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ARC Raiders Outpost guide

ARC Raiders Outpost: How to Unlock It, the Research Station and Amplified Weapons

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The ARC Raiders Outpost is your customisable base for rooms, furniture and equipment research. You cannot walk around it in-game: building and decoration use fixed views. Reach Raider level 18, then unlock it through Sheltered Retreat in the Outpost tab, not a trader's quest list. Photograph a farmland house at Ruined Homestead on The Blue Gate, then complete the material and ARC damage stages. Build the Research Station before decorating. Amplified Weapons need Gunsmith IV and a compatible module, while Research Station IV opens weapon-perk research.

For help with the unlock or station progression, choose an Outpost boost for the milestone you need.

System
Outpost building, decoration and research
Walkability
Not walkable in-game. Build and decorate through fixed views.
Unlock
Sheltered Retreat project in the Outpost tab
First Objective
Photograph a farmland house at Ruined Homestead on The Blue Gate
Combat Targets
800 flying ARC damage and 300 Bully damage
Amplification Stations
Gunsmith IV handles amplification. Research Station IV opens weapon-perk research.
Furniture Collection
100 Furniture Designs
Start Here

Quick Answer

  • Unlock the base: complete the photograph, material hand-in and ARC damage stages of Sheltered Retreat in the Outpost tab.
  • Build the Research Station first: installation needs 3 Mini Pumps, 35 Planks and 5 Battered Paperbacks.
  • Expand, then upgrade: a new Outpost level opens station upgrades, but does not pay their separate material costs.
  • Prepare for amplification: reach Outpost level 4, upgrade Gunsmith to IV and obtain your weapon's compatible module. Upgrade Research Station to IV separately for weapon-perk research.

Keep Outpost expansion, station installation and weapon research on separate shopping lists. They are connected milestones, not different names for the same purchase.

Before You Deploy

Outpost Requirements

Open the Outpost tab and make Sheltered Retreat your active project before heading topside. You need access to The Blue Gate and a camera in your loadout for the first objective. You must reach Raider level 18 before starting Sheltered Retreat.

For help with level progression before starting the project, explore level boosts.

A Basic Camera is enough for the farmland photograph. Choose one of these ways to obtain it rather than waiting for a particular camera drop.

Camera OptionWhat to Do
Quest supplyAccept Sizing Things Up from Celeste and collect the supplied camera.
Trader purchaseBuy a camera from Shani with Coins.
Workbench craftingCraft a Basic Camera at Workbench I with 8 Plastic Parts and 1 unit of Wires.
Topside lootKeep a camera you find during a raid and bring it for the photograph.
Reward PassCheck the Frozen Trail Reward Pass at level 2 for two finished Basic Cameras, not blueprints.

Move the camera into your loadout before deploying. Owning a camera blueprint is not the same as carrying the gadget. For the later combat stage, bring enough ammunition and healing to fight ARC from cover rather than trying to complete the damage targets with a photography-only loadout.

ARC Raiders Outpost tab showing the Ruined Homestead photo objective on The Blue Gate
Start Sheltered Retreat in the Outpost tab with the farmland-house photograph on The Blue Gate.
ARC Raiders inventory showing the Basic Camera for the Outpost photograph
Bring a Basic Camera in your loadout for the farmland-house photograph.
ARC Raiders Frozen Trail Reward Pass showing two Basic Cameras at level 2
Level 2 of the Frozen Trail Reward Pass offers two finished Basic Cameras, not blueprints.
The Unlock Project

How to Unlock the Outpost: Sheltered Retreat

Complete the three stages of Sheltered Retreat from the Outpost tab to unlock your base. It is a project, not a trader quest, so use the project screen to review objectives, commit materials and complete each stage.

Stage 1: Photograph a Farmland House at Ruined Homestead

Go to Ruined Homestead in southern Blue Gate, beside Olive Grove and north of Ancient Fort. Look for the surviving farmhouses rather than photographing a random building elsewhere on the map. The objective accepts a farmland house around the homestead, not one uniquely named door or room.

  1. Deploy on The Blue Gate with your camera equipped in your loadout.
  2. Travel to the farm buildings at Ruined Homestead beside Olive Grove.
  3. Find a clear view of a farmhouse, such as the stucco building with a tiled roof and an abandoned car outside.
  4. Equip the camera, frame the house and use the picture control.
  5. Check that the farmland-house objective has registered before moving on.

Keep the building itself clearly in frame and avoid having a fence or tree fill most of the view. Simply reaching the homestead does not replace taking the photograph. Plan your approach around the Blue Gate landmarks rather than crossing the map for a specific compass bearing.

The nearby Bees! objective uses Olive Grove. A First Foothold also has an Olive Grove stop, so either can give you another reason to visit this area when that quest is active.

ARC Raiders The Blue Gate map showing Ruined Homestead, Olive Grove and Ancient Fort
Find Ruined Homestead beside Olive Grove and north of Ancient Fort on The Blue Gate for the farmland-house photograph.
ARC Raiders Basic Camera framing a farmhouse at Ruined Homestead on The Blue Gate
The farmland-house objective is checked with a Ruined Homestead farmhouse in the Basic Camera viewfinder.

Stage 2: Gather the Building Materials

Commit the following resources through the project screen. The hand-in uses items in your stash, so check what you already own before planning another supply run. Committed materials cannot be retrieved, so check the selected amounts before confirming.

MaterialAmountWhere to Get It
Planks3Trade with Celeste for 3 Assorted Seeds per item or keep them from topside loot.
Sheetmetal5Trade with Celeste for 3 Assorted Seeds per item or search industrial loot areas.
ARC Alloy10Keep the alloy recovered while salvaging ARC.
Advanced Electrical Components3Use your stash, crafting options or electrical loot.

Celeste's material trades use Assorted Seeds, which makes her useful for topping up a small Planks or Sheetmetal shortage. These are building supplies for the project hand-in, not materials you need to carry to the farmhouse. Select each resource in Sheltered Retreat and use its commit control.

ARC Raiders Outpost material hand-in showing the four Sheltered Retreat resource requirements
Commit 3 Planks, 5 Sheetmetal, 10 ARC Alloy and 3 Advanced Electrical Components from your stash.

Stage 3: Safeguard the Building Site

Deal 800 damage to flying ARC, and deal 300 damage to Bullies. These are damage objectives, not requests for a fixed number of kills. Pendola Pass is the map to plan around for the Bully objective.

Use cover and a weapon you can land consistent hits with, then watch the relevant counter as you fight. Once the Bully counter reaches 300, you do not need to turn that objective into a demand to finish off the same enemy. Complete the flying ARC counter as well, then use the Outpost project screen when you are back in the menus.

ARC Raiders Outpost damage counters showing 800 flying ARC damage and 300 Bully damage
Safeguard the Building Site requires 800 damage to flying ARC and 300 damage to Bullies.

Sheltered Retreat Rewards

StageRewardWhy It Matters
Research Topside Living ConditionsAdvanced Camera BlueprintAdds a camera crafting recipe to your rewards.
Gather Building MaterialsRed Light Stick BlueprintAdds another utility recipe.
Safeguard the Building SiteA chair Furniture Design, 15 Planks and 5 Durable ClothGives you decoration and building supplies alongside the completed Outpost unlock.

Open the Outpost tab after finishing an objective even when it has no notification dot. The tab's stage controls matter more than the notification marker.

ARC Raiders Outpost photo objective checked with the first-stage Complete control available
Return to the Outpost tab and select Complete after the farmland photograph registers.
ARC Raiders Outpost stage 1 reward tooltip naming the Advanced Camera Blueprint
Research Topside Living Conditions lists the Advanced Camera Blueprint as its stage 1 reward.
Spend for Progression

What to Build First

Build the Research Station before spending your early materials on furniture. It opens blueprint research and is part of the route to Amplified Weapons, while furniture changes how your rooms look. Decoration can wait until your next functional upgrade is funded.

Keep the 15 Planks from the final Sheltered Retreat reward for the station. If you save all 15, you need another 20 to meet its 35-Plank installation cost. Also set aside the five Battered Paperbacks rather than selling them while you gather the Mini Pumps.

After installation, choose a blueprint you actually want to use and track the resources for your next station or room upgrade. Expanding at the first opportunity is less useful when you have spent the supplies needed to make use of the new station level. Treat furniture as a separate budget so a room makeover does not delay your weapon plans.

Blueprints and Weapon Research

The Research Station

The Research Station, also called the Research Workstation, gives you a way to work toward selected blueprints instead of relying only on random drops. Install it through the Workshop after unlocking the Outpost. Its menu separates blueprint work, Furniture Designs and amplification research.

Research Station Installation and Upgrade Costs

Station LevelBuild or UpgradeRequired Materials
Research Station IFirst installation3 Mini Pumps, 35 Planks and 5 Battered Paperbacks
Research Station IIUpgrade from Station I3 Calculators, 3 Raider Logbooks and 5 Skulker Targeters
Research Station IIIUpgrade from Station II3 Differential Microphones, 3 Exodus Technical Handbooks and 6 Bully Fragmenters
Research Station IVUpgrade from Station III3 Thermal Shakers, 3 ARC Data Modules and 1 Frigate Inductor

The LEVEL UP panel displays the station's current level, so a panel headed LEVEL01 upgrades Station I to II. The LEVEL02 panel upgrades II to III, and the LEVEL03 panel upgrades III to IV. Research Station II requires Outpost level 2.

Station installation, station upgrades and room expansion are separate purchases. Expanding the Outpost opens further station upgrades without paying their material costs. Reaching Outpost level 4 opens the level IV station upgrades, but each station still has its own requirements.

ARC Raiders Research Station I installation panel with Planks, Battered Paperbacks and Mini Pumps
Install Research Station I with 35 Planks, 5 Battered Paperbacks and 3 Mini Pumps.
ARC Raiders Research Station I Level Up panel for the upgrade to Station II
Upgrade Station I to II with 3 Calculators, 3 Raider Logbooks and 5 Skulker Targeters after reaching Outpost level 2.
ARC Raiders Research Station II Level Up panel for the upgrade to Station III
Upgrade Station II to III with 3 Differential Microphones, 3 Exodus Technical Handbooks and 6 Bully Fragmenters.
ARC Raiders Research Station III Level Up panel for the upgrade to Station IV
Upgrade Station III to IV with 3 Thermal Shakers, 3 ARC Data Modules and 1 Frigate Inductor.

What the Research Station Tabs Do

TabPurposeWhen to Use It
Blueprint CraftingWork toward the available blueprint recipes.When a missing blueprint is blocking the gear you want to make.
Design CraftingWork on Furniture Designs for your Outpost.When you want to expand your decoration options.
Amplified ResearchResearch weapon amplification upgrades.After the Research Station reaches level IV.

Read the selected recipe's requirements before spending your points. A research project can require materials or a raid objective as well as its Research Points cost. Having enough points does not remove a damage task or another prerequisite shown on that project.

ARC Raiders Research Station overview showing Blueprint Crafting, Design Crafting and Amplified Research
Blueprint Crafting, Design Crafting and Amplified Research have separate tabs. Amplified Research requires station level 4.

How Research Points Work

Bring research items back from raids and use Acquire Research Points at the station to turn eligible items into your research balance. Studying an item consumes it, so decide what you want to keep for building or other progression before converting your stash.

Research ItemResearch Points per Item
Battered Paperback50
Raider Logbook100
Exodus Technical Handbook150
ARC Data Module200
Frigate Diagnostic Node1,000

Reserve 5 Battered Paperbacks for Research Station I installation before converting spares.

Set aside 3 Raider Logbooks for Station II, 3 Exodus Technical Handbooks for Station III and 3 ARC Data Modules for Station IV before converting spare research items. Keep five Battered Paperbacks for Station I installation as well. These items have station-building uses, not just research value.

The Frigate Diagnostic Node and spare ARC Data Modules are research items to watch for while planning ARC loot runs. Check the conversion value and the selected recipe together so you gather points toward a specific purchase rather than clearing out useful items blindly.

Use the station to target a missing unlock, then return to the appropriate crafting station for the gear itself. Blueprint research, crafting a weapon and amplifying that weapon are separate parts of progression. Do not spend a research budget assuming it also covers every later crafting cost.

Need help reaching your next research milestone? Choose an Outpost boost for the unlock or Research Station upgrade you need.

ARC Raiders Research Station showing one Battered Paperback worth 50 Research Points
Studying one Battered Paperback gives 50 Research Points and consumes it. Reserve five for station installation.
ARC Raiders Research Station showing one Raider Logbook selected for 100 Research Points
With one Raider Logbook selected, the Study menu shows 100 Research Points and warns that the item will be consumed.
Beyond Standard Upgrades

How to Get Amplified Weapons

Use the AMPLIFY action at Gunsmith IV with the compatible Amplification Module shown for your selected weapon. Check that weapon's upgrade screen for its base conversion requirements. Research Station IV opens weapon-perk research, a separate task from amplifying the weapon itself.

Match the Module to the Weapon

Modules run from Mk. I to Mk. V. Read the required mark in the Gunsmith's Weapon Upgrades screen rather than treating Mk. V as a universal upgrade item. The module's own orange Amplified rarity is not a statement that it fits every weapon.

WeaponRequired ModuleQuantity to Amplify
AnvilAmplification Module Mk. III1
AphelionAmplification Module Mk. V1
BettinaAmplification Module Mk. IV1
BurlettaAmplification Module Mk. II1
CantoAmplification Module Mk. III1
EqualizerAmplification Module Mk. V1
HairpinAmplification Module Mk. I1
HullcrackerAmplification Module Mk. IV1
Il ToroAmplification Module Mk. II1
JupiterAmplification Module Mk. V1
KettleAmplification Module Mk. I1
OspreyAmplification Module Mk. III1
RascalAmplification Module Mk. III1
RattlerAmplification Module Mk. I1
RenegadeAmplification Module Mk. III1

The Mk. I module is for common weapon amplification, Mk. II for uncommon, Mk. III for rare, Mk. IV for epic and Mk. V for legendary weapon amplification. Do not confuse a weapon's normal upgrade level with the mark of the module it takes. Obtaining a module is also separate from paying for the research and upgrades you want to add afterward.

Start by choosing the gun, then inspect its amplification requirements and research paths. Do not buy a module purely because it has the highest mark.

ARC Raiders Jupiter amplification panel showing one Amplification Module Mk. V required
Jupiter needs one Amplification Module Mk. V to amplify. The 3/1 display shows three owned and one required.

Where to Look for Amplification Modules

The Frigate and the interior of the fallen Emperor are the module routes to plan around. Boarding the Frigate and Belly of the Beast are the related quests to keep in mind as you prepare those runs. Do not treat a module run as the same task as finding the Emperor Modulator for your Gunsmith.

Choose Your Amplification Path Before Committing

Weapon amplification changes the gun itself and cannot be reversed. Inspect the weapon's available branches before spending rare materials, especially when a choice closes off another option. Pick the behaviour you want rather than assuming every upgrade is simply a damage increase.

A full-auto Burletta, a scoped Renegade and incendiary Rattler rounds illustrate how different those options can be. Choose a supported weapon you enjoy using, then build your research and module plans around it. Furniture is not a substitute for either station upgrade.

ARC Raiders Amplified Anvil upgrade screen showing the X-Rounds tooltip and amplification branches
The Anvil's X-Rounds amplification blocks an alternative amplification chain, so check the branch before committing.
The Other Amplification Gate

Gunsmith IV and the Emperor Modulator

Gunsmith IV requires Outpost level 4 and its own material hand-in. The Gunsmith LEVEL03 panel offers the upgrade from III to IV. The Emperor Modulator is a station-upgrade component, not an Amplification Module that you socket into a gun.

Material for Gunsmith III to IVRequired
Radial Presses3
Magnetic Accelerators3
Emperor Modulator1

Plan your search for the Modulator around the fallen Emperor's interior on Pendola Pass. Once you have it, keep it for the Gunsmith upgrade instead of treating it as spare salvage. Having a Frigate-sourced Amplification Module does not remove this separate station requirement.

Track the Gunsmith and Research Station independently. Reaching IV on one does not automatically raise the other, even though both become eligible through the same Outpost level.

ARC Raiders Gunsmith III Level Up panel for the upgrade to Gunsmith IV
Upgrade Gunsmith III to IV with 3 Radial Presses, 3 Magnetic Accelerators and 1 Emperor Modulator.
Expand the Base

Rooms and Floors

Outpost expansions add building space and open further progression, including Furniture Designs and higher station levels. Preview the room you want before installing it. Installed rooms cannot be moved or swapped afterward, so the room choice deserves more attention than a temporary furniture arrangement.

Your First Expansion

The expansion from Outpost level 1 to level 2 costs 3 Steel Cables, 20 Sheetmetal and 3 Cable Strippers. It opens Research Station II as a separate upgrade. Panoramic, Timeless and Chalet are room choices to preview, not a checklist telling you to install every style.

The Level 3 Expansion

The expansion from Outpost level 2 to level 3 costs 3 Epoxy Buckets, 35 Planks and 3 Hand Drills. It opens Research Station III as a separate upgrade. Installed rooms cannot be moved or swapped, so preview your choice before installing it.

ARC Raiders Outpost expansion panel for level 2 to 3 and Research Station III access
Expand to Outpost level 3 with 3 Epoxy Buckets, 35 Planks and 3 Hand Drills. Installed rooms cannot be moved or swapped.

The Level 4 Expansion

The expansion from Outpost level 3 to level 4 costs 40 Sheetmetal, 3 Laser Levels and 3 Insulation Rolls. This is the Outpost milestone that opens both Gunsmith IV and Research Station IV. Budget for their separate upgrades after paying for the room.

Choose expansion for its space and progression unlocks, then furnish that space with the designs you like. Keep a small reserve of common building materials so an expensive decorative craft does not leave you short of the next structural upgrade.

Make the Outpost Yours

Furniture Designs

There are 100 Furniture Designs across topside loot, Outpost progression and reward collections. They are decoration unlocks rather than combat upgrades, and they do not all come from raid containers.

Design SourceNumberCollection Route
Topside73Find Designs while raiding.
Outpost upgrades22Progress the base to add its Design rewards.
Frozen Trail Pass4Obtain the Designs through the pass.
Collector Set DLC1Obtain the Design included with the set.

Furniture Designs work like blueprints: learn the Design, then craft the decoration rather than relying on finding a finished furnishing. Some pieces can display trinkets you bring back from raids. That lets your collection become part of the room instead of remaining only a set of items in your stash.

Start with the furniture you actually want to place, and leave room around it for the decorating controls. You can work on the look of the base alongside research, but keep functional upgrade materials separate from your decoration budget.

ARC Raiders Outpost Chalet Room furnished with an upholstered chair, a box and a yellow duck
This furnished Chalet Room shows placed furniture alongside the Outpost's Change View and Catalogue controls.
Building and Decorating Controls

Can You Walk Around the Outpost?

No. You cannot freely walk around your Outpost in-game. You move between fixed views to manage rooms and decorate, rather than controlling your Raider through a free-roam base.

Use the Outpost tab for the project, expansion and decorating controls, and the Workshop for station installation and upgrades. Changing the room view is not the same as moving your character through the rooms. Preview structural room choices before confirming them and keep selectable areas clear when placing large furniture.

When the Menus Get in the Way

Outpost Known Issues

Check the project and station controls directly when a notification or room view behaves unexpectedly. Not every missing prompt means you need to repeat the raid objective or collect the materials again.

ProblemWhat to Check
No orange Outpost notification dot after the first stage objectiveOpen the Outpost tab yourself and check the objective and completion control.
Furniture clips into a room or obscures a selectable slotInspect placement and leave the selection area visible before adding more furniture.
The decorating camera catches on furniture or the characterTry another viewing angle before placing another large object.
The camera returns to the base room after leaving decorationSelect the room you were working on again rather than assuming the expansion disappeared.
Main-building lighting looks wrong with Shadow quality set to LowTry a higher Shadow quality setting when inspecting the room.

After a structural expansion, check each station's upgrade panel separately. A room that opens the next station level does not install that level for you. For separate raid objectives, use the ARC Raiders quest guides rather than looking for Sheltered Retreat in a trader's quest chain.

Quick answers

Frequently Asked Questions

Can you walk around your Outpost?

No. The in-game Outpost uses fixed views for moving between rooms and arranging furniture, not free-roam character movement. Use the room-selection and decorating controls to work on the base rather than looking for a way to enter it as a playable area.

Does the farmland photograph need an Advanced Camera?

No. A Basic Camera is enough for the farmland-house objective. Put the gadget in your loadout before deploying, use its picture control on a farmhouse around Ruined Homestead, and check the objective rather than buying a more expensive camera just for this stage.

Is the Emperor Modulator the same as an Amplification Module?

No. The Emperor Modulator is used for the Gunsmith IV upgrade, while an Amplification Module is used to amplify a compatible weapon. Keeping one does not replace the other, so track them as separate items when you prepare your station and weapon upgrades.

Should you spend every research item as soon as you extract?

No. Decide what you need for building and crafting before converting eligible items into Research Points. Battered Paperbacks, for example, are needed to install Research Station I. Keeping those five first is more useful than earning points while leaving the station itself unfunded.

Are all 100 Furniture Designs found as topside loot?

No. Topside loot accounts for 73 Designs, while the other 27 come from Outpost upgrades, the Frozen Trail Pass and the Collector Set DLC. A raid-only collection plan therefore does not cover every Design source, even when you keep searching new areas.

Outpost Boost

Build Your Outpost for the Upgrades You Want

Choose support for the Outpost unlock or Research Station upgrades, and keep your next progression milestone in focus.

Explore Outpost Boosts

Credits: Gameplay captures by TroubleChute Basics, Nickko Kimiko, McBread, Only Jamm, Four-EyedGremlin, MinMax Gaming, Arekkz Gaming.

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