Quick Answer
- Comets: destroy three and collect three Comet Igniters, searching the separate round core after a ranged kill.
- Rocketeers: destroy five and collect three Rocketeer Drivers from their wreckage.
- Sentinels: destroy two, peeking while they charge and getting behind cover before they fire.
- Deliver to Apollo: three Igniters, three Drivers, six ARC Circuitry and six ARC Motion Cores.
- Base rewards: one Deadline, one Wolfpack and 8,000 XP, with the Deadline Blueprint tied to the optional Bombardier and Bastion objectives.
Requirements
- Accept Nothing Ventured in ARC Raiders from Apollo, with no earlier quest required in its chain.
- Prepare a weapon suited to armored ARC, with the Anvil and Jupiter as loadout options rather than quest-mandated weapons.
- Bring healing and shield restoration for the fights, plus inventory room for the materials you intend to carry out.
- Use the deployment map to plan covered approaches instead of starting a Rocketeer fight in an open field.
Items Given When You Accept
| Item | Quantity |
|---|---|
| Magnetic Accelerator | 1 |
| Heavy Gun Parts | 3 |
| Exodus Modules | 1 |
Keep the acceptance bundle separate from the four material hand-ins while organizing your inventory.
Destroy 3 Comets and Get 3 Comet Igniters
Destroy a Comet at range before its self-destruction sequence finishes, then look for the separate round core beside the outer ring. Searching the ring is not the same as searching the core.
Where to Look
Use the outdoor route around Spaceport's Launch Towers as a starting point for your hunt. Check for a target and a covered firing position before crossing exposed ground, rather than counting on a fixed spawn.
Kill First, Then Search the Core
- Find a Comet and line up your attack from a distance.
- Destroy it with your ranged weapon before it reaches you and detonates.
- Locate the separate round core beside the circular outer wreckage.
- Search the core and take any Comet Igniter it contains.
- Track the three required Comet kills separately from the three Igniters you need to deliver.
Keep searching cores until you have the required items, rather than assuming that three kills will provide three Igniters.
Destroy 5 Rocketeers and Get 3 Rocketeer Drivers
Start your Spaceport search around the Launch Towers, using buildings and substantial cover to set up a fight. Rocketeers also patrol outdoor areas on Dam Battlegrounds, Blue Gate and Buried City.
- Find cover that lets you break the Rocketeer's line of sight between attacks.
- Aim at its thrusters while keeping track of its targeting lasers.
- Move behind cover before the rocket barrage reaches your position.
- Search the downed Rocketeer and collect any Rocketeer Drivers, ARC Circuitry or ARC Motion Cores you find.
- Repeat the hunt until the five-kill objective and three-Driver delivery requirement are both covered.
Rockets deal splash damage, so leave space between you and an exposed edge of cover. Out of the Shadows also asks for a Rocketeer Driver, making it a useful quest to consider when planning extra salvage.
Destroy 2 Sentinels
Look for an elevated Sentinel on a metal lattice tower along the Spaceport route. Choose solid cover that blocks its firing angle before engaging.
Fire During the Charge-Up
- Identify the mounted Sentinel and a covered position with a clear view of it.
- Peek while it charges and aim for the yellow canister on its swivel arm.
- Get fully behind solid cover before it fires.
- Repeat the firing-and-cover cycle to destroy the Sentinel, then find another target for the second required kill.
Collect 6 ARC Circuitry and 6 ARC Motion Cores
Use the salvage from your required fights before starting a separate material hunt. Rocketeers can provide both materials, while Surveyors offer another Motion Core target and crashed Probes and Couriers are additional search opportunities.
The Complete Delivery List
| Material | Quantity | Search Focus |
|---|---|---|
| Comet Igniter | 3 | A Comet's separate round core after a kill before self-destruction. |
| Rocketeer Driver | 3 | Destroyed Rocketeers. |
| ARC Circuitry | 6 | Rocketeer wreckage, crashed Probes and other large ARC salvage. |
| ARC Motion Core | 6 | Surveyors, Rocketeers, crashed Probes and Couriers. |
Use a Storm for Additional Salvage
An Electromagnetic Storm adds opportunities to search Probes and Couriers. Check the map conditions guide before choosing that route, and treat it as extra salvage rather than a guaranteed one-raid supply of all twelve common materials.
ARC Circuitry and ARC Motion Core Recipes
| Material | Refiner Level | Cost Per Item |
|---|---|---|
| ARC Circuitry | 2 | 8 ARC Alloy |
| ARC Motion Core | 2 | 8 ARC Alloy |
Both recipes unlock at Refiner level 2 and use eight ARC Alloy for one item.
Browse the ARC Raiders materials service and check the available selection against the items you need.
Optional: A Bombardier on Buried City and a Bastion on Stella Montis
The optional Bombardier and Bastion objectives are tied to the bonus Deadline Blueprint, not the base quest reward. The standard Deadline is a usable mine, not that blueprint.
- Destroy a Bombardier on Buried City for its optional objective.
- Destroy a Bastion on Stella Montis for its optional objective.
You can complete the required quest and receive the standard Deadline, Wolfpack and 8,000 XP without finishing the optional pair. Keep each optional target on its named map when planning a bonus-objective detour.
Bombing Run and Settled in Full are related quests to review before adding those fights.
A Raid Plan That Combines the Work
Start around the Launch Towers on Spaceport and build the hunt around the required ARC you actually find. The maps hub helps you plan the terrain and covered approaches.
Spaceport Launch Towers Route
- Approach the Launch Towers with a ranged loadout and identify solid cover before engaging a target.
- Hunt the required Comets and Rocketeers you locate, searching the separate Comet core and relevant wreckage after each fight.
- Check the metal lattice tower for a Sentinel and attack during its charge-up before returning behind cover.
- Keep a separate count of the Igniters, Drivers, Circuitry and Motion Cores you collect.
- Take a return route while you still have the supplies to reach it.
This is a search route, not a guarantee that every required target will be present. The Buried City Bombardier and Stella Montis Bastion are separate bonus-objective detours, not extra requirements for the base reward.
Other Quests to Check Before Deploying
| Quest | Overlapping Work |
|---|---|
| Collision Course | Comet Igniter collection. |
| Out of the Shadows | Rocketeer Driver collection. |
| Disrupting the Frigate | Rocketeer fights. |
| Bombing Run | Bombardier-related objectives. |
| Settled in Full | Bastion-related objectives. |
| Taking Stock | Pinging large ARC targets. |
These overlaps help you plan destinations and extra salvage. Keep each quest's own requirements in view while choosing what to carry home.
How to Extract and Turn In
After a successful extract, visit Apollo in Speranza and deliver the required Igniters, Drivers, Circuitry and Motion Cores through Nothing Ventured in ARC Raiders. Carrying a material out and delivering it are separate actions.
Once the required kills and hand-ins are complete, claim the standard quest reward from Apollo. The optional bonus objectives are separate from that base completion.
Rewards
| Reward | Type | Note |
|---|---|---|
| 1 Deadline | Explosive mine | Usable item in the base completion bundle, not a blueprint. |
| 1 Wolfpack | Grenade | Part of the base completion bundle. |
| 8,000 XP | Experience | Base quest completion reward. |
Bonus Deadline Blueprint
The optional Buried City Bombardier and Stella Montis Bastion objectives are tied to the bonus Deadline Blueprint. That crafting unlock is separate from the usable Deadline in the standard reward bundle.
Crafting an additional Deadline requires one Comet Igniter, three Explosive Compound and two ARC Circuitry, plus the learned Deadline Blueprint and Explosives Station level 3.
What Comes After: Nothing Gained in ARC Raiders
Nothing Gained in ARC Raiders follows this quest. Apollo then asks you to destroy a Matriarch and a Queen and deliver one Reactor from each.
Use the ARC Raiders quests hub to plan the chain before switching from regular ARC farming to the boss events.
Frequently Asked Questions
Are Comets and Surveyors Interchangeable Targets?
No. A Surveyor is a separate ARC type, so hunting one for materials does not replace the quest's named Comet target.
Is the Standard Deadline Reward a Blueprint?
No. The standard reward is a usable Deadline mine, while a Deadline Blueprint is a separate crafting unlock.
Are the Acceptance Components Part of the Hand-In List?
No. The Magnetic Accelerator, Heavy Gun Parts and Exodus Modules given on acceptance are not among this quest's four named delivery materials.
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