlock all 71 trophies on the PS4 list: the 51 from the main game and the 20 from the four multiplayer modes. The grades break down as 49 bronze, 15 silver and 6 gold, plus the platinum.

How long does the Resident Evil 6 platinum take?

Trophy guides estimate 40-60 hours. The big jobs are all four campaigns on Professional, maxing every levelled skill for Mad Skillz, 80 serpent emblems and 150 medals. Our team unlocks the full list in 2-24 hours instead.

What do I send after ordering?

Your PlayStation login, through the chat that opens on your order. Stay signed out until a member of our team confirms the work is done.

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