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ARC Raiders quest guide

ARC Raiders Nothing Ventured: Quest Guide and Where to Farm Every Item

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Nothing Ventured in ARC Raiders is Apollo's kill-and-deliver quest, with Spaceport's Launch Towers providing an outdoor hunting route. Destroy Comets at range before they detonate, then search the separate round core for Comet Igniters. Track all ten required kills and 18 delivery items separately. The optional targets concern the bonus Deadline Blueprint, not the standard Deadline, Wolfpack and 8,000 XP.

Trader
Apollo
Map
Any map with the required targets
Required kills
3 Comets, 5 Rocketeers, 2 Sentinels
Material hand-ins
18 items across 4 materials
Follow-up
Nothing Gained
Walkthrough

Quick Answer

  • Comets: destroy three and collect three Comet Igniters, searching the separate round core after a ranged kill.
  • Rocketeers: destroy five and collect three Rocketeer Drivers from their wreckage.
  • Sentinels: destroy two, peeking while they charge and getting behind cover before they fire.
  • Deliver to Apollo: three Igniters, three Drivers, six ARC Circuitry and six ARC Motion Cores.
  • Base rewards: one Deadline, one Wolfpack and 8,000 XP, with the Deadline Blueprint tied to the optional Bombardier and Bastion objectives.
Walkthrough

Requirements

  • Accept Nothing Ventured in ARC Raiders from Apollo, with no earlier quest required in its chain.
  • Prepare a weapon suited to armored ARC, with the Anvil and Jupiter as loadout options rather than quest-mandated weapons.
  • Bring healing and shield restoration for the fights, plus inventory room for the materials you intend to carry out.
  • Use the deployment map to plan covered approaches instead of starting a Rocketeer fight in an open field.

Items Given When You Accept

ItemQuantity
Magnetic Accelerator1
Heavy Gun Parts3
Exodus Modules1

Keep the acceptance bundle separate from the four material hand-ins while organizing your inventory.

ARC Raiders Nothing Ventured Apollo quest screen with required kills, material deliveries and supplied items.
Apollo lists the required kills separately from the material hand-ins.
Walkthrough

Destroy 3 Comets and Get 3 Comet Igniters

Destroy a Comet at range before its self-destruction sequence finishes, then look for the separate round core beside the outer ring. Searching the ring is not the same as searching the core.

Where to Look

Use the outdoor route around Spaceport's Launch Towers as a starting point for your hunt. Check for a target and a covered firing position before crossing exposed ground, rather than counting on a fixed spawn.

Kill First, Then Search the Core

  1. Find a Comet and line up your attack from a distance.
  2. Destroy it with your ranged weapon before it reaches you and detonates.
  3. Locate the separate round core beside the circular outer wreckage.
  4. Search the core and take any Comet Igniter it contains.
  5. Track the three required Comet kills separately from the three Igniters you need to deliver.

Keep searching cores until you have the required items, rather than assuming that three kills will provide three Igniters.

ARC Raiders Spaceport Comet wreck showing the round core separated from the outer ring.
The round core lies separately from the Comet’s outer ring. Search the core for the Igniter.
ARC Raiders Spaceport Comet core container inventory showing one item in the first loot slot.
Search the core’s container after the kill. Looting the wreck is separate from earning kill progress.
Walkthrough

Destroy 5 Rocketeers and Get 3 Rocketeer Drivers

Start your Spaceport search around the Launch Towers, using buildings and substantial cover to set up a fight. Rocketeers also patrol outdoor areas on Dam Battlegrounds, Blue Gate and Buried City.

  1. Find cover that lets you break the Rocketeer's line of sight between attacks.
  2. Aim at its thrusters while keeping track of its targeting lasers.
  3. Move behind cover before the rocket barrage reaches your position.
  4. Search the downed Rocketeer and collect any Rocketeer Drivers, ARC Circuitry or ARC Motion Cores you find.
  5. Repeat the hunt until the five-kill objective and three-Driver delivery requirement are both covered.

Rockets deal splash damage, so leave space between you and an exposed edge of cover. Out of the Shadows also asks for a Rocketeer Driver, making it a useful quest to consider when planning extra salvage.

ARC Raiders Spaceport downed Rocketeer with the Search interaction visible.
Search the downed Rocketeer after the fight to check its salvage.
Walkthrough

Destroy 2 Sentinels

Look for an elevated Sentinel on a metal lattice tower along the Spaceport route. Choose solid cover that blocks its firing angle before engaging.

Fire During the Charge-Up

  1. Identify the mounted Sentinel and a covered position with a clear view of it.
  2. Peek while it charges and aim for the yellow canister on its swivel arm.
  3. Get fully behind solid cover before it fires.
  4. Repeat the firing-and-cover cycle to destroy the Sentinel, then find another target for the second required kill.
ARC Raiders Spaceport Sentinel on a metal lattice tower viewed from a covered firing position.
The Sentinel is mounted on the metal lattice tower. Use the nearby cover between attacks.
Walkthrough

Collect 6 ARC Circuitry and 6 ARC Motion Cores

Use the salvage from your required fights before starting a separate material hunt. Rocketeers can provide both materials, while Surveyors offer another Motion Core target and crashed Probes and Couriers are additional search opportunities.

The Complete Delivery List

MaterialQuantitySearch Focus
Comet Igniter3A Comet's separate round core after a kill before self-destruction.
Rocketeer Driver3Destroyed Rocketeers.
ARC Circuitry6Rocketeer wreckage, crashed Probes and other large ARC salvage.
ARC Motion Core6Surveyors, Rocketeers, crashed Probes and Couriers.

Use a Storm for Additional Salvage

An Electromagnetic Storm adds opportunities to search Probes and Couriers. Check the map conditions guide before choosing that route, and treat it as extra salvage rather than a guaranteed one-raid supply of all twelve common materials.

ARC Circuitry and ARC Motion Core Recipes

MaterialRefiner LevelCost Per Item
ARC Circuitry28 ARC Alloy
ARC Motion Core28 ARC Alloy

Both recipes unlock at Refiner level 2 and use eight ARC Alloy for one item.

Walkthrough

Optional: A Bombardier on Buried City and a Bastion on Stella Montis

The optional Bombardier and Bastion objectives are tied to the bonus Deadline Blueprint, not the base quest reward. The standard Deadline is a usable mine, not that blueprint.

  1. Destroy a Bombardier on Buried City for its optional objective.
  2. Destroy a Bastion on Stella Montis for its optional objective.

You can complete the required quest and receive the standard Deadline, Wolfpack and 8,000 XP without finishing the optional pair. Keep each optional target on its named map when planning a bonus-objective detour.

Bombing Run and Settled in Full are related quests to review before adding those fights.

ARC Raiders Nothing Ventured Apollo screen showing optional Bombardier and Bastion objectives and a separate bonus reward.
The optional targets and bonus reward are separate from the standard reward bundle.
Walkthrough

A Raid Plan That Combines the Work

Start around the Launch Towers on Spaceport and build the hunt around the required ARC you actually find. The maps hub helps you plan the terrain and covered approaches.

Spaceport Launch Towers Route

  1. Approach the Launch Towers with a ranged loadout and identify solid cover before engaging a target.
  2. Hunt the required Comets and Rocketeers you locate, searching the separate Comet core and relevant wreckage after each fight.
  3. Check the metal lattice tower for a Sentinel and attack during its charge-up before returning behind cover.
  4. Keep a separate count of the Igniters, Drivers, Circuitry and Motion Cores you collect.
  5. Take a return route while you still have the supplies to reach it.

This is a search route, not a guarantee that every required target will be present. The Buried City Bombardier and Stella Montis Bastion are separate bonus-objective detours, not extra requirements for the base reward.

Other Quests to Check Before Deploying

QuestOverlapping Work
Collision CourseComet Igniter collection.
Out of the ShadowsRocketeer Driver collection.
Disrupting the FrigateRocketeer fights.
Bombing RunBombardier-related objectives.
Settled in FullBastion-related objectives.
Taking StockPinging large ARC targets.

These overlaps help you plan destinations and extra salvage. Keep each quest's own requirements in view while choosing what to carry home.

Walkthrough

How to Extract and Turn In

After a successful extract, visit Apollo in Speranza and deliver the required Igniters, Drivers, Circuitry and Motion Cores through Nothing Ventured in ARC Raiders. Carrying a material out and delivering it are separate actions.

Once the required kills and hand-ins are complete, claim the standard quest reward from Apollo. The optional bonus objectives are separate from that base completion.

Walkthrough

Rewards

RewardTypeNote
1 DeadlineExplosive mineUsable item in the base completion bundle, not a blueprint.
1 WolfpackGrenadePart of the base completion bundle.
8,000 XPExperienceBase quest completion reward.

Bonus Deadline Blueprint

The optional Buried City Bombardier and Stella Montis Bastion objectives are tied to the bonus Deadline Blueprint. That crafting unlock is separate from the usable Deadline in the standard reward bundle.

Crafting an additional Deadline requires one Comet Igniter, three Explosive Compound and two ARC Circuitry, plus the learned Deadline Blueprint and Explosives Station level 3.

ARC Raiders Nothing Ventured completion screen with Apollo showing 8000 XP and two standard item rewards.
Apollo’s completion panel shows the standard reward bundle and 8,000 XP.
Walkthrough

What Comes After: Nothing Gained in ARC Raiders

Nothing Gained in ARC Raiders follows this quest. Apollo then asks you to destroy a Matriarch and a Queen and deliver one Reactor from each.

Use the ARC Raiders quests hub to plan the chain before switching from regular ARC farming to the boss events.

Quick answers

Frequently Asked Questions

Are Comets and Surveyors Interchangeable Targets?

No. A Surveyor is a separate ARC type, so hunting one for materials does not replace the quest's named Comet target.

Is the Standard Deadline Reward a Blueprint?

No. The standard reward is a usable Deadline mine, while a Deadline Blueprint is a separate crafting unlock.

Are the Acceptance Components Part of the Hand-In List?

No. The Magnetic Accelerator, Heavy Gun Parts and Exodus Modules given on acceptance are not among this quest's four named delivery materials.

Quest boost

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Credits: Gameplay captures by Nafburger.

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