Pendola Pass
MediumThe Frozen Trail valley: Flash Freeze weather, the Fallen Emperor, the Frigate and loot zones that move every raid.
- Night Raid
- ARC Frigate
- Redirection
- Flash Freeze
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Every ARC Raiders map in one place, newest first. Pick the map, then choose Standard or Night runs and 1 to 15 extractions on its listing. Every run is completed on your account by our team and everything extracted stays in your stash. Pendola Pass from Frozen Trail 2.0 is in the roster.
Difficulty and unlock rounds follow the in-game map select. Keys are the locked-room keys we sell for that map.
The Frozen Trail valley: Flash Freeze weather, the Fallen Emperor, the Frigate and loot zones that move every raid.
A compact coastal resort with nine locked rooms and the highest difficulty rating on the roster.
The mountain gateway. Locked Gate runs need four key cards and pay out the Bobcat blueprint route.
The snowbound research facility. Indoor, close quarters, and brutal when another squad is inside.
The former Exodus launch site. Hidden Bunker runs stretch the raid to 40 minutes.
Sand-buried old-world streets, tight plazas and the Town Hall and Hospital loot rooms.
The starter map: a flooded power plant, open sightlines and the easiest extractions in the game.
Per-extraction prices by mode. Delivery speed is the only thing added on top.
| Map | Difficulty | Unlock | Keys | Standard | Night | Signature condition | Listing |
|---|---|---|---|---|---|---|---|
| Pendola PassNew in Frozen Trail | Medium 3/5 | Frozen Trail 2.0 | 3 | $8.00 / extraction | $10.00 / extraction | ARC Frigate | Listing → |
| Riven TidesLoot +15% in 2.0 | Very hard 5/5 | 20 rounds | 11 | $6.00 / extraction | $8.00 / extraction | Beachcombing | Listing → |
| Blue Gate | Hard 4/5 | 18 rounds | 9 | $6.00 / extraction | $8.00 / extraction | Locked Gate | Listing → |
| Stella Montis | Hard 4/5 | 24 rounds | 4 | $6.00 / extraction | $8.00 / extraction | Electromagnetic Storm | Listing → |
| Spaceport | Medium 3/5 | 12 rounds | 4 | $6.00 / extraction | $8.00 / extraction | Hidden Bunker | Listing → |
| Buried City | Medium 3/5 | 8 rounds | 4 | $6.00 / extraction | $8.00 / extraction | Bird City | Listing → |
| Dam Battlegrounds | Easy 2/5 | Available from the start | 5 | $6.00 / extraction | $8.00 / extraction | Electromagnetic Storm | Listing → |
Separate listings for the machines that spawn under a map condition. Same account-based delivery, their own pricing.
Raid boosts solve one problem: a fixed number of clean extractions on a map you would rather not grind. Where that is worth paying for depends on what the map gates. Dam Battlegrounds is the budget pick, with the lowest difficulty and the cheapest runs, so it suits raid-count goals and basic material farming. Spaceport and Blue Gate are the event maps. Hidden Bunker on Spaceport and Locked Gate on Blue Gate stretch the raid to 40 minutes and sit behind button and key-card hunts that a booster already knows by heart.
Riven Tides carries the highest difficulty rating in the roster and nine locked rooms, so it is where ARC Raiders keys and raid boosts pair best. Stella Montis is the indoor map, close quarters all the way and unforgiving when a second squad is inside. Pendola Pass is the Frozen Trail 2.0 valley: Flash Freeze weather, the Frigate and Redirection conditions, the new Bully and Skulker machines, and Dynamic Loot Zones that move the high-value areas between raids. It is the map where route knowledge matters most, which is why it is priced a little above the others.
Night Raid is a major map condition: more loot behind locked doors, more keys on the ground and more ARC activity. Night runs cost more per extraction, but they are the better buy when your goal is keys or locked-room loot rather than raid count. If you only need the extraction tally, stay on Standard. Keys, materials and blueprints are separate in-game deliveries with no login needed, so a raid boost order stays focused on the runs themselves.
A raid boost is a set number of successful extractions completed on your account by our team on the map you choose. Everything looted during those runs stays in your stash. You pick the map, Standard or Night mode, 1 to 15 extractions and a delivery speed.
Yes. The per-extraction prices here are read from the same option forms the listings use, so what you see in the table is what the listing charges. Delivery speed is the only extra, and it is shown on the listing before you add to cart.
Dam Battlegrounds is the cheapest and easiest if you only need loot and raid count. Blue Gate and Spaceport carry the Locked Gate and Hidden Bunker events. Riven Tides has the highest difficulty rating and nine locked rooms, and Pendola Pass is the Frozen Trail map with moving loot zones and the Fallen Emperor.
Night Raid is a major map condition with more loot behind locked doors, more keys and more ARC activity, so each Night extraction costs more than a Standard one. The extraction count works the same way in both modes.
Yes. Raid boosts are completed on your account, so login details are collected in the direct chat after checkout. Keys, materials and blueprints are separate in-game deliveries that do not need a login.
They move your order ahead of the standard queue. Express adds 20 percent of the extraction price plus a small flat fee, Super Express adds 40 percent plus a flat fee. The configurator shows the exact amount for your selection.
Cold Snap is currently disabled in the game, so it is not offered here. The Buried City and Stella Montis listings still carry the option and it will return to this page if the condition comes back.
They are separate listings with their own pricing. Both are account-based runs on the map condition that spawns the machine, so they are linked below the map grid rather than mixed into the extraction configurator.
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