All GTA 5 Stunt Jump Locations – Stunt Jump Map

In GTA 5, the hardest part about stunt jumps is not finding places to get airborne. It is figuring out which ramps are part of the real collectible set, which landings actually count, and why some maps seem to double the total.
That matters most if you are chasing Story Mode 100% completion, the Show Off achievement or trophy, or a clean region-by-region sweep without repeating failed jumps.
This article gives you a fact-checked stunt jump map, a live tracker, and every designated start and landing requirement grouped into efficient regions. It does not waste time on unrelated GTA Online jobs or non-counting ramps.
GTA 5 Stunt Jump Assumptions
GTA 5 Stunt Jump Forks
Track any 25 verified jumps. Stop the moment the tracker hits 25.
Clear every region. The tracker should finish at 50 of 50.
Go to the rules section before changing vehicles or replaying routes.
GTA 5 Stunt Jump Tracker
GTA 5 Stunt Jump Rules
The hard part is not finding random ramps. The hard part is hitting one of the 50 designated jumps from the correct direction and landing where that jump actually counts.
Use this check before you retry anything that says “Not good enough” or seems to complete without saving progress.
Wrong approach direction or wrong landing zone. Many jumps only count from one line.
A motorcycle, an ATV on dirt, or Franklin’s ability can make the landing easier. None of them change the trigger.
Look for the game message. “Stunt jump completed” counts. “Stunt jump completed again” means you already had it.
- Approach the ramp from the direction described in the location card.
- Aim for the landing zone, not just the jump itself.
- Keep the vehicle upright on touchdown.
- Wait for the on-screen result before resetting or retrying.
- Do not use Mission Replays for permanent stunt jump progress.
GTA 5 Airport Stunt Jumps
All three airport jumps are quick to retry and easy to chain together. They are good early progress because each trigger is obvious, but the landing angle matters more than raw speed.
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Start: The trash container on the right side of the eastern entrance to the airport (southbound).
Landing: Clear the fence and land past the gates, avoiding any parked cars. (May attract a 3-star wanted level.)
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Start: The "Prepare for Takeoff" Weeny Issi advertising ramp on New Empire Way (east side, northbound).
Landing: Parking lot or road.
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Start: The "Prepare for Takeoff" Weeny Issi advertising ramp on New Empire Way (west side, southbound).
Landing: Land on the top of the western parking building.
GTA 5 Port Stunt Jumps
The port cluster is the densest stunt jump sweep in GTA 5. Most failed attempts here come from landing short on docks, roofs, or rail-side targets.
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Start: Los Santos State Gas Company, south of El Rancho Boulevard Bridge, broken wall (westbound).
Landing: Over the eastern mouth of the LS Storm Drain onto the dirt bank.
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Start: Chum Street, dirt pile south of the bridge (eastbound).
Landing: Land on Chum Street.
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Start: Trailer ramp (northbound) over water, dock edge, west of Signal Street.
Landing: Land between the cranes on the opposite dock.
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Start: Trailer ramp (northbound), just west of Signal Street.
Landing: Land on Signal Street.
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Start: Trailer ramp (southbound), southwest corner of Berth 57 building, Signal Street.
Landing: Land on the Berth 58-59-60 building roof.
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Start: Trailer ramp (northbound), southeast corner of Berth 57 building, Signal Street.
Landing: Land on the Berth 57 building roof.
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Start: Trailer ramp (southbound), dock edge, west side of Berth 60 building, near Walker Logistics.
Landing: Land on the Berth 58-59-60 building roof.
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Start: Trailer ramp (northbound), east side Voodoo Place.
Landing: Near petrol silos.
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Start: Trailer ramp (eastbound), Bristols Coke Storage north of Elysian Fields Freeway parallel to the rail bridge.
Landing: Over water to the gas storage.
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Start: Dirt pile (eastbound).
Landing: Over rail tracks to Terminal – Buccaneer Way / Jetsam Terminal Headquarters.
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Start: Concrete pile (westbound).
Landing: Over water and Buccaneer Way to rail tracks next to Abattoir Avenue.
GTA 5 South Los Santos Stunt Jumps
These jumps sit just north of the port routes and move into hospital, impound, and freeway landings. The lines are easier to read than the dock jumps, so they are good follow-up clears.
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Start: Corrugated iron and wooden pallets, southwest of the Car Scrapyard.
Landing: Simply land without crashing the vehicle.
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Start: Construction ramp (northbound), top of car parking building, Roy Lowenstein Boulevard.
Landing: Over the Davis Sheriff's Station / impound lot to Innocence Boulevard.
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Start: Construction ramp (eastbound), top of hospital car parking building, Capital Boulevard.
Landing: Davis Avenue / Little Bighorn Avenue.
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Start: Sprunk ramp at Get Aweigh boat sales yard, Adam's Apple Boulevard.
Landing: Olympic Freeway.
GTA 5 Downtown Los Santos Stunt Jumps
This is the biggest city cluster. Treat the freeway-facing jumps as precision landings, because several of them fail when the angle is off even if the speed feels right.
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Start: Carpark above Ammu-Nation (westbound), from Elgin Avenue.
Landing: Alleyway onto Power Street.
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Start: Construction girders and steel plate, northbound, middle of the freeway just after it crosses the LS Storm Drain.
Landing: La Puerta Freeway (head-on into southbound lanes).
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Start: LS Storm Drain (westbound), south bank, under La Puerta Freeway.
Landing: Higgins Helitours at Vespucci Helipad.
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Start: LS Storm Drain (eastbound), north bank, concrete drain inlet channel.
Landing: Over the channel to the grassed area.
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Start: Construction stone chip pile and steel plate, southbound offramp at Innocence Boulevard.
Landing: Over Innocence Boulevard to the opposite onramp.
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Start: Construction/repair, southbound at top of flyover to join Olympic Freeway.
Landing: Southbound offramp at Innocence Boulevard.
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Start: Ramp (westbound) on the north side of the Korean Plaza on Calais Avenue.
Landing: Palomino Avenue.
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Start: Collapsed Pißwasser billboard on top of the San Andreas Parking Counsel building, eastbound.
Landing: Over Peaceful Street to the courtyard on the north side of Schlongberg Sachs Center.
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Start: San Andreas Avenue eastbound, upper Power Street junction, through the broken wall south of the FIB Headquarters.
Landing: San Andreas Avenue.
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Start: Junction of Los Santos Freeway and Del Perro Freeway, Del Perro Freeway onramp southbound from Hawick Avenue. Steel plate construction ramp over the LS River.
Landing: Los Santos River.
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Start: Broken railing at the top of the pedestrian stairway on the south side of Pillbox Hill Medical Center on Elgin Avenue, eastbound.
Landing: Strawberry Avenue.
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Start: Sand pile on freeway overpass north of Arcadius Business Center on Alta Street at junction of Swiss Street, westbound.
Landing: Del Perro Freeway (head-on into eastbound lanes).
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Start: West side of the La Puerta Freeway / Del Perro Freeway, small steel plate ramp on the south side of the Del Perro Freeway.
Landing: Over the four eastbound lanes onto the westbound lanes of the Del Perro Freeway.
GTA 5 West Los Santos Stunt Jumps
West Los Santos mixes pavilion, beach, mall, civic building, golf, and Richman ramps. A bike helps on the tighter lines, but the area is more forgiving than downtown once you line up correctly.
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Start: Through the middle of the Korean Pavilion, westbound on Vespucci Boulevard.
Landing: South Rockford Drive.
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Start: Westbound on Bay City Incline over a natural grass ramp above the freeway tunnel entrance on the beach side of the road.
Landing: Del Perro Freeway.
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Start: Westbound on Playa Vista through The Jetty, up steps and off the balcony.
Landing: Land it (near West Eclipse Boulevard).
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Start: Through the Rockford Plaza westbound, left side up to the gap in the armco on the right.
Landing: Carcer Way.
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Start: Southwest through the central atrium of the City of Los Santos Public Library / Rockford Hills Fire Station / Rockford Hills Police Station building, corner of Milton Road and South Boulevard Del Perro.
Landing: Eastbourne Way.
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Start: Westbound on Boulevard Del Perro, the parking building entry ramp on the corner of Rockford Drive.
Landing: Portola Drive / Boulevard Del Perro intersection.
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Start: Southeast over a broken footbridge over the lake behind the fourth hole green on the Los Santos Golf Club course.
Landing: The other side of the bridge.
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Start: Southbound on Mad Wayne Thunder Drive, steel plates on concrete pipe at the end of a dirt road.
Landing: Picture Perfect Drive / Hardy Way intersection.
GTA 5 Desert Stunt Jumps
The Blaine County south and central route mixes dirt rises, prison fences, motel roofs, canyon roads, and highway landings. Motorcycles and Franklin both help here, especially on the dirt approaches.
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Start: Northbound downhill over a dirt ramp on the south side of Baytree Canyon Road just southwest of the Cherry Pie Farm.
Landing: Natural gully / dry creek bed on the north side of the road.
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Start: A natural dirt rise on the west side, northwest direction.
Landing: Over the rail line to Interstate 4 just before it joins Interstate 1.
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Start: Southbound Interstate 1 after it splits to Interstate 4, a broken armco barrier on the east side with a natural dirt rise.
Landing: Under the northbound Interstate 1 flyover, next to Interstate 4, southbound.
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Start: Northbound over a natural cliff / hilltop south of the penitentiary.
Landing: Over the penitentiary fences into the prison grounds. (May attract a 2-star wanted level.)
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Start: A natural rise northbound from the "Private Road" over the rock formations on the south side of airfield.
Landing: Next to the airfield runway.
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Start: Wood and iron in a dumpster on the east side of the Derelict Motel at the end of Zancudo Avenue, westbound.
Landing: Over the motel building, landing next to the empty swimming pool.
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Start: North side of the sea heading west on North Calafia Way, just west of the Foreclosed North Alamo Pier, a natural dirt rise on the left side just before a sharp left bend lined with concrete barriers.
Landing: Back onto North Calafia Way.
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Start: South side of Cassidy Creek, westbound on Raton Pass, a natural stone ramp on the right side before a right hand bend.
Landing: Back onto Raton Pass, over the gully.
GTA 5 North Blaine County Stunt Jumps
Finish in the far north if you want a clean closeout on the final three jumps. The Paleto Bay pair are straightforward, and the lighthouse run is the last precision landing.
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Start: Northeast on Procopio Promenade over the broken wooden bridge.
Landing: North side of the bridge.
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Start: Paleto Construction Company site, Procopio Drive, southbound over a dirt and rubble rise.
Landing: Alleys behind Ray's Electronics.
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Start: Eastbound on El Gordo Drive past the south side of Ursula's house up a natural dirt rise.
Landing: On El Gordo Lighthouse island.
GTA 5 Stunt Jump FAQs
There are 50 designated stunt jumps. Some maps show 100 markers because they split each jump into a start marker and a finish marker.
No. GTA V Story Mode 100% completion only needs any 25 of the 50. All 50 are for Show Off.
The game should report “Stunt jump completed.” If it says “Stunt jump completed again,” that jump was already banked.
That usually means the approach line, landing lane, or landing depth was wrong, even if the jump looked close.
No. Mission Replays can show the completion graphic, but they do not record stunt jump progress.
Yes, the locations exist in GTA Online. This guide uses Story Mode completion logic because the 25-for-100% rule belongs to GTA V Story Mode.
A motorcycle is usually the easiest all-round pick. ATVs can help on dirt ramps.
Yes. Franklin’s driving special ability can make tight approaches and landings easier.
Because some tools track both the trigger point and the landing point. That is still one stunt jump.
It means you already cleared that specific jump earlier.



