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Final Fantasy XVI Modded Save & Platinum Trophy

Valisthea pays out Ability Points and Renown slowly, and the platinum wants a second run on Final Fantasy difficulty. Boost the save you already have, and leave Masterclass and Fantasy, Finally to us.

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  • Final Fantasy XVI – Save Boost (Progress Stays)

    Final Fantasy XVI – Save Boost (Progress Stays)

    • HP Boost
    • EXP Boost
    • AP Boost
  • Buy Final Fantasy XVI Platinum Trophy

    Buy Final Fantasy XVI Platinum Trophy

    • All 59 Bronze Trophies
    • All 6 Silver Trophies
    • All 3 Gold Trophies

Valisthea pays out Ability Points and Renown slowly, and the platinum wants a second run on Final Fantasy difficulty. Boost the save you already have, and leave Masterclass and Fantasy, Finally to us.

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About Final Fantasy XVI Services

/// Clive's Save Boosts And The Two-Playthrough Platinum Of Final Fantasy XVI

01

Five save boosts at $50 each: HP, EXP, Ability Points, gil and Renown, on your existing PS5 save

02

Your story chapter, Eikons, gear and playtime stay exactly where you stopped

03

All 68 trophies plus the platinum, Echoes of the Fallen and The Rising Tide included, from $15

Final Fantasy XVI is a long game that hides its grind in its numbers. Mastering every Eikon ability costs 118,400 Ability Points. The Patron's Whisper only sells its best items once your Renown is high enough. The third gold trophy needs a full second playthrough on Final Fantasy difficulty. Our Final Fantasy XVI save boost raises the numbers on the save you are already playing. The Final Fantasy XVI Platinum Trophy service takes the whole list off your hands, both DLCs included.

The boost works on your existing PS5 save, so Clive keeps his chapter, his Eikons, his gear and his playtime. You tick what you want from five options, each $50: an HP Boost, an EXP Boost, an Ability Points (AP) Boost, a Gil Boost and a Renown Boost. Stack as many as you like. The platinum sits on the same form as a tick-box, +$15 with instant timestamps or +$25 with real ones.

Final Fantasy XVI Details
Developer Square Enix Creative Business Unit III
Publisher Square Enix
Release dates PS5: 22 June 2023. Windows: 17 September 2024. Xbox Series X/S: 8 June 2025
Platforms PS5, Windows and Xbox Series X/S. PS5 is the only PlayStation version
DLC Echoes of the Fallen (7 December 2023) and The Rising Tide (18 April 2024)
Trophy list 69 trophies with both DLCs: 59 bronze, 6 silver, 3 gold and the platinum
Save boost $50 per boost, PS5
Platinum Trophy $15 with instant timestamps, $25 with real timestamps

What Each Boost Does In Valisthea

Ability Points are the real bottleneck. Every Eikon Clive absorbs, from Phoenix through Garuda, Ramuh and Titan to Odin, brings a tree of abilities and feats, and each one costs AP to unlock, upgrade and master. The Masterclass gold wants all of them maxed at 118,400 AP, more than two playthroughs of quests pay out. The AP Boost puts those points on your save so you can build the loadout you want now.

Renown comes from main quests, side quests and the Hunt Board, and it unlocks tiers of the Patron's Whisper shop in the Hideaway. Careful Whisper wants every patron item bought, which normally means close to full completion. The Renown Boost moves you up those tiers. The Gil Boost covers gear from the blacksmith, crafting materials and the Tub & Crown, where Eureka wants 36,000 gil spent. The EXP Boost adds experience so Clive levels up sooner, and the HP Boost raises his current health, which is worth having before a second run on the hardest setting.

Why The Platinum Needs Two Playthroughs

Trophy guides put the Final Fantasy XVI platinum at 70-90 hours and rate it 3 out of 10 with the Ring of Timely Evasion equipped, 5 out of 10 without the timely rings. The first run is a full clear. Hunter, Hunted wants all 32 Notorious Marks slain. For the Hoard wants the 22 curiosities displayed on the Wall of Memories in Clive's room. Here Be Rosfields wants every area on the map visited. Half Past Twilight is the only missable: it needs Gotterdammerung forged, so keep the Ragnarok, Orichalcum, Darksteel and Primitive Battlehorn rather than selling them.

Final Fantasy difficulty only opens after the credits, so Fantasy, Finally means replaying the whole story with Clive's stats and gear carried over. Guides budget 15-25 hours for that run. Then comes an AP farm for Masterclass. Most of the base-game bronzes are combat challenges tied to specific Eikon moves. It's Over 50,000 wants 50,000 damage dealt to one staggered enemy. Never Coming Down wants Gouge, Wicked Wheel and Rook's Gambit landed in a single midair string. Others count Permafrost dodges with Cold Snap, Titanic Blocks and Megaflare hits.

Echoes Of The Fallen And The Rising Tide

Our listing covers the DLC trophies, 19 in total and all bronze. Echoes of the Fallen adds six around the Sagespire and the artificial Eikon Omega, including OMG for beating Omega on Final Fantasy difficulty. The Rising Tide adds 13 in Mysidia, where Clive gains Leviathan. Thou Brakest the Head wants Leviathan beaten on Final Fantasy difficulty. A Most Worthy Vessel wants every Leviathan and Ultima ability mastered, another 32,500 AP. Occasio Calva means surviving all 20 rounds of Kairos Gate, with Odin waiting at the end. Both episodes only open late in the main story, after Back to Their Origin.

PS5 Only, 69 Trophies

Final Fantasy XVI launched as a PS5 exclusive, so the PS5 list is the only PlayStation list: 59 bronze, 6 silver, 3 gold and the platinum. Our team unlocks all of it on your account in 2-24 hours. Instant timestamps ($15) drop the whole list within seconds. Real timestamps ($25) spread the unlocks over days, with the kind of gaps an 80-hour run through Valisthea would leave. Want three more games done? That add-on is 20% off: $36 instant or $60 real.

How The Boost Is Delivered

Once your order is in, a member of our team opens a chat on it. Share your PS5 login there, and the boosts go onto your save within 20 minutes to 6 hours. The save has to exist first, so get past the opening in Rosaria before you order, and stay off the account until we confirm it is finished.

Finished with Clive? We also carry Final Fantasy VII Rebirth and Final Fantasy VII Remake, and Final Fantasy Resonance, where Clive turns up as a Vision you can summon.

FAQs

What does the Final Fantasy XVI save boost actually change?

Only what you tick. HP, EXP, Ability Points, gil and Renown are separate boosts at $50 each, applied to the save already on your PS5. Your chapter, Eikons, gear and playtime stay as they are.

Will the AP Boost cover Masterclass?

Masterclass needs every ability and feat upgraded, which costs 118,400 AP in total. The boost adds Ability Points to your save; spending them on the trees is still up to you. If you want the trophy itself, add the platinum tick-box.

Does the platinum service include the DLC trophies?

Yes. The list we unlock is the full 69: 59 bronze, 6 silver, 3 gold and the platinum, which takes in all 19 trophies from Echoes of the Fallen and The Rising Tide.

How long does the Final Fantasy XVI platinum take?

Trophy guides estimate 70-90 hours: a full first run of 50-70 hours, then a second playthrough on Final Fantasy difficulty of 15-25 hours, then a short AP farm. Our team needs 2-24 hours for the whole list.

Is anything missable?

One trophy. Half Past Twilight needs Gotterdammerung crafted, and that needs the Ragnarok, Orichalcum, Darksteel and Primitive Battlehorn kept in your inventory. Sell any of them and the sword cannot be made.

Can I get the boost on PC or Xbox?

No. The save boost is for the PS5 version only, and the trophy service is for the PS5 list. The Windows and Xbox Series X/S versions have no PlayStation trophies.

What do you need from me?

Your PS5 login through the order chat and an existing Final Fantasy XVI save on that account. Keep the account signed out until our team confirms the work is done.

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