About Mortal Shell 2 Services
/// Eight Shells At Level 1000: The Mortal Shell 2 Save And No Lifer
Ultra modded starter save, $50 on PS5 or PC: a level 1000 Harbinger with 999 Shell Points
All eight Shells with every ability active, all weapons and sidearms at +100, 100 million Coins
No Lifer: all 53 trophies on the PS5 list, missables included, $15 instant or $25 real
Mortal Shell 2 sends the Harbinger across Fallgrim to win back stolen Ova, fighting inside the bodies of fallen warriors called Shells. There is no stamina bar, so fights come down to guards, parries and timing. Kills pay out Gloom, which levels you at Beacons. Die and you drop it, with one chance to pick it back up. Coins pay the Tarforge, and a single weapon at +16 eats 57,000 of them plus stacks of Ventrium, Laterite and Dorsalite.
Our Mortal Shell 2 ultra modded starter save skips that climb for $50 on PS5 or PC. You load in as a level 1000 Harbinger with 999 Shell Points, all eight Shells and every Shell ability active. The save also holds 100 million Coins, 1 million Glimpse and every weapon and sidearm at +100. For trophies, the Mortal Shell 2 Platinum Trophy covers all 53 on the PS5 list, from $15.
| Mortal Shell 2 | Details |
|---|---|
| Developer | Cold Symmetry |
| Publisher | Playstack |
| Official title | Mortal Shell II, a standalone sequel to Mortal Shell (2020) |
| Release date | 20 August 2026 on all three platforms, with the Devout Edition opening up to 72 hours early |
| Platforms | PS5, Windows and Xbox Series X|S |
| Editions | Standard, and the Devout Edition with Obsidian skins for the Shells |
| Trophy list | 53 trophies on one PS5 list: 41 bronze, 10 silver, 1 gold and the platinum, No Lifer. No DLC trophies |
| Ultra Modded Starter Save | $50, PS5 or PC |
| Platinum Trophy | $15 with instant timestamps, $25 with real timestamps |
A Level 1000 Harbinger Is Not Normal Play
The numbers in this save are modded, and a normal run never gets close. Fallgrim has no known hard level cap. Shell Points stop growing somewhere between Harbinger level 71 and 79, though. By then a Shell holds 40-44 points, depending on which one you wear, and the climb has cost about 1.5 million Gloom.
Each Harbinger level adds Health, Shell Health, Base Damage and Critical Chance. The save starts you at level 1000 with 999 Shell Points, so the Beacon grind is gone.
All Eight Shells, Every Ability Switched On
The eight Shells are Eredrim the Venerable, Genessa the Wayward, Gragu the Insatiable, Lazlo the Justiciar, Proxima the Broodseeker, Sariel the Endless, Smert the Apostate and Tiel the Acolyte. Each has a skill tree of four tiers with three skills on every tier. Abilities run on Resolve, which builds as you deal damage.
The save collects all eight and turns every Shell ability on. That goes past the points budget the game normally allows, so leave the abilities as they come. If you refund them, there won't be enough points to switch every one back on.
Glimpse is the other half of a Shell. Zhirelle, the Shellkeeper in Marrow Keep, spends it to raise a Shell's Bond Tier. Each tier lifts Shell Points capacity, opens the next skill tier and unlocks Memories. Tier IV, the top, costs 27 Glimpses per Shell, or 216 for all eight. Glimpse was finite at launch until the 29 August update made it farmable. The save carries 1 million.
The Tarforge At +100
Franz the Tarforge Smith, also in Marrow Keep, upgrades weapons, sidearms and Tarstones for Coins and materials. Weapons stop at +16 until the Endless Core, found in the final area, lifts the cap. The save sets every weapon and sidearm at +100, far past that normal ceiling. The eight weapons run from The Iconoclast and the Axatana to the Clockwork Scythe and the Obsidian Hammer. Sidearms such as the Naylshotte, Triarch Repeater and Ballistazooka come too.
You also get all four Seals: the Untarnished Seal for guarding, Vatra's Seal for hardening, the Infinite Seal for parrying and the Slayer Seal. Every Tarstone is in your bag, and up to 10 can be slotted at once. Add 100 million Coins, all materials, all consumables and every map, and no shop in Fallgrim is out of reach.
What No Lifer Takes
Trophy guides score No Lifer at 5 out of 10 and budget 20-30 hours for it. One playthrough covers it, and free roam stays open after the story. None of the 53 trophies needs a connection, and the list has no DLC.
Four trophies are missable, and two sit in the prologue. Mid Summer? wants you to accept Marigold's flower crown and enter the festival. No, You Still Can't Win asks you to drag the Tar Golem down to his minimum health in a fight built for you to lose. Bag Holder, tied to Baghead in Desolate Peak, is the third. The fourth is Peter's Perfect Parry, which guides call the hardest on the list. It wants a Perfect Guard on every head-spin from The Nameless Captive, using the Untarnished Seal.
The rest is a collector's list. Bring My Ova Back to Me wants all 196 Ova. Stoned wants 73 of the 75 Tarstones, and So Fresh, So Clean wants all 46 Beacons. Sat Nav needs the 11 Map Fragments. Seeking the Past asks for all 40 Shell Memories, which means Bond Tier IV on every Shell. Over 9000 wants one weapon at +16, and Feed Me has you hand Egon 10,000 Gloom. The gold, This is Not an Achievement, is for finishing the story.
Ordering Either One
Pay first, then share your account login in the chat our team opens on the order. The save reaches your PS5 or PC account in 20 minutes to 6 hours. On PS5 you can tick the platinum on the save page for +$15 instant or +$25 real, which brings the order to $65 or $75.
The platinum alone is $15 with instant timestamps, which land the whole list within seconds. Real timestamps cost $25 and spread the unlocks across several days. Either way, our team unlocks all 53 trophies on your account in 2-24 hours. Three more games come 20% off, at $36 instant or $60 real, picked from our PlayStation trophy services. Both orders sit under our money-back guarantee.
FAQs
Can you reach level 1000 in Mortal Shell 2 without a modded save?
Not in any normal run. The game has no known hard level cap, but Shell Points stop growing between levels 71 and 79, and getting that far takes about 1.5 million Gloom. Level 1000 is a modded value.
Why should I leave my Shell abilities alone?
The save switches on more abilities than the normal Shell Points budget covers. Refund them and you will not have the points to turn every one back on, so keep them as delivered.
What is Glimpse for?
Glimpse raises a Shell's Bond Tier at Zhirelle, the Shellkeeper in Marrow Keep. Tier IV costs 27 Glimpses per Shell, 216 for all eight. The save holds 1 million.
What currency does the save give me?
100 million Coins, the money Mortal Shell 2 uses at merchants and the Tarforge. Gloom is a different thing: it is the experience you drop on death, and it levels the Harbinger at Beacons.
Can I get the save on PC?
Yes. Pick PS5 or PC before checkout. The platinum covers the single PS5 trophy list, so the platinum tick-box on the save page is for PS5.
How hard is the Mortal Shell 2 platinum?
Trophy guides rate it 5 out of 10 and estimate 20-30 hours, with four missables and Peter's Perfect Parry as the hardest trophy. Ordered from us, all 53 trophies are on your account in 2-24 hours.
I missed the prologue trophies. Can I still get them?
On your own, only in a fresh playthrough, because the second playthrough skips the prologue. With our Platinum Trophy service, Mid Summer? and No, You Still Can't Win come with the rest of the list.
What do you need from me to start?
Your PS5 or PC account login, sent in the order chat once you have paid. Stay signed out until a member of our team confirms the save or the trophies are done.