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Marvel Rivals – The Thing Hero Guide

The Thing brings a raw, disruptive presence to Marvel Rivals. This The Thing Hero guide covers his abilities, best strategies, and how to maximize his impact in every match. He doesn’t protect with barriers. He punches holes in formations and shuts down escape paths. Who...

How To Play The Thing
Last Updated: 22.04.2025
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Marvel Rivals – The Thing Hero Guide

The Thing brings a raw, disruptive presence to Marvel Rivals. This The Thing Hero guide covers his abilities, best strategies, and how to maximize his impact in every match. He doesn’t protect with barriers. He punches holes in formations and shuts down escape paths.

Who Is The Thing in Marvel Rivals?

Ben Grimm, better known as The Thing, is a melee Vanguard. He joins forces with the Fantastic Four as a frontliner who thrives on brute strength and area denial. Unlike other tanks who use shields or barriers, The Thing makes space by bulldozing through enemy lines. His immunity to knockback means he sticks to his ground no matter what.

Base Stats

  • Health: 700 HP
  • Speed: 6 m/s
  • Role: Vanguard
  • Difficulty: Low

 

The Thing Abilities Breakdown

 

Vanguard

Rocky Jab (Primary Fire)

A fast one-two combo punch. Each strike deals 40 damage. It’s quick and consistent.

  • Range: 4 meters
  • Punch rate: Double strike every second

 

Use it up close. Don’t rely on it for high burst but steady pressure.

Clobberin' Time (Ultimate)

The Thing slams the ground and sends enemies flying into the air.

  • Damage: 100
  • Range: 3m high, 10m wide, 18m forward
  • Stun: 2.5 seconds

 

Perfect for disrupting clustered enemies and setting up follow-ups.

Yancy Street Charge

Charge forward, knocking enemies up and creating a no-mobility zone.

  • Damage: Charge 30, Slam 20, Zone 15/sec
  • Duration: 5 seconds
  • Cooldown: 10 seconds
  • Bonus Health: 200 during activation

 

Use it to cut enemy lines or peel for supports.

Embattled Leap

Leap to an ally and grant both of you 30% damage reduction.

  • Range: 20 meters
  • Cooldown: 3 seconds (10s recharge)

 

Great for saving teammates or repositioning yourself fast.

Stone Haymaker

Charge forward and deliver a heavy punch.

  • Damage: 90
  • Range: 8 meters
  • Bonus Health: 50 during punch

 

Best used to finish low-health enemies. Avoid opening with this.

Unyielding Will (Passive)

The Thing is immune to launch-up and knock-back effects. This makes him extremely sticky in brawls.

Best Way to Play The Thing

 

The thing stats

The Thing isn’t a traditional shield tank. He plays as a disruptor. You want to control areas, force misplays, and split the enemy team.

Offensive Tactics

When attacking, avoid charging straight into the main lane. Flank from the side. Let your team draw enemy attention, then slam into their supports with Yancy Street Charge.

On payload maps, rotate between pushing and flanking. You create pressure from odd angles, forcing enemies to split. This opens paths for your DPS.

Defensive Tactics

Don’t stand in the choke. Instead, hold routes between your backline and flank paths. Your job is to stop divers like Black Panther or Psylocke.

When they jump in, charge them to activate the anti-mobility zone. Follow with Embattled Leap to protect your support. This positioning also stops chain eliminations.

Team Coordination

If your team has a second Vanguard (like Doctor Strange), let them hold the front. You roam to punish enemies pushing too deep. Work like a trap, wait for commitment, then strike.

With Invisible Woman, stay close. Her team-up ability gives you healing and damage reduction. That combo allows much deeper dives.

Target Priority Guide

You aren’t here to duel tanks. You’re here to pressure supports and vulnerable DPS.

Primary targets

  • Adam Warlock: His revive can flip fights. He must be pressured.
  • Mantis: She sustains too much. Shut her down early.

 

Secondary targets

  • Black Panther and Psylocke: Their mobility is nullified by your charge zone. Catch them after their dash.
  • Widow-type ranged heroes: If exposed, close the gap and jab them out.

 

Conditional targets

  • Doctor Strange: Only if his shield is protecting multiple players.
  • Wolverine: Use Cosmic Fastball to dive in with him if possible.

 

Adapt mid-fight. Don’t tunnel one target if the field shifts.

Effective Combos with The Thing

 

Marvel rivals the thing skin

Here are strong ability chains to use:

  1. Stone Haymaker > Jab > Jab – Clean finisher combo
  2. Charge > Jab > Leap – Disrupt and escape pattern
  3. Charge > Ultimate > Haymaker – Crowd control burst
  4. Leap to ally > Charge > Haymaker – Protect and punish
  5. Leap in > Charge forward > Finish with Haymaker

 

Combo efficiency depends on spacing. Learn the flow of enemy movement and react accordingly.

How to Counter The Thing

Despite his strength, The Thing has clear weak points.

Weaknesses

  • Limited ranged damage
  • Cooldown-based sustain
  • Weak vertical mobility

 

He doesn’t have shields like Magneto or Strange. He relies on bonus health and reduction windows. That makes timing crucial.

Effective counters

  • Peni Parker: Web snare and mines wreck his charge paths.
  • Luna Snow: Freezes bypass his passive.
  • Punisher: Shreds him from range.
  • Groot: Walls block his path and split him off.
  • Storm: Can attack him from above, where he can’t reach.

 

Force him to overcommit, then punish when cooldowns are spent.

Best Team Comps for The Thing

 

The thing poster

The Thing performs best when paired with:

  • Invisible Woman: Team-up ability grants health regen and damage resistance.
  • Doctor Strange: Shields make up for your lack of innate mitigation.
  • Mantis: Her healing keeps you in the fight longer.
  • Psylocke: Follows up on your zone with quick eliminations.
  • Wolverine: Cosmic Fastball sends him flying straight into enemy lines.

 

Avoid running him solo as the only tank. He needs sustain or another frontline to balance his aggressive kit.

Using His Ultimate Efficiently

Clobberin’ Time has huge disruption power, but timing is key.

  • Use it after a charge when enemies are grouped.
  • Don’t waste it on solo targets.
  • Combo it with teammates’ AoE abilities for massive damage.

 

Always follow up with a Jab or Haymaker if any target survives.

Final Thoughts

This The Thing Hero guide is your path to dominating with Ben Grimm in Marvel Rivals. You aren’t just a frontline, you’re a problem the enemy team can’t ignore. Play like a wrecking ball. Disrupt the enemy game plan. And remember: it’s always clobberin’ time.

You’ve read the guide, you’ve learned the combos, now it’s time to turn Ben Grimm into a ranked terror. The fastest way to transform The Thing from just tanky to totally unstoppable? Buy Marvel Rivals Boosting Service from DamnModz. Skip the early-level matchmaking chaos and start clobberin’ in real competitive lobbies. 

You can boost your rank, sharpen your reflexes, and unlock crucial in-game rewards while DamnModz handles the grunt work. From hero-specific proficiency boosts to full account services, you’ll be team-carrying in no time, without the grind.

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