The Thing brings a raw, disruptive presence to Marvel Rivals. This The Thing Hero guide covers his abilities, best strategies, and how to maximize his impact in every match. He doesn’t protect with barriers. He punches holes in formations and shuts down escape paths. Who...
The Thing brings a raw, disruptive presence to Marvel Rivals. This The Thing Hero guide covers his abilities, best strategies, and how to maximize his impact in every match. He doesn’t protect with barriers. He punches holes in formations and shuts down escape paths.
Ben Grimm, better known as The Thing, is a melee Vanguard. He joins forces with the Fantastic Four as a frontliner who thrives on brute strength and area denial. Unlike other tanks who use shields or barriers, The Thing makes space by bulldozing through enemy lines. His immunity to knockback means he sticks to his ground no matter what.
Base Stats
A fast one-two combo punch. Each strike deals 40 damage. It’s quick and consistent.
Use it up close. Don’t rely on it for high burst but steady pressure.
The Thing slams the ground and sends enemies flying into the air.
Perfect for disrupting clustered enemies and setting up follow-ups.
Charge forward, knocking enemies up and creating a no-mobility zone.
Use it to cut enemy lines or peel for supports.
Leap to an ally and grant both of you 30% damage reduction.
Great for saving teammates or repositioning yourself fast.
Charge forward and deliver a heavy punch.
Best used to finish low-health enemies. Avoid opening with this.
The Thing is immune to launch-up and knock-back effects. This makes him extremely sticky in brawls.
The Thing isn’t a traditional shield tank. He plays as a disruptor. You want to control areas, force misplays, and split the enemy team.
When attacking, avoid charging straight into the main lane. Flank from the side. Let your team draw enemy attention, then slam into their supports with Yancy Street Charge.
On payload maps, rotate between pushing and flanking. You create pressure from odd angles, forcing enemies to split. This opens paths for your DPS.
Don’t stand in the choke. Instead, hold routes between your backline and flank paths. Your job is to stop divers like Black Panther or Psylocke.
When they jump in, charge them to activate the anti-mobility zone. Follow with Embattled Leap to protect your support. This positioning also stops chain eliminations.
If your team has a second Vanguard (like Doctor Strange), let them hold the front. You roam to punish enemies pushing too deep. Work like a trap, wait for commitment, then strike.
With Invisible Woman, stay close. Her team-up ability gives you healing and damage reduction. That combo allows much deeper dives.
You aren’t here to duel tanks. You’re here to pressure supports and vulnerable DPS.
Primary targets
Secondary targets
Conditional targets
Adapt mid-fight. Don’t tunnel one target if the field shifts.
Here are strong ability chains to use:
Combo efficiency depends on spacing. Learn the flow of enemy movement and react accordingly.
Despite his strength, The Thing has clear weak points.
Weaknesses
He doesn’t have shields like Magneto or Strange. He relies on bonus health and reduction windows. That makes timing crucial.
Effective counters
Force him to overcommit, then punish when cooldowns are spent.
The Thing performs best when paired with:
Avoid running him solo as the only tank. He needs sustain or another frontline to balance his aggressive kit.
Clobberin’ Time has huge disruption power, but timing is key.
Always follow up with a Jab or Haymaker if any target survives.
This The Thing Hero guide is your path to dominating with Ben Grimm in Marvel Rivals. You aren’t just a frontline, you’re a problem the enemy team can’t ignore. Play like a wrecking ball. Disrupt the enemy game plan. And remember: it’s always clobberin’ time.
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